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  3. Patch Notes 1.185 - 1.189

Patch Notes 1.185 - 1.189

[p]Still working away here, adding quality-of-life features, small narrative additions, and bug fixes. Thanks so much for your continued support and reviews- they really help and it's amazing to see how much people are enjoying the narrative! :-)[/p][p]

Patch Notes 1.185-1.186[/p]
  • [p]Minions can now carry bodies (this is a bit complex so hopefully no bugs)[/p]
  • [p]Fixed a bug with the Animate ritual[/p]
  • [p]Added an extra hint that the chapter 8 double-date is in the North Gate Tavern, not Garnet’s[/p]
  • [p]Made skillchecks in the picnic a bit easier[/p]
  • [p]Added automatic data on any errors that happened leading up to a bug report being sent in-game– hopefully this will assist diagnosing some issues
    [/p]
[p]Patch Notes 1.187 [/p]
  • [p]Added wall torches in your basement and crypt, that can be turned on/off[/p]
  • [p]Added wilderness map labels (added as you discover important locations) and wilderness fast travel (but only from chapter 14- there’s too many trigger spots prior to that, so teleporting around wouldn’t be a good idea).[/p]
  • [p]Fixed a bug that was occasionally breaking the final scene in the throne room in chapter 16
    [/p]
[p]Patch Notes 1.188 [/p]
  • [p]Fixed some places where zombies might inadvertently walk off into the city and get captured  while following you around the perimeter wall[/p]
  • [p]Stopped the player from accidentally leaving the barracks too soon while doing their evil thing there[/p]
  • [p]Fixed a bug with the “Sometimes, Dead is Better” plot (Sybil)[/p]
  • [p]Fixed a bug when switching an unloaded missile weapon from inventory to equipped during combat - military benefit was not being applied to reload APs[/p]
  • [p]Fixed a bug whereby you could talk to the guards at the Grim before meeting them[/p]
  • [p]Added an extra hint about how to use Dominion of Phobos[/p]
  • [p]Cleaned up Rosario’s woodland allies after the chapter 13 combat[/p]
  • [p]Cleaned up some inconsistencies in Fen’s conversation if Varenth has left[/p]
  • [p]Fixed a bug that sometimes had NPCs not pause walking while talking to you, which could cause knock-on-problems with e.g. hugging animations[/p]
  • [p]Fixed invisible text in the save-game renaming window[/p][p][/p]
[p]Patch Notes 1.189 [/p]
  • [p]Added the option to change your mind about refusing Gustav’s offer for the paintings. If you refused to even let Balaban look at them, though, there’s still no way back.[/p]
  • [p]Fixed a bug where cancelling a ‘save as new file’ would save anyway (into your current slot)[/p]
  • [p]Your known battle spells are now listed on your character sheet[/p]
[p][/p][p]The game also got officially "verified" for the Steam Deck by Valve this week. Awesome![/p]