Devlog – New features and improvements
Hello!
We've made various improvements to Spark in the Dark over the past few months and would like to share them with you.
We also plan to release an updated demo in mid-February that will contain these improvements.
[h3] Updated bestiary[/h3]
The studied creatures are stored in the bestiary forever.
Also, a 3D bestiary has appeared in the main menu, where you can always see the monsters you know and their abilities.

[h3]Improvements related to the main character[/h3]
In a defensive stance with a shield, the hero's movement speed depends on the type of shield.
With a heavy shield, he is slower, and with a light one, he moves more quickly.

[h3]Development of crossbows[/h3]
Generation of buffs on crossbows, for example Powerful arcs give +15% damage.
So now some crossbows with bonuses.
Sometimes you can find reinforced arrows that are guaranteed to deal critical damage.

The inventory displays which arrow the crossbow is loaded with.
[h3]Improvements to the abilities and AI of some monsters[/h3]
Updated some monster animations and added new ones.
Minor adjustments to some skills.
For example, Spider Bite now causes the victim to slow rather than bleed as before.
[h3]Improved rest in unsafe places[/h3]
Now this kind of rest is harmoniously connected with the mechanics of Darkness.
When resting in an unsafe place, there is a chance to get a nightmare if the bed is in a dark place without light (Darkness consumes you).
If you sleep in the light, then there will be no nightmares, but the monster can disturb in both cases, depending on the number of living creatures on the level.

[h3]Lore Development[/h3]
Generation of new additional notes in the pockets of the dead.
Notes can contain interesting stories, useful information.

Some books now contain illustrations.

[h3]AND ALSO[/h3]
Thank you for your feedback, ideas and support!
P.S. Also, work is continuously being done on the deep tiers of the dark Dungeon.
Ancient halls and corridors, mechanisms and objects are being built, new monsters are being created, ancient texts are being written.
We've made various improvements to Spark in the Dark over the past few months and would like to share them with you.
We also plan to release an updated demo in mid-February that will contain these improvements.
[h3] Updated bestiary[/h3]
The studied creatures are stored in the bestiary forever.
Also, a 3D bestiary has appeared in the main menu, where you can always see the monsters you know and their abilities.

[h3]Improvements related to the main character[/h3]
In a defensive stance with a shield, the hero's movement speed depends on the type of shield.
With a heavy shield, he is slower, and with a light one, he moves more quickly.

- The lantern has a chance to be damaged when the hero falls on his back. The chance of damage depends on the difficulty level. A damaged lamp shines worse.
- The stamina cost of jumping depends in part on your armor skill.
- Tiredness is added for picking with a crowbar, depending on the complexity of the lock being opened.
- Added perk "Child of Shadows" for the thief. This reduces the effect of Darkness by 25%.
- Several new hero phrases have been added.
[h3]Development of crossbows[/h3]
Generation of buffs on crossbows, for example Powerful arcs give +15% damage.
So now some crossbows with bonuses.
Sometimes you can find reinforced arrows that are guaranteed to deal critical damage.

The inventory displays which arrow the crossbow is loaded with.
[h3]Improvements to the abilities and AI of some monsters[/h3]
Updated some monster animations and added new ones.
Minor adjustments to some skills.
For example, Spider Bite now causes the victim to slow rather than bleed as before.
[h3]Improved rest in unsafe places[/h3]
Now this kind of rest is harmoniously connected with the mechanics of Darkness.
When resting in an unsafe place, there is a chance to get a nightmare if the bed is in a dark place without light (Darkness consumes you).
If you sleep in the light, then there will be no nightmares, but the monster can disturb in both cases, depending on the number of living creatures on the level.

[h3]Lore Development[/h3]
Generation of new additional notes in the pockets of the dead.
Notes can contain interesting stories, useful information.

Some books now contain illustrations.

[h3]AND ALSO[/h3]
- Some stationary lamps can sometimes explode when turned on, depending on the difficulty level. The dungeon is many centuries old and it was strange that previously all the lamps were turned on perfectly :-]
- In the list of the best heroes, you can now see the raid statistics.
- Highlighting of monsters in red when receiving damage is now an option in the settings.
- Added Turkish translation and updated existing localizations.
- Added 2 new achievements.
- Several new sounds have been added.
Thank you for your feedback, ideas and support!
P.S. Also, work is continuously being done on the deep tiers of the dark Dungeon.
Ancient halls and corridors, mechanisms and objects are being built, new monsters are being created, ancient texts are being written.