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  3. ๐Ÿ›ก Shields of Loyalty โ€“ 1.0 Release Highlights ๐ŸŽ‰ Ideas, Focuses and WIP

๐Ÿ›ก Shields of Loyalty โ€“ 1.0 Release Highlights ๐ŸŽ‰ Ideas, Focuses and WIP

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๐Ÿ›ก Shields of Loyalty โ€“ 1.0 Release Highlights ๐ŸŽ‰
[p]Prepare for the Ultimate Strategy Experience!
Our team has worked relentlessly to bring you the best version of Shields of Loyalty. Here's what's coming with the long-awaited 1.0 release โ€“ straight from our dev team's workspace:

IMPORTANT NOTE: Some of these points in the list were derived from our visions, your feedbacks and the general strategy game knowledge of out team. Please note that the most important ones are WIP (Work-in-progress) but some may won't be finished or even not included in the final build. We are trying to deliver the game to you in the best condition possible but delivering it is the most important point that we are focusing on! Thanks a lot for your patience and support![/p][hr][/hr][h3]โš™๏ธ PERFORMANCE & QUALITY OF LIFE BOOSTS[/h3]
  • [p]Massive Performance Improvements โ€“ Faster AI, smoother animations, and snappier gameplay across the board.[/p]
  • [p]Simultaneous Combat Resolution โ€“ Damage effects, spell visuals, and support actions now play out in parallel for faster, smoother battles.[/p]
  • [p]AI Turn Optimisation โ€“ AI decisions (movement, spells, and abilities) now execute with less delay and more efficiency.[/p]
  • [p]Camera Movement Tweaks โ€“ Enhanced camera flow and zoom during battles.[/p]
  • [p]Faster Spell Effects โ€“ Weather, lightning, and special abilities now trigger more quickly and cinematically.[/p]
  • [p]Multi-unit Move System โ€“ Control up to 3 units simultaneously to speed up your armyโ€™s advance![/p]
[hr][/hr][h3]โš”๏ธ COMBAT & STRATEGY ENHANCEMENTS[/h3]
  • [p]Full AI Rework โ€“ Smarter decisions, better positioning, and strategic use of spells and abilities.[/p]
  • [p]Cinematic Spell Effects โ€“ Camera shakes, flashes, and new visual cues for healing, buffs, debuffs, and elemental magic.[/p]
  • [p]Zone of Control (ZOC) โ€“ Adds tactical weight to unit positioning (coming post-launch if not ready at 1.0).[/p]
  • [p]Movement Cost Display โ€“ Clearly see movement costs per tile to optimise your pathing.[/p]
  • [p]Improved Pathfinding โ€“ Navigate around enemies, fire, storms and blocked paths with ease.[/p]
  • [p]Stack-aware Combat Logic โ€“ AI avoids overcommitting to heavily protected or weak target units.[/p]
[hr][/hr][h3]๐Ÿ—บ๏ธ CAMPAIGN & MAP CONTENT[/h3]
  • [p]Final Level Unlocked โ€“ Discover the climactic battle with epic terrain combining Darkwoods and Lava Desert tiles.[/p]
  • [p]New Maps Added โ€“ Several new battle maps included for campaign and custom games.[/p]
  • [p]Special Victory Conditions Update โ€“ Victory only triggers when you end your turn after objectives are met, so you can loot freely![/p]
[hr][/hr][h3]๐ŸŒŒ FACTION AURAS & BALANCE[/h3]
  • [p]Void Faction Auras โ€“ Malphas, The Goat King, Succubus, Spider Queen, The Void (each with unique passive effects).[/p]
  • [p]Knight Faction Auras โ€“ New aura abilities for Aglovan and other Knight heroes.[/p]
  • [p]Warlord & High Priest Auras โ€“ Unique faction-specific buffs to enhance tactical depth.[/p]
  • [p]Mummyโ€™s Curse Reworked โ€“ Balance adjustments for this fearsome spell.[/p]
[hr][/hr][h3]๐Ÿง™โ€โ™‚๏ธ SPELLS & MAGIC SYSTEM[/h3]
  • [p]Missing Spells Defined & Implemented โ€“ All T3 and faction spells are now complete and in-game.[/p]
  • [p]AI Spellcasting Behaviour โ€“ Magic-wielding enemy units now behave strategically, using spells according to situation and trigger logic.[/p]
  • [p]Spell Descriptions Finalised โ€“ Localisation and visual effects defined per spell type.[/p]
[hr][/hr][h3]๐Ÿ› ๏ธ USER INTERFACE & VISUAL POLISH[/h3]
  • [p]Updated Tutorial Texts โ€“ Reflecting the latest UI and gameplay changes.[/p]
  • [p]Upgrade Indicators for Units โ€“ Easily see which units are ready to be promoted.[/p]
  • [p]Attack Animation Revamp โ€“ Clean, focused, with the death blow and death animation aligned visually.[/p]
  • [p]New City/Castle/Ruin UI Graphics โ€“ Fresh designs for a more immersive experience.[/p]
  • [p]Hover Tooltips for Artefact Menu โ€“ Clearer indication when artefact management becomes available.[/p]
  • [p]Critical Hit Banner โ€“ Now displayed clearly in combat like other special effects.[/p]
  • [p]Dual Unit Display โ€“ Toggle between airborne and ground units when occupying the same tile.[/p]
[hr][/hr][h3]๐Ÿฐ WORLDMAP, EVENTS & LOOT[/h3]
  • [p]Loot Buff โ€“ Cities and ruins now offer 1.5x increased rewards. More reason to explore![/p]
  • [p]Mercenaries Added โ€“ Hire unique units in cities, tents, and mines. Stack size 1, temporary until mission ends.[/p]
  • [p]Event Sequences Reworked โ€“ More cinematic with camera pans, character dialogue, animations and return focus.[/p]
  • [p]Event Units Placeable via Editor โ€“ Enables richer scenarios with wounded units, narrative triggers and more.[/p]
[hr][/hr][h3]๐Ÿ“บ RESOLUTION & VISUAL SUPPORT[/h3]
  • [p]Multiple Resolution Support โ€“ Full compatibility with:
    1920x1200, 1680x1050, 1440x900, 1280x800[/p]
[hr][/hr][h3]โœจ ADDITIONAL POLISH & FINAL TOUCHES[/h3]
  • [p]Looted Ruins Are Marked โ€“ No more rechecking ruins! Icons now mark explored locations.[/p]
  • [p]Editable Unit Names โ€“ Customise your army even further.[/p]
  • [p]Victory/Defeat Animations โ€“ New ending animations to celebrate your glorious conquests (or noble sacrifices).[/p]
  • [p]Final Intro Dialogues per Avatar โ€“ New character-based opening stories tailored to your chosen hero.[/p]
[hr][/hr][h3]๐Ÿ”ฎ FUTURE-PREP FEATURES (Not in 1.0 but Planned Shortly After)[/h3]
  • [p]Steam Workshop Support โ€“ Share and download custom maps.[/p]
  • [p]Zone of Control Finalisation โ€“ Tactical layer still under discussion.[/p]
  • [p]Modifiers Rework โ€“ Unified logic for Auras, Artefacts and Abilities.[/p]
[hr][/hr][h2]๐Ÿ’ฌ Your Patience Pays Off[/h2][p]With all of these major updates, we are confident Shields of Loyalty 1.0 will deliver the strategic experience youโ€™ve been waiting for. Thank you for your trust, your feedback, and your continued support through Early Access.[/p][p]๐Ÿ—ก๏ธ Prepare your armies, ready your spells โ€“ the time of loyalty is upon us!

IMPORTANT NOTE: Some of these points in the list were derived from our visions, your feedbacks and the general strategy game knowledge of out team. Please note that the most important ones are WIP (Work-in-progress) but some may won't be finished or even not included in the final build. We are trying to deliver the game to you in the best condition possible but delivering it is the most important point that we are focusing on! Thanks a lot for your patience and support!

The Shields of Loyalty Team

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