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The Necromancer's Tale News

The Necromancer's Tale is Discounted in Steam Scream IV

[p]The Necromancer's Tale is Discounted in Steam Scream IV.[/p][p]Halloween is the perfect time to dabble in some black magic and learn how to raise the dead... [/p]

Patch Notes 1.212 - 1.215

[p]WHEREVER YOU SEE (SPOILER), FOR DETAILS PLEASE GO TO THE DISCUSSION FORUM IN STEAM, PATCH NOTES SECTION. SPOILER TAGS DON'T WORK IN ANNOUNCEMENTS.[/p][p]

Patch Notes 1.212[/p]
  • [p]Fixed a bug with the new “give me the body” minion command[/p]
[p][/p][p]Patch Notes 1.213[/p]
  • [p]Changed the effect of the minion command “All nearby follow me” so that now, if you are inside a building/cave/crypt/dungeon, all minions inside that space follow you regardless of their distance from you. This will help you find missing/stuck minions (they’ll follow you out the door to the overworld)[/p]
  • [p]Added Tension rises in a few places where companies of soldiers are killed[/p]
  • [p]Wrote text for some letters which were not previously readable[/p]
  • [p]Fixed an issue with Nikos’ chat[/p]
[p]
Patch Notes 1.214[/p]
  • [p]Added a setting for faster running (while outdoors)[/p]
  • [p]Made doors opening/closing a bit quieter[/p]
  • [p]Fixed an issue that had minions in your basement visible when you’re in the main house[/p]
  • [p]During the chapter 4 docker plot (SPOILER), you can now ask Sofia about other matters even if you don’t want to advance the docker plot first.[/p]
  • [p]Fixed the wording in the (chapter 5) (SPOILER) ritual[/p]
  • [p]Added Annie and Connor as potential (SPOILER) donors in chapter 11[/p]
  • [p]Added an outcome for passing the final constitution check while dancing with (SPOILER)[/p]
  • [p]Added a journal note in chapter 13 (SPOILER) to remove a point of confusion about what to do next[/p]
[p]
Patch Notes 1.215 [/p]
  • [p]Added the possibility of saving (SPOILER) from execution in chapter 13[/p]
  • [p]Added more variations and nuance to the chapter 16 outcomes regarding Aldis[/p]
  • [p]Changed the sequencing of some options in the final scenes, to make alternative choices more obvious[/p]
  • [p]Fixed an issue in chapter 16 with (SPOILER)[/p]
  • [p]In chapter 15, improved a potential source of confusion about (SPOILER)[/p]

Patch Notes 1.208 - 1.211

[p]Patch Notes 1.208 (this was applied 4th October)[/p]
  • [p]Removes the Unity security vulnerability which was announced yesterday.[/p]
[p][/p][p]NOTE: WHERE YOU SEE 'SPOILER' BELOW, PLEASE REFER TO THE PATCH NOTES IN THE DISCUSSION FORUM. SPOILER TAGS DON'T WORK HERE IN ANNOUNCEMENTS.[/p][p][/p][p]Patch Notes 1.209[/p]
  • [p]Improved the pathfinding around the steps of the ruined tower[/p]
  • [p]Added a hint if you boil the fly agaric on a stove that the SPOILER ritual should instead be done at SPOILER[/p]
  • [p]Added the option to ask Diedrik and Sofia for personal items for SPOILER[/p]
  • [p]Added some extra wording when you first set the SPOILER TRAP so it’s clearer that it worked[/p]
  • [p]Fixed a bug that occasionally had bodies in your basement disappear[/p][p][/p]
[p]Patch Notes 1.210 [/p]
  • [p]Added a warning (chapter 12) before going into the war council that it will cancel the SPOILER[/p]
  • [p]Fixed an occasional bug that let you walk through the locked plague wing door in chapter 12[/p]
  • [p]Added an option to try Repair on zombies (once), so that you know that it does not work on zombies and is not a bug[/p]
  • [p]Added a command for a minion to give you the body they’re carrying, rather than having to get them to drop it so you can pick it up[/p]
  • [p]Added some more conversation for zombie SPOILER[/p]
[p] [/p][p]Patch Notes 1.211[/p]
  • [p]Fixes an issue with the chapter 12 docker quest ‘Button Men’[/p]
  • [p]Fixes an issue whereby inventory items were occasionally going missing[/p]
  • [p]Your minions will now join a combat if you move close enough to where they are waiting, if they were not already in the combat (the range is 50 metres). If you have human allies in the combat, this doesn’t apply.[/p]
  • [p]Improved the wording in one of the choices in chapter 15 SPOILER[/p]

Patch Notes 1.203 - 1.207

[p]Patch Notes 1.203 [/p]
  • [p]Made the seat in the docks tavern easier to see/click for the fishguard (SPOILER- SEE PATCH NOTES IN FORUM)[/p]
  • [p]Added another option to the “Mass Activate” spell– now you can choose whether your activated minions seek to attack their closest target, or whether they will spread out their targets between them[/p]
  • [p]Fixed a rare bug that had Rebeka in the wrong place for the di Gradi sequence[/p]
  • [p]Fixed a bug that sometimes had dead characters in standing pose after a game reload[/p]
[p]Patch Notes 1.204-1.205 [/p]
  • [p]Improved the Unstuck command’s calculation of a valid place to move you to (it should be robust now)[/p]
  • [p]Increased the range of food items you can coax pigs and goats with[/p]
  • [p]Fixed a logic error in Gerhardht’s conversation[/p]
  • [p]Improved the sequencing of journal notes related to Séance[/p]
  • [p]Added an extra nudge to help you with the chapter 9 (SPOILER) if you’re not making progress[/p]
  • [p]Since chapter 12 can start unexpectedly, changed the picnic date so that it doesn’t switch to “stood up/abandoned” status until chapter 13.[/p]
  • [p]In chapter 13 you can now to speak to (SPOILER)[/p]
  • [p]Improved the wording if your meetings with Haelan are in an unusual sequence[/p]
  • [p]Improved Aldis’ throne (visually)[/p]
[p]Patch Notes 1.206 [/p]
  • [p]Added dialogue with Nikos the gardener, where you can learn more about Zelig[/p]
  • [p]Finished the Fen romance arc. Also in the end-game (SPOILER)[/p]
[p]Patch Notes 1.207[/p]
  • [p]Removed confusion about how to progress at the end of chapter 11, in some circumstances[/p]
  • [p]Added some subtlety to the fate of (SPOILER)[/p]
  • [p]Fixed a logical error that can happen when bringing support to collect the Devil’s Wood bark[/p]
  • [p]Changed it so that the camera doesn’t keep trying to re-centre on the player in between minion activations in the Mass Activate spell[/p]
  • [p]Changed it so that high-priority (core plot) journal entries are written in bold text[/p]

Patch notes 1.199 - 1.202

[p]Patch notes 1.199[/p]
  • [p]Added a Mass Activate spell and an Auto Move button, both intended to speed up large combats and reduce micro-management (see explanation below)[/p]
  • [p]Fixed melee attack ranges (previously, sometimes 1-hex weapons were able to hit at a distance of 2, and sometimes 2-hex weapons were able to hit at a distance of 3)[/p]
  • [p]Put an extra dead-zone around the combat speedup slider to avoid accidental move-clicks when trying to slide it[/p]
  • [p]Improved enemy moves in combat so if their path is blocked they still move as close as they can get, rather than standing still[/p]
[p][/p][p]** New Spell: Mass-Activate **[/p][p]In addition to the existing Activate spell (which activates one minion at a time) this gives you a slider to pick how many minions you want to activate *and auto-move* all at once. This will probably be most useful in combination with normal Activate, rather than replacing it -- e.g. you might manually move a few critical minions on the front line of combat, and then let the rest auto-move to bring up reinforcements from further back with less effort.[/p][p][/p][p]** New Button: Auto-Move **[/p][p]This is a new button which you click when you want your currently active character to automatically move and attack. It gives more control than Mass Activate since you are picking precisely which minions to activate rather than relying on an algorithm to pick.[/p][p]
Patch Notes 1.200  [/p]
  • [p]Fixed the issue where items delivered to your house by Ilona and Gustav kept re-appearing after you had taken them[/p]
  • [p]Fixed a bug with Klaus not being in place for the ambush if it was already evening when you arranged it[/p]
  • [p]Fixed Diedrik’s conflict between the picnic date setup and the ‘sometimes dead is better’ plot in the library[/p]
  • [p]Fixed a bug which occasionally had the MC stuck in a reloading animation after a combat had finished[/p]
  • [p]Improved the wording/motivation around the initial gathering of (Spoiler) to search the (Spoiler)[/p]
[p]
Patch Notes 1.201  [/p]
  • [p]Added an option in the new Mass Activate spell so you can choose to prioritise activating minions close to enemies first, or minions close to you first[/p]
  • [p]Fixed a point of confusion when translating the (Spoiler) ritual page[/p]
[p][/p][p]Patch Notes 1.202  [/p]
  • [p]Enabled rebinding of Quicksave and Quickload shortcut keys. Also enabled the Function keys to be used during rebinding generally.[/p]
  • [p]The game now saves any modification you have made to the UI scale, to default back to when you next start up the game[/p]
  • [p]The game now saves your “Speedup” setting in Combat, and sets to this value when you next start up the game[/p]
  • [p]Made it so you don’t have to keep choosing to use the ‘enhanced’ Animate ritual, i.e. it’s automatic after you first use it[/p]
  • [p]Guards on the city walls now have vision arcs and can witness you committing crimes (apart from Mr. Sleepy near the picnic spot)[/p]
  • [p]Minions who are following you can now also be spotted by NPCs, and attributed as a crime to you, if they’re quite close to you[/p]
  • [p]The To-Hit calculations are now displayed when you hover over an enemy to hit them in combat[/p]