Development Blog #2
It's been a very long time since we wrote a dev blog. It is time to do this continuously now.
[h3]We’re currently redesigning the UI. We'll relax the right block a bit and move some of the information to the top line of the screen. [/h3]
Old UI

New UI

We’ll use this space to display more information:
o Buffs
o Nerfs
o Features
o Hit Chance
o Evasion
[h3]Map adjustment[/h3]
It will be possible to see the maps under a light FOG in the future. AI units and other important elements will remain hidden. We want to give beginners a good introduction to the game and the genre this way. It will be possible to turn this function off/on in the settings.
[h3]We will make the game a bit smoother overall in terms of flow: [/h3]
- the announcement of randomly generated events (lightning, storms, etc.) can be disabled in the options. However, a counter in the top line will always indicate when the next event will occur. However, the announcement will still be displayed once per map so that the player knows where this event is coming from.
- Newly discovered AI units no longer blocks the cursor.
[h3]Events[/h3]
After introducing events on "The Eternal Ice", we'll also imlement them on the 1st island "Darkwoods"
[h3]Whats next?[/h3]
In the upcoming major update (version 0.9) we’ll introduce the next avatar "Warlord Gormur". We’ll keep you informed about the content and a release date.

[h3]What more?[/h3]
we've fixed some bugs, slightly reworked the maps to advance and improve your game experience. Details will follow with the release.
Are you enjoying Shields of Loyalty? Do you like the development and are you excited about the upcoming content? Then leave a thumbs up and a comment to let us know what you think.
We are thankful and happy if you write a steam review too. Thanks in advance!