More Week 1 Patches
[p]Here's a round-up of the tweaks and fixes from the 2nd half of the week since we launched. Was it just a week ago? Oh my.[/p][p][/p]
- [p]Fixed two glitches with protection rituals (Grave Myst, Dominion of Phobos) at the cemetery - they weren’t stopping the Animate ritual paraphernalia from being discovered when you forward time, nor were they protecting any minions you had left standing around the cemetery.[/p]
- [p]Improved the explanation and logic around the two core combats of chapter 13, to better justify plot progression.[/p]
- [p]Added trust ratings in your character sheet.[/p]
- [p]Fixed a few little bugs including one where the spacebar (to end turn in combat) would stop you reloading.[/p]
- [p]Improved flow and wording around Clarence Pew prior to chapter 6[/p]
- [p]Fixed a bug in the final chapter that was blocking you from completing the final ritual in some cases[/p]
- [p]Improved the wording of grave myst to make it more benign – rather than an unreasonably-early detour into serious black magic, it should now seem more reasonable[/p]
- [p]Fixed the wording in a few places in some sidequests, generally to improve their clarity and avoid confusion[/p]
- [p]And of course a few small bug fixes.[/p]