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  3. Patch Notes - Release 1.0.1.4 #fixes #improvements

Patch Notes - Release 1.0.1.4 #fixes #improvements

[h2]Commanders,[/h2][p][/p][p]with this patch we've fixed many of your reported bugs. Let me share a more detailed listing:[/p]
  • [p]Level 1.3 / The Chokepoint - Fixed the issue with the ranger unit who avoid finishing this level [/p]
  • [p]Level 1.5.2 / The Clairvoyant - Fixed an incorrectly working trigger which spawned enemy units earlier as expected[/p]
  • [p]Fixed a freeze bug where the "End of Turn" was not triggered[/p]
  • [p]Fixed a freeze bug where the Victory or Defeat condition was not triggered [/p]
  • [p]Fixed a freeze bug which occured when clicking on a revealed enemy while ambushed[/p]
  • [p]Fixed the dialog screen in Level 2.3.2 which was not properly set[/p]
  • [p]Fixed an issue where the AI units started with low health[/p]
  • [p]Added missing tooltips for artifacts [/p]
[p][/p][h3]Balancing[/h3]
  • [p]all Level of the 1st and 2nd island were rebalanced in terms of enemy unit count. We have reduced the number of units and changed the type on a few level. [/p]
  • [p]We improved the AI behaviour to avoid a "robbery attack". This is not finally set for all maps so work in progress.[/p][p][/p]
[h3]Misselleanous[/h3]
  • [p]correct attck animation and sound for special attack of all player hero units[/p]
  • [p]Level 1.5.1 will provide the correct reward-unit after completing the level[/p]
  • [p]Added missing animation for the feature "Formation" of the light cavalry of the Noblemen faction[/p]
[p][/p][p]Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to [email protected]! [/p]