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Shields of Loyalty News

Patch Notes - Release 1.0.6

[p][/p][h2]Commanders,[/h2][p][/p][p]in the last month we've had a short autumn break but sure we were working full speed to improve the game. So it tooks a few more days as usual. What does this patch include: [/p]
  • [p]added missing POI information. Now you can see all necessarry information by hovering over a POI within the panel on the right hand side (before entering the POI)[/p]
  • [p]added missing spell information (Buffs and Debuffs on units) [/p]
  • [p]improved the visibilty of NPC's (like the wounded ranger). Now it's easier to capture that these units are NPC's[/p]
  • [p]units gained from cities or ruins are shown with their proper images [/p][p][/p]
[h3]Balancing[/h3]
  • [p]POI Monastry was changed. So every unit can enter this POI now[/p]
  • [p]POI Mausoleum was changed. So every unit can enter this POI now[/p]
  • [p]changed the spell effect of "Fireball" - DoT will cause 100HP damage (instead of 10HP)[/p]
  • [p]chenged the spell effect of "Redemption" - Heals 100HP tier1 units; 200HP tier 2 units and 300HP tier4 units. Heroes and Avatars receive 500HP healing; [/p]
  • [p]changed the spell effect "Ghosts of Ancestors" - DoT will cause 250HP damage (instead of 50HP) [/p][p][/p]
[h3]New Stuff[/h3]
  • [p]all purchased mercenaries will leave you army after completing an ISLAND not a LEVEL anymore[/p][p][/p]
[p]Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]![/p][p][/p][p]Thank you all for your patience and ongoing support![/p]

Patch Notes - Release 1.0.5

[p][/p][h2]Commanders,[/h2][p][/p][p]with this patch we've fixed a few more bugs: [/p]
  • [p]fixed an issue where blizzards could cause a game freeze[/p]
  • [p]fixed an issue on the 3rd map "The Chokepoint" which could cause a game freeze[/p]
  • [p]fixed an issue with tornados. Blocked units are not able to attack anymore[/p]
  • [p]faction ability "Revenge" of the warlords will shown properly when occuring [/p]
  • [p]faction ability "Formation" of the Noblemen will shown properly when occuring [/p]
  • [p]fixed missing offensive fire of siege weapons when attacking a city, ruin or castle[/p]
  • [p]fixed an wrong aura buff given by Karnoth's aura[/p]
  • [p]POI's (except of Altars and Churches) can not be entered more than once. So the text will not come up a second time if the POI was already looted [/p]
  • [p]achieved mission objectives will be shown properly with a check [/p]
  • [p]added a counter to inform how many AI units are left on the map[/p][p][/p]
[h3]Balancing[/h3]
  • [p]Range of summonig units is set down to 1 hex[/p]
  • [p]Range of the teleportation spell is increased from 3 to 5 hex [/p]
  • [p]Sargon's Nova spell now inflicts more damage with every levelup:[/p][p]Intitial = 700HP[/p]
    • [p]Lev1 = 800[/p]
    • [p]Lev2 = 900[/p]
    • [p]Lev3 = 1000[/p]
    • [p]Lev4 = 1100[/p]
    • [p]Lev5 = 1200[/p]
  • [p]Altars (restock 5 units) and Churches (+10 HP) can be entered once from every unit[/p][p][/p]
[h3]New Stuff[/h3]
  • [p]If an unit attacks and is superior due to the "rock, paper, scissors" mechanism, it will shown when occuring [/p]
  • [p]units which can be upgraded (army management screen) have an indicator shown up in the roster [/p][p][/p]
[p]Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]![/p][p][/p][p]Thank you all for your patience and ongoing support![/p]

Patch Notes - Release 1.0.4

[p][/p][h2]Commanders,[/h2][p][/p][p]with this patch we've fixed a few more bugs: [/p]
  • [p]due to nerfs or auras blocked defense values will shown porperly with a smybol now[/p]
  • [p]upgrading units within a city works as expected now[/p]
  • [p]if hovering over a ruin, city or castle the name will shown correct within the sidebar[/p]
  • [p]fixed a bug where fighting against Zepar (Boss Unit) in level 1.6 could cause a freeze[/p]
  • [p]fixed a bug where finishing the level The Tower (2.7) was not possible due to a false trigger[/p]
  • [p]fixed an issue when scrolling with the mouse wheel on the new UI[/p][p][/p]
[p]Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]![/p][p][/p][p]Thank you all for your ongoing support![/p]

Patch Notes - Release 1.0.3

[p][/p][h2]Commanders,[/h2][p][/p][p]with this patch we've fixed a few more bugs, added the long awaited improved UI and balanced the game:[/p][p][/p][h3]Bug-Fixing[/h3]
  • [p]added the "rock, paper, scissors" mechanism correctly. So now a hint comes up when attacking with a bonus. See descriptions for detailed information [/p]
  • [p]fixed the special ability of Beholders. Works as expected now [/p]
  • [p]fixed the special ability of Cannons of Revelation. Works as expected now[/p]
  • [p]fixed an issue which avoided to finish level 2.7 The Tower[/p]
  • [p]all gained XP points are shown correctly now[/p]
  • [p]all DoT spells will effect with start of the next turn [/p]
  • [p]fixed an issue with Bombardier. They perform a skirmish attack which can not be countered now[/p]
  • [p]fixed a freeze which could occure after exploring a ruin or city[/p]
  • [p]fixed a freeze caused by spawned AI units of ruins or castles [/p]
  • [p]fixed a bug where capitulating could freeze the game [/p]
  • [p]fixed some incorret sound files of a few units[/p]
[p][/p][h3]Balancing[/h3]
  • [p]rewards were doubled for all finished level and completed islands[/p]
  • [p]movement points were increased and penalties reduced for light infantry[/p]
  • [p]reduced the costs for hiring light infantry[/p]
  • [p]Nebukadnezzar and Hammurabi's movementpoints were increased from 3 --> 4[/p]
  • [p]Heretic Ballon now performs an elemental attack [/p]
  • [p]Cannons of Revelation and Blade Engine now perform a physical attack [/p]
  • [p]Fire Dragon now performs an elemental attack[/p][p][/p]
[h3]New Stuff[/h3]
  • [p]new UI showing all necessary information about the units (within the avatar selection and army management screen)[/p]
  • [p]added a new zoom level[/p][p][/p]
[h3]Localization[/h3]
  • [p]corrected fals and missing translations [/p]
  • [p]corrected fals and missing tooltips[/p]
[p][/p][p]Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]![/p][p][/p][p]Thank you all for your patience and ongoing support![/p]

Patch Notes - Release 1.0.2

[p][/p][h2]Commanders,[/h2][p][/p][p]with this patch we've fixed a few more bugs: [/p]
  • [p]added all missing tooltips for artefacts, buffs and nerfs[/p]
  • [p]corrected false values displayed for a few artefacts[/p]
  • [p]spell caster can no more cast more than 1 spell per turn[/p]
  • [p]fixed a bug where the level was lost when not placing your Avatar within the deployment phase[/p]
  • [p]fixed a bug where Sargon could cast his Nova Spell twice a turn[/p]
  • [p]fixed a bug where a freeze could occure with different AI spells[/p]
  • [p]fixed a bug where a freeze occured if a spell caster entered a POI[/p]
  • [p]summonig units on impassable tiles is no longer possible[/p]
  • [p]all artefacts of lost or dissmissed units will be available after the battle on the artefact management screen[/p]
  • [p]win condition on the 1st map of the 3rd island fixed[/p]
[p][/p][h3]Balancing[/h3]
  • [p]All Level of the 1st, 2nd and 3rd island were rebalanced in terms of enemy unit count, AI unit level and AI behaviour[/p]
  • [p]Reduced the time needed to build upgrades from 4-->3 for Level2 and 8-->7 for Level3 buildings[/p]
  • [p]Reduced the costs for mercenaries[/p]
    • [p]Sandman - 700 Gold + 10 Gem[/p]
    • [p]Musketeer - 700 Gold + 15 Gem[/p]
    • [p]Battle Monk - 1500 Gold +20 Gem[/p]
    • [p]Chimera - 1500 Gold + 25 Gem[/p]
    • [p]Gorgon - 2000 Gold + 30 Gem[/p]
    • [p]Mercenary Cavalry - 2000 Gold + 30 Gem[/p]
  • [p]Increased the income of conquered cities and explored ruins[/p]
  • [p]The Fear spell has no effect on Avatars and Heroes[/p]
  • [p]Summoned units can not be dissmissed anymore[/p][p][/p]
[h3]New Stuff[/h3]
  • [p]Drummer, Hornblower and Bag Piper gives additional +1 to attack [/p]
  • [p]Added a visual to show earned XP points [/p]
  • [p]Added voice over[/p]
  • [p]Redesign of the Avatar-Selection screen. This is not final! We're adding all detailed information about the units. This new UI will be fully available by end of this week. [/p]
[p][/p][h3]Localization[/h3]
  • [p]added fully japanese language[/p]
  • [p]corrected false and missing translations[/p]
[p][/p][p]Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]![/p][p][/p][p]Thank you all for your patience and ongoing support![/p]