Patch notes 1.199 - 1.202
[p]Patch notes 1.199[/p]
Patch Notes 1.200 [/p]
Patch Notes 1.201 [/p]
- [p]Added a Mass Activate spell and an Auto Move button, both intended to speed up large combats and reduce micro-management (see explanation below)[/p]
- [p]Fixed melee attack ranges (previously, sometimes 1-hex weapons were able to hit at a distance of 2, and sometimes 2-hex weapons were able to hit at a distance of 3)[/p]
- [p]Put an extra dead-zone around the combat speedup slider to avoid accidental move-clicks when trying to slide it[/p]
- [p]Improved enemy moves in combat so if their path is blocked they still move as close as they can get, rather than standing still[/p]
Patch Notes 1.200 [/p]
- [p]Fixed the issue where items delivered to your house by Ilona and Gustav kept re-appearing after you had taken them[/p]
- [p]Fixed a bug with Klaus not being in place for the ambush if it was already evening when you arranged it[/p]
- [p]Fixed Diedrik’s conflict between the picnic date setup and the ‘sometimes dead is better’ plot in the library[/p]
- [p]Fixed a bug which occasionally had the MC stuck in a reloading animation after a combat had finished[/p]
- [p]Improved the wording/motivation around the initial gathering of (Spoiler) to search the (Spoiler)[/p]
Patch Notes 1.201 [/p]
- [p]Added an option in the new Mass Activate spell so you can choose to prioritise activating minions close to enemies first, or minions close to you first[/p]
- [p]Fixed a point of confusion when translating the (Spoiler) ritual page[/p]
- [p]Enabled rebinding of Quicksave and Quickload shortcut keys. Also enabled the Function keys to be used during rebinding generally.[/p]
- [p]The game now saves any modification you have made to the UI scale, to default back to when you next start up the game[/p]
- [p]The game now saves your “Speedup” setting in Combat, and sets to this value when you next start up the game[/p]
- [p]Made it so you don’t have to keep choosing to use the ‘enhanced’ Animate ritual, i.e. it’s automatic after you first use it[/p]
- [p]Guards on the city walls now have vision arcs and can witness you committing crimes (apart from Mr. Sleepy near the picnic spot)[/p]
- [p]Minions who are following you can now also be spotted by NPCs, and attributed as a crime to you, if they’re quite close to you[/p]
- [p]The To-Hit calculations are now displayed when you hover over an enemy to hit them in combat[/p]