Dev-Diary: Trader Models and Pathfinding
We've thrown out another placeholder!
The next placeholder had to go and was kicked out, this time it was the trader's.
We replaced the flying "somethings" with an actual model of how the traders are supposed to look in the game - a carriage with brave horsies in front of it.

They also rotate into the proper direction, so they'll see and be able to avoid any obstacles in their way.
Speaking of obstacles:
Base Pathfinding Implementation
We also have a working pathfinding implementation now.
What is that and what does this mean, you ask?
It's the ability of the game to find a decent way from one hexagonal tile of the map to any other - including accounting for hard to pass terrain or not all passable fields.
Check out this example, where the game found a neat way from the left to the right end of this road while avoiding and "walking around" the impassable mountains:

So yah, all in all, we're coming along nicely,
stay tuned for more updates - and the closed Early Alpha soon!
-Your Spaceflower Team