1. The Necromancer's Tale
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  3. Patch Notes 1.216 - 1.219

Patch Notes 1.216 - 1.219

[p]Patch Notes 1.216  [/p]
  • [p]Updated to the latest version of Unity (in preparation for porting to consoles)[/p]
  • [p]NOTE: a beta branch called “Legacy” has been created, for anyone using Windows 7 or Mac OSX, since the latest version of Unity is incompatible with these.[/p]
  • [p]Fixed the flickering progress bar which sometimes happens on stoves[/p]
  • [p]Made doors open/close audio only play if close to the player[/p]
  • [p]Increased the maximum range that icons first appear at if you have CTRL/RMB held, while underground[/p]
  • [p]Boosted the stats of the (SPOILER*- see patch notes in forum) in the big dungeon[/p]
  • [p]Made it so that double clicking a wearable item will swap it with whatever is already in that inventory slot, rather than doing nothing if the slot is already occupied (this was already how weapons worked, but other items did not).[/p]
[p]Patch Notes 1.217  [/p]
  • [p]Added a takeable (SPOILER) in Boerhaaven’s basement[/p]
  • [p]Fixed an issue if you tried to test (SPOILER) on the pigs at night[/p]
  • [p]Made it easier to take Ramon’s (SPOILER) for the Awaken ritual[/p]
  • [p]Added an extra hint about checking Zelig’s (SPOILER) if you try to go into the (SPOILER) without any valid reason[/p]
[p]Patch Notes 1.218 [/p]
  • [p]Improved a confusing step in the chapter 10 docker quest (SPOILER)[/p]
  • [p]Changed an item description (chapter 10 ritual) from ‘holy phial’ to ‘phial of holy oil’ to remove confusion with a phial of holy water[/p]
[p]Patch Notes 1.219[/p]
  • [p]Changed combat so that characters can now move through tiles occupied by units from their own side, but cannot stop moving on those tiles. Characters can still not move through tiles occupied by enemies. [/p]
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  • [p]Note that (SPOILER) tags do not work in Steam Announcements. Details of these items can be found in the forums, in the Patch Notes section.[/p]