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Shields of Loyalty News

Patch 0.8.1.2

Quality of Life Improvements:
  • A new fog of war has been implemented which looks nicer and allows a better view on the battle field.
  • A health bar is now shown for heroes which saves a click to see the info
  • You can now see a list of hot keys in the options menu.
  • You can now select another unit on the within the Army Management while the details popup is shown.
  • Fixed many texts, font sizes etc.
  • Some new sound effects have been implemented.


Balancing:
  • Some rewards have been rebalanced.
  • Ranged attacks can now be countered if they have been performed from an adjacent tile.


Bugfixes:
  • Blinded units will no longer be able to use special abilities.
  • Fixed a bug that did set the tile to conquer a building in the wrong spot.
  • Lightning will now start fire in the right spots.
  • Fires will be saved and restored as expected.
  • Units spawned by the AI will now be handled correctly.
  • Ice rain will now be announced in the events list and behave as expected.
  • A bug after completing level 1.3 has been fixed.
  • Heroes and avatars will no longer surrender, which did cause some dead ends.
  • We fixed some cinematic camera movements.
  • Some missing information in the sidebar has been implemented.
  • Units standing on burning tiles will now receive damage at the beginning of a round as expected.


Enjoy!

Patch 0.8.1.2

Quality of Life Improvements:
  • A new fog of war has been implemented which looks nicer and allows a better view on the battle field.
  • A health bar is now shown for heroes which saves a click to see the info
  • You can now see a list of hot keys in the options menu.
  • You can now select another unit on the within the Army Management while the details popup is shown.
  • Fixed many texts, font sizes etc.
  • Some new sound effects have been implemented.
Balancing:
  • Some rewards have been rebalanced.
  • Ranged attacks can now be countered if they have been performed from an adjacent tile.
Bugfixes:
  • Blinded units will no longer be able to use special abilities.
  • Fixed a bug that did set the tile to conquer a building in the wrong spot.
  • Lightning will now start fire in the right spots.
  • Fires will be saved and restored as expected.
  • Units spawned by the AI will now be handled correctly.
  • Ice rain will now be announced in the events list and behave as expected.
  • A bug after completing level 1.3 has been fixed.
  • Heroes and avatars will no longer surrender, which did cause some dead ends.
  • We fixed some cinematic camera movements.
  • Some missing information in the sidebar has been implemented.
  • Units standing on burning tiles will now receive damage at the beginning of a round as expected.

State of Play - quick response

Hey guys,
it's been a bit quiet the last few weeks and we haven't shared any news with you.
We are working on the next update and a few nasty bugs have been holding us up.
Really disgusting fighting against these creatures ;-)

Now we have a version that is currently still being tested. We expect a bug-free build this time. If so, we will be able to release it next week.

Thanks for your patience!
Kind Regards,
Atahualpa

Patch 0.8.1.1

Quality of Life Improvements:
  • We created an all new info area in game which shows upcoming forces of nature and more.
  • More information on buffs and nerfs will be displayed in the info window on the right.
  • Some menu elements improved.
  • Dialogue visualization improved.
  • Enemy units can now be selected to make comparisons to other enemy units easier.
  • Some improvements of the game flow.
Balancing:
  • Rebalanced gold rewards for completing levels.
Bugfixes:
  • Fixed game stoppers in two levels of The Eternal Ice!
  • Fixed some possible crashes.
  • Fixed some wrong texts.
  • Fixed some unecessary UI windows ingame.
  • Fixed missing visualizatoin of some buffs.
  • Fixed some bugs with the units' transparency.
  • Bugs of effects of storms have been fixed.
  • Fixed a bug that made winning some levels impossible if the player defeated all enemies.
  • Fixed some broken animations.
  • There was more... Don't ask ;-)


Enjoy!

Development Blog #5

Warlords and Ladies!


[h2]New UI - Part 2[/h2]

Now the UI will show all bufs, nerfs and features in the upper right section. By mouseover you'll see where the values come from.

[h2]More details about the features[/h2]

Comes only 2 times per turn, if an Archer is adjacent to a friendly unit, which is currently performing an attack. The range limit of Archer is important.


Same as "offensive fire" but in defensive mode.


Certain unit types (e.g. Nobleman Aglovan's heavy cavalry) absorbs a couple of damage from adjacent friendly units under attack.
Tier 1 heavy cav. = 10%
Tier 2 heavy cav. = 20%
Tier 3 heavy cav. = 25%

With each level of the unit, more damage will be absorbed:
Level 1 = 5%
Level 2 = 10%
Level 3 = 15%
Level 4 = 20%
Level 5 = 25%

So in total a tier 3 heavy cavalry at level5 can handle a maximum of 50% damage.


All flying units perform an additional attack as soon as an adjacent friendly unit is under attack.

[h3]Ambush[/h3]
If you uncover a hex that was previously in FOW and move directly in front of an enemy unit, this is considered as an Ambush. The previously moved unit cannot perform any further actions and the enemy unit performs an attack with increased damage (150%).

[h3]Surrender[/h3]
If an enemy unit is attacked and injured badly that it must retreat, but cannot because all adjacent hexes are blocked, it surrenders instead. Means that the unit is defeated and disintegrates.

[h3]Training and Army Management [/h3]
We have tried to redesign the training screen to fit the new GUI both graphically and functionally. Basically, we succeeded in doing this, but we are still trying out another way. We want to integrate the training into the army management screen to eliminate the need to switch between them.