Development Blog #5
Warlords and Ladies!
[h2]New UI - Part 2[/h2]

Now the UI will show all bufs, nerfs and features in the upper right section. By mouseover you'll see where the values come from.
[h2]More details about the features[/h2]

Comes only 2 times per turn, if an Archer is adjacent to a friendly unit, which is currently performing an attack. The range limit of Archer is important.

Same as "offensive fire" but in defensive mode.

Certain unit types (e.g. Nobleman Aglovan's heavy cavalry) absorbs a couple of damage from adjacent friendly units under attack.
Tier 1 heavy cav. = 10%
Tier 2 heavy cav. = 20%
Tier 3 heavy cav. = 25%
With each level of the unit, more damage will be absorbed:
Level 1 = 5%
Level 2 = 10%
Level 3 = 15%
Level 4 = 20%
Level 5 = 25%
So in total a tier 3 heavy cavalry at level5 can handle a maximum of 50% damage.

All flying units perform an additional attack as soon as an adjacent friendly unit is under attack.
[h3]Ambush[/h3]
If you uncover a hex that was previously in FOW and move directly in front of an enemy unit, this is considered as an Ambush. The previously moved unit cannot perform any further actions and the enemy unit performs an attack with increased damage (150%).
[h3]Surrender[/h3]
If an enemy unit is attacked and injured badly that it must retreat, but cannot because all adjacent hexes are blocked, it surrenders instead. Means that the unit is defeated and disintegrates.
[h3]Training and Army Management [/h3]
We have tried to redesign the training screen to fit the new GUI both graphically and functionally. Basically, we succeeded in doing this, but we are still trying out another way. We want to integrate the training into the army management screen to eliminate the need to switch between them.