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Lore Piece #15.1: The Clairvoyant



Unveiling the Hidden Tower

The journey to the ice desert was as treacherous as the warnings had foretold. Aglovan and his companions pushed forward against the biting cold, their breath forming misty clouds in the frigid air. At last, nestled in a remote cavern, they found the one they sought—a frail woman, her eyes as white as the snow outside, yet filled with an unsettling knowing.


She let out a raspy chuckle upon hearing of Alaris’s magical veil. "That fool always thought himself clever," she muttered. "But I taught him everything he knows." Her words hinted at a history long buried, a connection between master and student now turned to rivalry.


The seer agreed to help, but the ritual would take time—and time was not on their side. No sooner had she begun to draw sigils in the frost than the howls of the Undead echoed across the frozen plains. Alaris’s minions had arrived, drawn to the ancient magics at play.

The battle was fierce, the cold biting as much as the enemy’s steel. But as the last Undead fell, the air around them shifted. The veil hiding Alaris’s tower flickered, and for the first time, Aglovan could see a path forward. With a final incantation, the clairvoyant ensured their vision would not fail again.


But her assistance did not end there. With the battlefield strewn with corpses, she turned to her ancient tomes, whispering arcane words. The fallen had left them scars, but perhaps their sacrifice would strengthen the army yet…

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Patch Notes – v0.9.0.31

Patch Notes – v0.9.0.31

Greetings, warriors!

A new update has arrived for Shields of Loyalty! We’ve addressed several key issues and made improvements to enhance your gameplay experience.

[h3]🔧 Bug Fixes & Improvements[/h3]

  • Missing Units in Buy Panel – Units like the Valkyrie are now correctly available for purchase.
  • Sound Fixes – Many SFX have been updated or assigned properly, primarily adjusting the volume of new sounds.
  • Localization Bug – Fixed various text display issues.
  • Unit Rendering Issues – Resolved problems when zooming from/to the minimap and scrolling.
  • Incorrect Unit Sprites – Units like Fire Catapults now display with the correct images.
  • Army Management Save Issues – These should now be resolved.
  • Misplaced Event/Forces of Nature Panel – This has been corrected.
  • Enemy Behavior Fixes – Fixed an issue where enemies would group up or walk toward the map border.
⚠️ In Progress for a Future Update

Unit Activity Status – Work continues on fixing the issue where units appear "active" even when they have no actions left.

We’re continuing to refine the game and improve the experience—your feedback is crucial, so keep it coming!

Thank you for your support! 🛡🔥

DevBlog #31: 🛡️ FAQ, Fixes, & Future Plans!

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DevBlog #31 – February 6, 2025

New Lore Piece Tomorrow! 📜
The next episode in Aglovan’s journey is coming tomorrow! Expect more mysteries, twists, and a step closer to the grand finale. Stay tuned!

Partnership with Indie.io 🎉
We’re excited to remind you about our partnership with Indie.io! With this, we have a brand-new store page, and Shields of Loyalty is reaching more players than ever! This collaboration is a big step toward making the game a success.

Your Support Matters!
Indie games thrive on community support. Wishlisting, sharing, and playing the game means everything to us. Let’s make Shields of Loyalty the best game it can be together!

[h3]Frequently Asked Questions[/h3]

📌 Will the game support Japanese, Chinese, Korean, and Russian?
Yes! These languages are listed on our Steam page but are not fully implemented or proofread yet. With the help of our publisher and our team, all listed languages will be included and properly proofread by the 1.0 release.

📌 When is the full release?
We are trying to make the game even better with our publisher and right now, our target is the Q2 2025.

📌 Will there be modding support?
We love the idea of modding! While it’s not a feature for 1.0, we are exploring the possibilities for future updates.

Gameplay & Features

📌 Will there be multiplayer or co-op?
Right now, Shields of Loyalty is a single-player experience. We love multiplayer strategy games, but implementing it properly takes time. It’s something we’d consider post-launch if demand is high!

📌 How long will a full campaign playthrough take?
On average, a full campaign can take 20-30 hours, depending on difficulty settings and playstyle.

📌 Is there a difficulty setting?
Yes! We will offer multiple difficulty levels to ensure the game is accessible to all players while still challenging veterans of the genre at the 1.0 release.

📌 Are there different factions to play?
While the campaign follows 3 unique playable factions, the world of Shields of Loyalty is threatened by an undead enemy faction which also has unique abilities and units.

📌 How does the spell system work?
Spells are strategic abilities that can turn the tide of battle. They consume mana, and each spell has unique effects, ranging from healing to powerful attacks and battlefield manipulation.

Development & Future Updates

📌 Will there be controller support?
Right now, Shields of Loyalty is optimized for keyboard and mouse.

📌 Will the game release on consoles?
We are currently focused on the PC version, but we are open to exploring console releases if there is demand. Our second release focus will be on the Nintendo Switch port.

📌 Are you considering an endless or roguelike mode?
This has been suggested by some players, and we love the idea! It’s not in the initial release plan, but we’re keeping an eye on potential expansions. We will be mostly focusing on extra scenarios and our map editor so players can create and share their unique missions.

📌 How can I help with development?
The best way to help is by reporting bugs, giving feedback, and spreading the word about the game. Join our Discord server and participate in discussions!

📌 How can I become a beta tester?
We are always looking for passionate players to help test the game. If you’re interested, reach out on our Discord or keep an eye out for recruitment posts!

📌 Why is feedback so important right now?
Shields of Loyalty 0.9 is now playable, and we’re fixing so many things that some details may be overlooked. Your bug reports and feedback are crucial to making the game the best it can be!

If you want to help us achieve our dream, please share your feedback in our #playtest-report channel:
👉 Discord Server

💬 Let us know your thoughts and questions in the comments!

The Shields of Loyalty Team



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Patch Notes – v0.9.0.28

Patch Notes – v0.9.0.28

Greetings, warriors!

We've been hard at work improving Shields of Loyalty, addressing various bugs and refining gameplay. Here are the latest fixes and improvements in version v0.9.0.28:

🔧 Bug Fixes & Improvements

  • Attack Animations – Aglovan and Karnoth’s attack sequences are now fixed.
  • Artifact Menu Values – Stat values now display correctly.
  • Aura Buffs – Aura buffs are now properly displayed in the UI.
  • Confusion Spell – No longer blocks the game.
  • Druid Attack Issue – Druids can now attack properly.
  • Restocking Values – Restocking mechanics now function as intended.
  • Game Flow & UI Improvements – Exclamation marks and objective indicators now work correctly.
  • Fire Catapult (Mission: The Portal) – No longer incorrectly displayed as light cavalry.
  • Mission: The Portal – Boss Issue – Duplicate boss units and attack issues resolved.
  • Auto End Turn Issue – Fixed an issue where turns would end prematurely.


🛠️ Upcoming Fixes (Next Small Patch)

  • Incorrect Name in Karnoth’s Backstory/Lore – Will be corrected.
  • Unit Activity Status – Some units still appear as “active” even when out of moves or unable to attack.


⚡ On the Radar (Planned for v0.9.1)

  • Karnoth Ambush Issue – Kingdom troops incorrectly ambushing Karnoth.
  • Unit Activity Status – Further refinements to prevent units from appearing active when they have no actions left.
  • Army Management & Building Upgrade Bug – Our main focus for the next update.


We’re continuing to fine-tune balance, squash more bugs, and enhance the game experience. Your feedback is invaluable—keep it coming!

Thank you for your support! 🛡🔥

Hotfix for turn end problem

Hotfix - disabled the "auto end of turn" option which doesn't work as expected, at the moment.