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Achilles: Legends Untold News

Patch 0.1.3

Hey everyone!

In Patch 0.1.3 we added a highly requested 'Unstuck' button for those tricky times that Achilles clips into terrain and cannot get out. We've worked hard to fix this issue in all known areas, but on the rare instance it happens this feature will stop you from frustratingly losing progress.

We've also added an option to force return Achilles to the last Shrine rested at, at the cost of leaving all Souls behind. Effectively a 'Kill Achilles' option; use it carefully.

Many other known bugs have also been fixed in this patch, including: blocked quest progression, enemy/boss despawn issues, unreachable loot, and many others.

Below is a list of all the updates made to Achilles: Legends Untold in Patch 0.1.3.:

[h3]Added Features[/h3]
  • Added “Unstuck” button. Now, if Achilles gets stuck somewhere in terrain, you’ll be able to free yourself by using this feature from the pause menu.
  • Added an option in the menu to force Achilles to return to the last shrine he rested at, leaving your collected souls behind.
  • Menelaus was given new special abilities.
  • Inventory items are now sorted into categories.
  • Added support for French AZERTY keyboards.

[h3]Fixes and Improvements[/h3]
  • We’ve applied a temporary fix to the issue with animations in co-op mode being inconsistent when the client’s frame rate was different than the host’s. For technical reasons, we are temporarily limiting the framerate in co-op to 30 FPS, until we finish working on a solution.
  • We’ve made multiple improvements to the AI, focusing mainly on pathing.
  • Fixed quest progression issues. Completing the Temple of Cronos before finding Hephaestus no longer prevents quest progression.
  • Fixed an issue where Firtos quest could not be completed.
  • Fixed an issue where co-op dungeon couldn’t be completed.
  • Fixed boss despawn bug. Skeleton King and other bosses will no longer despawn when quitting the game during a boss fight.
  • Fixed a variety of visual bugs, including erratic enemy movements.
  • Fixed unreachable loot bug, where loot from enemies could spawn out of Achilles’ reach.
  • Fixed all known clipping issues. Every known spot where Achilles could get stuck or fall through the map has been fixed.
  • Fixed Window type selection bug. Fullscreen/Windowed selection will now save correctly.
  • Fixed a crash that could appear in the equipment screen.
  • Avast Antivirus will no longer return a false positive on scan.
  • Fixed all known localization errors.

We thank everyone who has shared and reported bugs across the Discord, Steam forums, and social media! We see all of your reports and they really do help us improve the game experience.

We're monitoring all platforms for player feedback, though the best way to chat with the team and compare notes with other community members is in our Discord server.



[h2]FOLLOW US[/h2]
Discord ► http://discord.gg/achilleslegendsuntold
Website ► https://achillesgame.com
Twitter ► https://twitter.com/DarkPointGames
Facebook ► https://www.facebook.com/AchillesLegendsUntold
Instagram ► https://www.instagram.com/achilleslegendsuntold/
YouTube ► https://www.youtube.com/c/DarkPointGames

Patch 0.1.2

Hey everyone! We've fixed the 'Fatal Error' crash some players with Nvidia cards were experiencing, and made a variety of other improvements to the game based on player feedback. Thank you for your patience and for taking the time to leave detailed and valuable feedback and bug reports!

We'll continue to release regular patches to improve Achilles: Legends Untold throughout Early Access!

Below are the updates made to Achilles: Legends Untold in Patch 0.1.2.:
  • Fatal Error crash when launching the game on certain Nvidia cards has been fixed.
  • Player interaction with Hades Shrines, Ladders, and descent to the basement has been improved.
  • Added Difficulty select option. Players will now be prompted at the beginning of the game to choose difficulty, but can also change at any time during the game. The easier difficulty option improves Achilles' speed and stamina efficiency, while also altering enemy behavior. Achilles' base damage and health remain the same.
  • 6 new Hades Shrines have been added. 3 in the first area, 1 near the Forge, and 2 in the Dark Forest.
  • Performance has been improved. FPS performance in Greece in particular, as well as momentary game freezes.
  • Balance improved for Bosses and larger enemies. Their health has been increased to be more of a challenge.
  • Item drop rates have been increased. Most notably from the Cyclops.
  • Fixed a variety of collision issues with the environment. Achilles will get stuck less often.


We're monitoring all platforms for player feedback, though the best way to chat with the team and compare notes with other community members is in our Discord server.



[h2]FOLLOW US[/h2]
Discord ► http://discord.gg/achilleslegendsuntold
Website ► https://achillesgame.com
Twitter ► https://twitter.com/DarkPointGames
Facebook ► https://www.facebook.com/AchillesLegendsUntold
Instagram ► https://www.instagram.com/achilleslegendsuntold/
YouTube ► https://www.youtube.com/c/DarkPointGames

Patch 0.1.1

EDIT: This patch originally went live on May 13th, but the announcement was unintentionally only posted to players that owned the game.

Thank you to everyone who has submitted feedback and bug reports so far!

We're monitoring all platforms for player feedback, though the best way to chat with the team and compare notes with other community members is in our Discord server.

Below are the updates made to Achilles: Legends Untold in Patch 0.1.1.:
  • Hit boxes have been improved and there is now better weapon collision with these hit boxes.
  • Shield-wielding enemies have their shield up less, and it is now easier to break their block.
  • Block time reaction has been improved.
  • Attacking animation response time improved.
  • Added 'empty' weapon and shield slots in the inventory. You can now unequip weapons as needed.
  • Archer behavior and arrow damage balance has been improved.
  • Warrior Ethos and Hero Ethos skills have been fixed.
  • Health potions have been rebalanced.
  • Improved health potion drop rate from skeletons.
  • Blood now shows on screen.
  • Moved 2nd Hades Shrine in Greece.
  • Updated Steam SDK 1.53a.




FOLLOW US

Discord ► http://discord.gg/achilleslegendsuntold
Website ► https://achillesgame.com
Twitter ► https://twitter.com/DarkPointGames
Facebook ► https://www.facebook.com/AchillesLegendsUntold
Instagram ► https://www.instagram.com/achilleslegendsuntold/
YouTube ► https://www.youtube.com/c/DarkPointGames

Patch 0.1.1

EDIT: This patch went live on May 13th. The announcement was only posted to players that own the game originally.

Thank you to everyone who has submitted feedback and bug reports so far!

We're monitoring all platforms for player feedback, though the best way to chat with the team and compare notes with other community members is in our Discord server.

Below are the updates made to Achilles: Legends Untold in Patch 0.1.1.:
  • Hit boxes have been improved and there is now better weapon collision with these hit boxes.
  • Shield-wielding enemies have their shield up less, and it is now easier to break their block.
  • Block time reaction has been improved.
  • Attacking animation response time improved.
  • Added 'empty' weapon and shield slots in the inventory. You can now unequip weapons as needed.
  • Archer behavior and arrow damage balance has been improved.
  • Warrior Ethos and Hero Ethos skills have been fixed.
  • Health potions have been rebalanced.
  • Improved health potion drop rate from skeletons.
  • Blood now shows on screen.
  • Moved 2nd Hades Shrine in Greece.
  • Updated Steam SDK 1.53a.




FOLLOW US

Discord ► http://discord.gg/achilleslegendsuntold
Website ► https://achillesgame.com
Twitter ► https://twitter.com/DarkPointGames
Facebook ► https://www.facebook.com/AchillesLegendsUntold
Instagram ► https://www.instagram.com/achilleslegendsuntold/
YouTube ► https://www.youtube.com/c/DarkPointGames

Known Issues and Player Feedback

Player feedback is incredibly important to us, and is a big reason why we brought the game to Early Access. Your feedback will help us make Achilles: Legends Untold the best it can be.

[h2]Co-op[/h2]
We are aware of the performance issues players are experiencing in our co-op game mode. The team is working hard to address and fix these issues as soon as possible.

[h2]Known Issues[/h2]
Below is a list of other issues and bugs in the game that we are aware of so far. These are all actively being worked on.
  • Despawning Skeleton King and other bosses - FIXED
    Exiting the game during the Skeleton King boss fight can cause issues after reloading the game. Players will get back to the boss arena and despawn the Skeleton King, locking themselves into the arena. Other boss fights might have the same issue

  • Getting stuck in environment - FIXED
    In some cases, players can get hard-stuck in some environments. In rare cases, players need to restart the game entirely, as only reloading the game may have Achilles still stuck in the same position

  • Visual bugs when opening the equipment menu during portal travel - FIXED
    Opening the equipment menu during portal travel may break the camera settings and cause the Achilles model to disappear from the equipment menu screen

  • Unable to interact with Shrines after potion teleport - FIXED
    Using teleport to home potions during combat can cause problems with some interactive objects, mainly Hades Shrines. To fix it players will have to leave to the main menu and get back to the game.

  • Chiron's armor visual bug - FIXED
    Wearing Chiron's Armor may distort Achilles' look in gameplay.

  • Firtos quest completion bug - FIXED
    Dying during the fight with the three scorpions may cause an issue where one scorpion despawns, leaving the player unable to finish the quest.

  • King Scorpio completion bug - FIXED
    Dying or leaving a fight with King Scorpio may cause him to de-spawn leaving the player unable to finish the quest.

  • Fullscreen/Windowed selection not saving - FIXED
    Changing video settings to fullscreen or windowed fullscreen may not be saved in config file.

  • Fall through world at Chronos' temple
    On the wooden stairs close to Chronos’ temple it's possible for the player to sometimes fall through the world

  • Inconsistent co-op animation - FIXED
    In co-op, low FPS on the host will cause jumpy animations on the client side.

  • Teleporting to Mountain Forest issue
    Interaction with the portal to Mountain Forest may cause game freeze

  • Equipment screen crash - FIXED
    Opening the equipment menu at the exact time a tutorial message pops up may cause the game to freeze or crash

  • Cronos before Hephaestus blocking progression - FIXED
    Entering Chronos’ temple before releasing Hephaestus can block progression in the main story line

  • Falling through world in the lower dungeon - All known FIXED
    In some instances, entering the lower dungeon level can sometimes lead to falling through the world

  • Avast Antivirus false positive - No longer reported
    Avast antivirus can report false positive virus detection. We have confirmation from Avast that Achilles is verified and should not cause this issue

  • Localization issues - All known FIXED
    Players may encounter some localization issues in languages other than English – missing translations, some text boxes might be empty or have text from other languages

  • Co-op Dungeon completion bug - FIXED
    In rare cases during co-op, players may encounter issues that make dungeon completion impossible

  • Collision with objects bug - All known FIXED
    In Greece, there are rare occasions where the player may get stuck in objects or fall through the map. Exiting to the main menu and selecting ‘Continue’ should fix the problem

  • Erratic enemy AI - FIXED
    Sometimes enemies may act erratic, or in rare cases stop fighting the player entirely

  • Unobtainable loot - FIXED
    In rare cases, loot drops from enemies may spawn outside the playable area and be unobtainable by the player

  • Completed quests shown as ongoing
    Some completed quests may be displayed in the journal as ‘ongoing’

We're working hard on fixing these bugs and we appreciate your patience. We will continue to be transparent with the community on what we are working on with the game throughout Early Access.

We welcome feedback and other bug reports in our Discord, on our social accounts, and in the Steam forums.

Thank you for your passion and support for Achilles: Legends Untold!



FOLLOW US

Discord ► http://discord.gg/achilleslegendsuntold
Website ► https://achillesgame.com
Twitter ► https://twitter.com/DarkPointGames
Facebook ► https://www.facebook.com/AchillesLegendsUntold
Instagram ► https://www.instagram.com/achilleslegendsuntold/
YouTube ► https://www.youtube.com/c/DarkPointGames