1. Let Them Trade
  2. News
  3. Hotfix Patch 1.1.6

Hotfix Patch 1.1.6

  • [p]Added trader task information to the city trader tooltip[/p]
  • [p]Fixed a rare case where traders could get stuck moving in a circle[/p]
  • [p]Fixed bandit spawning issues in some campaign maps[/p]
  • [p]Fixed traders sometimes ignoring very cheap resources[/p]
  • [p]Cities now raise prices for cheap resources not traded as desired, as long as the price stays below production cost[/p]
  • [p]Added savegame recovery for units in cities and castles that could not be restored from outdated savegames[/p]
  • [p]Fixed transporter upgrades not being repaired correctly when loading older savegames[/p]
  • [p]Fixed transporter capacity being set to one when loading older savegames[/p]
  • [p]Added recovery for the global resource pricing system when critical errors occurred due to outdated savegames[/p]
  • [p]Fixed production output mismatches in outdated savegames[/p]
  • [p]Fixed castles not auto-selling resources until the desired amount was changed manually[/p]
  • [p]Fixed the tailor modification tooltip[/p]
  • [p]Fixed keybindings displaying “none” when unassigned[/p]