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Build 0.9.0.64

Warlords and Noblemen!


Bug Fixes
  • „Barrage“ skill causes no more game freeze
  • “Bulls Eye” no more hangs up the game
  • Healing spell of the Monks works as expected now
  • Shaman buildings “Circle and Tree of Enlightenment” can be chosen as expected
  • Issues with tier3 spells of “Mother Nature” fixed
  • Infinite movement of the Unicorns fixed
  • Reduced the glow of the Pyromaniacs
  • Tooltips are shown properly now for spells, buffs and nerfs
  • Improved the cursor and AoE when using spells
  • The right portraits are shown in the dialogues now
  • Fixed typo within dialogues
  • Language changes effects immediately now
  • Canceled false shadows which were shown underneath a few units
  • Added missing sound effects
  • Added the type of a unit within the detail mask and buildings
  • Improved overall perfomance of the game


New Features & Improvemnts
  • UI revamp – navigation and spell buttons relocated to the lower left
  • UI revamp – detailed unit information incl. buff, debuff and spell DOT effects
  • Avatar selection screen revamp
  • Worldmap has now animations
  • Avatar Karnoth has now a size of 4 fields
  • Fraction skills of the Warlords implemented:
    1. Brother in Arms (adjacent heavy infantry units performs an addition attack)
    2. If an unit suffers more than 75% casualties, all adjacent units will gain +1 attack
  • Fraction skills of the Noblemen changed:
    1. Shield Wall remains as implemented
    2. NEW: Formation (Light cavalry always retreat one hex and heal the wounded when attacked by light or heavy infantry)
  • Added visible counts for all passive abilities and fraction skills
  • New currency “Gems” added. They are needed for buying mercenaries
  • New skins --> Monks instead of Believers
  • Mercenaries are available now
  • Warlord faction has now a new crest
  • New AI Hero units added:
    1. Goatking (Heavy Cavalry)
    2. Flying Succubus (Sky Hunter)
    3. Spiderqueen (Heavy Cavalry)
    4. Dark Lord Desmond (Heavy Infantry)
    5. The Void (Sky Huner)
  • New Noblemen Hero units added:
    1. Tiberius (Heavy Cavalry)
    2. Lord Valerian (Light Cavalry)
  • Balancing – adjusted defense values for all units. Partly some Attack and other values like Hit Points, Hit Chance and Evasion


Map/Level Changes
  • First Map of Darwoods has now a new shape including new type of AI units (Cultist and Acolyte)
  • Slightly changes for the 2nd map of Darkwoods. A new location "Tent" is available for hiring mercenaries
  • 3rd map for Darwoods has recieved slighty changes of shape and AI units
All rewards of all cities and ruins were doubled and gems as the currency for mercenaries added!

QoL improvements
  • Fast animations were improved
  • Force of Nature are much faster and without bothering the flow
  • Spell animations and effects are shown at the same time


Currently we are improving all maps regarding new POI's and loot. We'll update them frequently!

Enjoy all the new content and improvments and let us know how do yu like them.