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Achilles: Legends Untold News

The Coming of Tydeus (DevLog #2)

Hey everyone!

First off, as the dust after Gamescom has settled, we have a few words we want to say to you:

[previewyoutube][/previewyoutube]

There’s a lot of exciting stuff we want to share, so with that out of the way, let’s get right into the next DevLog!



The feature that’s been the most requested one for some time now - the in-game minimap - is in the late polishing stage! It tracks Achilles’ position, and shows you the shortest path to the currently followed quest objective. Navigating ancient Greece has never been easier! Now you can be sure you won’t miss anything.

As promised in the last post, a quick showcase of it in action:





Remember the mad, brain-eating warrior we showed you in the last entry? Well, he’s gotten a lot more polished since then! Our 3d artist has been working hard on his model, and it really paid off! You can see the effects in the shots below:



We’ve also given a lot of care to the boss fight itself - Tydeus is a warrior to behold!

First off, he has mastered the art of the dual blade - his attacks are fast, and his aggressive tendencies only fuel his strength. The swords he’s wielding are so sharp, that they can inflict heavy bleeding, if he manages to even slightly cut you with his attacks.

Tydeus has a number of impressive skills, including:
  • A powerful swing of his sword - extended in range, as if his burning hatred imbued the blade, lengthening its reach.
  • A spinning dash attack - don’t blink or you’ll miss it! Tydeus leaps forward, twirling his swords at high speed and slashing everything in his path.
  • A jump attack - Tydeus springs upwards, and uses all of his momentum to deal death from above to his enemies.
  • Sword throw - what to do, when your enemy keeps getting out of your attack range? Extend it. Tydeus throws spinning swords at you, creating a flying blade vortex.


You can see that madman performing each of the moves mentioned before in this GIF below:



As a little secret, he's not the only boss making an appearance in the upcoming update. There is one more, although we won’t reveal who he is just yet…



The arenas are now fully functional and in the polishing stage!

There will be several rift entrances scattered around the world - they’re the manifestation of Tartarus intertwining with the mortal plane. Your objective here, is to rid them of all the enemies trying to breach through, and then close the entrances. That way you can restore some balance and bring back order to the human world.



Each rift is a series of various combat waves. All of the enemies you’ll find here are tainted with underworld’s energy, making them stronger (and more ominous looking) than their regular counterparts, which you might have already met.

You can watch one of the arenas getting beaten and the rift closed in this preview clip:

[previewyoutube][/previewyoutube]





Some mysterious doors have appeared around map. Where do they lead to? Guess we’ll have to wait and see…



As we already mentioned before, we’ve been to Gamescom this year! Our visitors got to try early some of the features from above. It was an amazing opportunity for us to hear firsthand what people have to say. We not only loved getting to show them what we’ve been working on, but also really enjoyed just talking to the players, like gamers to gamers.

Let’s get back to the game though - there was a lot of progress made lately, and we’re getting closer and closer to releasing the update. There’s some polishing left to do, we want our players to enjoy the new content without any troubles, and that’s exactly what we’re aiming for right now.

From the smaller changes, grenades got trajectory prediction! If you hold down the quick use button, you can aim your throw and see its AoE on screen.



Character rotation also got smoothed out a bit. As always, we’re keeping track of the optimization and increasing it where we can.

That’s it for today. Overall, it’s all looking pretty good! We can’t wait to let everyone try it already.

See you next time!



[h3]Did you know?[/h3]
Tartarus is a place dedicated to the imprisonment and torment of mortals, who had sinned against the gods. Each punishment was unique to the condemned.

Some of the inhabitants of Tartarus are Cyclopes, Kronos, some Titans like Prometheus, King Sisyphus, King Tantalus, Ixion, Danaides, giant Tityos, and King Salmoneus.

According to Hesiod, a bronze anvil falling from heaven would fall for nine days, before it reaches the earth. That same anvil would take nine more days to fall from earth to Tartarus.




[h3]FOLLOW US[/h3]
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Achilles has arrived at Gamescom 2022!

[h2]We have officially arrived in Cologne![/h2]

We’re proud to present Achilles: Legends Untold at Gamescom 2022! The trade fair is coming back after a 2-year break, to defend its status as the world's largest video games event. It's a great honor for us to go there.

We’ve set up our own booth on-site. Our visitors will be able to play a new version of the game, and get a preview of the features we’ve been working on since the game’s last patch. You can come talk with us face-to-face to discuss any questions about the game, or even take a photo with the life-sized Achilles stand.



[h3]Swag and Photo Contest[/h3]

We’ve also brought gifts! We’ll be giving out some official Achilles: Legends Untold loot to people coming by. We have cotton bags with a beautiful print of a chimera, and some stylish caps with the game’s logo. Come get yours!

The first day of Gamescom also marks the beginning of our photo contest. All you need to do to enter, is to take a selfie out the booth or with some loot, follow us on social media, and share the photo using #achillesgamescom. The winners will get our official steelposters sent to them!



[h3]Gamescom Sale[/h3]

One last thing - to celebrate our trip to Gamescom, Achilles: Legends Untold is going on a -20% discount until August 31st! Now’s a great time to try the game for yourself, if you haven't yet.

You can find us in hall 7.1, at booth C-029G.

[h3]Can’t wait to see you there![/h3]



[h3]FOLLOW US[/h3]
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We're going to Gamescom 2022!

We have some exciting news - we're going to Gamescom 2022!



[h3]Gamescom Info[/h3]
Our booth will be waiting for you in the Entertainment Area. Visitors will be able to play Achilles: Legends Untold and get a preview of some new features we've been working on. This is a perfect chance to talk with us face-to-face about our game and ask us some questions you might have. We'll be also giving away some official Achilles: Legends Untold loot, so make sure to stop by!

[h3]Steel Poster Giveaway[/h3]
That's not all; we're announcing a photo contest! Take a selfie out our booth, follow us on social media (account handles below) and share it with us using the hashtag #AchillesGamescom to enter. We'll draw the winners and send them an Achilles: Legends Untold steel poster!



[h3]See you in Cologne![/h3]



[h3]FOLLOW US[/h3]
Discord ► http://discord.gg/achilleslegendsuntold
Website ► https://achillesgame.com
Twitter ► https://twitter.com/DarkPointGames
Facebook ► https://www.facebook.com/AchillesLegendsUntold
Instagram ► https://www.instagram.com/achilleslegendsuntold/
YouTube ► https://www.youtube.com/c/DarkPointGames

The Road to Update 0.2.0 (Devlog #1)

Hi everyone!

Recently, we have been sharing some insights about the development of Achilles: Legends Untold. The posts were pretty well received, so we decided to officially make them into a regular thing! This is the first entry in a new series of Devlogs, that will show you some of the features we’re working on, as well as behind-the-scenes stuff happening at our studio. Let’s begin, shall we?



We’ve been working on a big content update for some time now.

One of the main and most requested features that will be making an appearance, is the in-game map. Well, we think you’ll be happy to hear that the hardest part is already behind us, and the basics are already in place!

The map in Achilles: Legends Untold will consist of a minimap on the HUD, and a bigger, fullscreen one, that you can scroll around to seek various points of interest.

Of course, it still needs improvements, but seeing it in a working state made us all even more motivated to work. We're still working on the visual design of the map, but we’ll have something nice to show you soon ;).



Another thing that’s in development right now, are the fight arenas.

It’s a new activity for Achilles to take on – the player will be able to enter a new level, where he will face a sequence of special enemy waves.

We grabbed a short gif of the place, to showcase where you’ll be fighting. Take a look!



The Arenas are all Hades-themed, with a slightly spooky vibe to them. You’ll get to fight unique, stronger enemy variants, tainted by the underworld’s energy.

Each arena can be visited once, through an entrance point on the main map, that will close after you successfully complete the challenge.



[h3]Tydeus[/h3]
The next feature we want to talk about is our newest boss fight. The enemy in question is the mighty Tydeus, known mostly from the story of the Seven Against Thebes, who fought to take back the Thebes for Polynices.

The boss fight itself is still being polished, but if you’re curious how’s he going to look, here’s a concept art straight from under the pen of one of our artists:



[h3]Castor[/h3]
That’s not all! We’re also still expanding on our current bosses. Castor just got more skills to aid him in defending his village. He’s a master in wielding his battleaxe - he’s able to perform a powerful 2-hit combo, swinging it at you, or rush at you from a distance. Be careful while fighting him, or you can easily get chopped in half.



The boss also received a second move - he can slam his shield against the ground, summoning a healing circle around him. His health will slowly regenerate while he stands inside, so better try and kick him out of there!



Castor will now pose as a greater challenge for heroes daring to cross the stone bridge, that the passage through he’s guarding so vigilantly.



We’re livening up the map a bit! Now you’ll not only encounter warriors and various beasts scattered around Greece, but also the villagers that live and work there.

They’re not really the combative type – when they see a fight, they get scared, scream, and run for their lives. See for yourself!



Killing them is completely optional, and it doesn’t grant any rewards, so it’s up to you to decide what kind of warrior you’ll be.



Apart from working on the new features, we’re still honing our current ones. The AI will be getting a new and improved player targeting system (see our previous dev post for more details!). Some items will be getting a bit of a rework, mostly new icons and descriptions. We’re also smoothing out the controls, squashing the leftover bugs and increasing the overall optimization.

It’s all hard work here at Dark Point Games! Our team’s morale is high, and we’re excited to let you play the update for yourself when it releases.



Achilles: Legends Untold’s setting is entirely based around Greek Mythology. It’s full of interesting stories, and we’d love to share some of them with you! From here on out, the Devlogs will have a special trivia section at the end - ranging from fun facts about our characters, through some lesser-known details about the events from the myths they partake in.

[h3]Did you know?[/h3]
Tydeus was mortally wounded by Melanippus during the war. Athena, the Goddess of Wisdom, intended to make him immortal, but the seer Amphiaraus cut off the head of Melanippus and gave it to Tydeus, who proceeded to eat the brains of his killer. The Goddess, revolted by what she saw, changed her mind and left Tydeus to die.



[h3]FOLLOW US[/h3]
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Virtual Photography and using Nvidia Ansel

Hey everyone! This week we wanted to highlight some great screenshots from our community, and show you how you can become a virtual photographer and set up your own amazing shots in Achilles: Legends Untold!

[h2]Nvidia Ansel[/h2]
Players with Nvidia cards have a built-in tool to be able to create their own unique shots in most titles. We made a quick video to show you how to use the tool!
[previewyoutube][/previewyoutube]

[h2]Community Shots[/h2]
Below are some great creations from virtual photographers in our community! Share your own creations with us on our social accounts and in our Discord for a chance to be featured in our next community showcase!

Photo credit: Shinobi

Photo credit: Steffi Syndrome

Photo credit: LUCEFER_DW

[h2]🐐[/h2]
Photo credit: Flibbley NovA



[h3]FOLLOW US[/h3]
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