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77p egg: Eggwife News

Update 1.0.3

[h2]Patch Notes[/h2]
  • Fixed Arena Enemy Spawns which sometimes spawned under the ground
  • Fixed farm exit often being unreachable on dysfunction
  • Dysfunctionator won't rotate some meshes
  • fixed level select numbers being wrong
  • Fixed keypads being able to have game-crashing text length
  • Fixed dialogue having no spacialization after a respawn
  • Made orange keys more distinguishable from yellow
  • Replaced key boxes in factory with new ones that should open more consistently
  • Hopefully fixed sometimes getting stuck after exiting the dream in factory 2
  • Key tubs no longer rely on "child actors" (the Macaulay Culkin bug)
  • Fix for gamemode not saving after recent changes

Update 1.0.2

Patch notes:



General Fixes:
  • Fixed Discharger spamming ammo pickup/fail notifs when plugged in.
  • Fixed many achievements not working.
  • Fixed human's limbs sometimes BONKing them if detached with the guitar, causing extra damage.
  • Fixed a crash caused by invalid collision check on game load.
  • Optimised performance-heavy projectiles when used in full-auto weapons during the dream sequence.
  • Hopefully fixed Taurissan key tubs not opening on lower framerates.
  • Fixed being able to lock yourself inside a Factory secret area.
  • Fixed being able to clip inside the Factory blast door and get stuck.
  • Fixed Boomer Juice being vegan, despite containing goat by-products.
  • Picture frames will no longer collide with the player after they are broken.
  • Fixed eating a cooked empty mug being a vegan infraction.
  • Fixed Egg's bedroom door always falling inwards when starting Apartment level.
  • Slightly improved Factory conveyor puzzle on lower framerates.
  • Fixed being able to sequence-break the Factory conveyor puzzle and get stuck.
  • Turned off mipmaps for a few textures that include crucial text.
  • Fixed not being able to pick up the Fertilauncher at the beginning of Farm if you have found one early and have full ammo.
  • Fixed vehicles continuing to fully accelerate away from you for 1.2 seconds after exiting while holding accelerate.
  • Fixed firing a weapon in a car wasting your ammo.
  • Fixed being able to fire your gun while looking at a CCTV screen.
  • Fixed the door that opens after the Sewer Depths boss fight being closed if you load game.
  • Fixed weapon-giving arena cards stating that enemies will drop ammo if the weapon does not have ammo, and NOT stating they'll drop ammo if the weapon DOES have ammo.
  • Fixed zombie blood appearing as vomit in a blender funnel.
  • Fixed a crash caused if the incremental achievement save gets corrupted.
  • Fixes for inventory screen scaling on non-16:9 screen ratios.
  • Fixes for extension cord reliablity.
  • Fixed Taurissan not counting as an enemy.
  • Fixed GO button on New Game not having a sound.
  • Fixed a whole bunch of issues regarding the registering of enemy deaths.
  • Fixed Factory ending not actually killing everything.
  • Fixed inventory tooltips being able to go off screen.
  • Hopefully fixed being able to sequence-break the end of Farm.
  • Fixed incorrect invisible walls in Cumbubblingham.
  • Added a checkbox on New Game to optionally delete all your collectables and start fully fresh.
  • Level select warning text modified to correctly represent how achievements are handled when not starting from level 1.
  • Removed third-person mode.
  • Removed Pisstol from Sheffie and PISSCO level select areas.
  • Added more fan art.
  • Fixed killing baby flies being vegan.
  • Fixed various USE prompts showing E as the use key regardless of config.


Arena fixes and changes:
  • Removed bleach round on wave 4 of arena level 1.
  • Nerfed bleach pootank in arena mode.
  • Fixed the card for unlocking next arena not having the right image.
  • Nerfed enemy "Hasty Pootanks" card.
  • Nerfed enemy health regen card.
  • Nerfed increase max health card.
  • Nerfed Builder's Tea card.
  • Fixed death screen sometimes telling you to "try flaccid mode" even though there's no difficulties in arena.
  • Exploding fireworks packs now do siginificantly less damage to egg.
  • Improvements to enemy navigation and collision on Arena map 2.
  • Added Kill-Zs to arena maps.

Update 1.0.1


[h2]Patch notes:[/h2]
  • Fixed stuttering when moving the mouse for some users.
  • Fixed coins not showing up in arcade if you had them.
  • Made inventory items complain less about assets not existing.
  • Added eggs to GFX menu sliders.
  • Gunbase will now allow you to pick up duel wieldable guns that you already own one of even if you have full ammo.
  • Removed collectables from test levels.
  • Added missing application icon.
  • Fixed dysfunction being laggy on maps with conveyor belts.
  • Cumfaces and Sperm projectiles should now trigger the Salty Surprise achievement.
  • Made cultist voices a bit louder.
  • Fixed uddertaker stow-while-charged exploit
  • Game is now 64bit instead of 32bit.
  • Removed "Playtest" from version info.
  • Fixed some bugs and slowdowns related to fires.
  • Human limbs no longer spawn spurts on begin play but only on "start".
  • Musky Husky no longer works underwater.
  • Dysfunction now removes invisible walls, and randomises food effects.
  • Removed Crossbowner bouncy projectile from fast firing dysfunction projectilelist.
  • Buffed shotgun alt fire impact damage and range.
  • Factory ruins blood pool will now damage the same on all difficulties.
  • Added fall-back to end of level, now all already unlocked incremental achievements are given again (in-case steam didn't catch them the first time).
  • Added mouse Y inverting to controls menu.
  • Fixed visible applicator projectile collision sphere
  • Fixed opened shutter doors taking full duration to re-open on a game load.
  • Added missing image for "Biblically-Accurate Ball of Tummy-Chunks" Aged Parchment.

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