Dev Update: The road to 1.0
Hey folks, I wanted to share an update with you on the progress of the 1.0 update.
[h2]Intro Story[/h2]
I'm putting a lot of work into this and I'm really hoping it's a good way to ground players into the game world as much as possible. It's taking a lot longer than I anticipated, mostly because it's a lot of bespoke art pieces. Rest assured they are coming along. Here's a few individual "scenes" to spark your interest:




[h2]New Ship![/h2]
There will be a 10th ship in the 1.0 update! This is a bit of a 4 in 1 ship. Highly versatile and contains a lot of nuance that I hope will make for interesting choices. I won't spoil too much about it but I'm excited to get it out to you all.
[h2]Loadout Display[/h2]
I wanted to add this feature for so long but always had bigger fish to fry. I'm really excited to announce that you'll be able to view your full loadout when you pause anytime in game. This gives you access to a lot of details about ship ability, weapons and upgrades that you can use to make decisions throughout your runs. Here's how it'll look:

[h2]Steam Deck Compatibility[/h2]
I recently got a Deck and have good news: the game runs very well there! I'm fairly confident it's at least "Playable" state if not "Verified" according to Steam. The problem is Steam won't review it until it's my time in line which may be a while since it seems like they tend to be verifying popular games rapidly. So I can't give an ETA on when that will happen, it's up to the powers that be at Valve.
[h2]Timeline[/h2]
While I haven't set a firm date I'm pretty confident that I'll be shipping the 1.0 version before the end of the year. I'll likely be wrapping up a bunch of development over the next month and setting a release date during that time. Be on the lookout in the coming weeks for the date announcement!
[h2]Intro Story[/h2]
I'm putting a lot of work into this and I'm really hoping it's a good way to ground players into the game world as much as possible. It's taking a lot longer than I anticipated, mostly because it's a lot of bespoke art pieces. Rest assured they are coming along. Here's a few individual "scenes" to spark your interest:




[h2]New Ship![/h2]
There will be a 10th ship in the 1.0 update! This is a bit of a 4 in 1 ship. Highly versatile and contains a lot of nuance that I hope will make for interesting choices. I won't spoil too much about it but I'm excited to get it out to you all.
[h2]Loadout Display[/h2]
I wanted to add this feature for so long but always had bigger fish to fry. I'm really excited to announce that you'll be able to view your full loadout when you pause anytime in game. This gives you access to a lot of details about ship ability, weapons and upgrades that you can use to make decisions throughout your runs. Here's how it'll look:

[h2]Steam Deck Compatibility[/h2]
I recently got a Deck and have good news: the game runs very well there! I'm fairly confident it's at least "Playable" state if not "Verified" according to Steam. The problem is Steam won't review it until it's my time in line which may be a while since it seems like they tend to be verifying popular games rapidly. So I can't give an ETA on when that will happen, it's up to the powers that be at Valve.
[h2]Timeline[/h2]
While I haven't set a firm date I'm pretty confident that I'll be shipping the 1.0 version before the end of the year. I'll likely be wrapping up a bunch of development over the next month and setting a release date during that time. Be on the lookout in the coming weeks for the date announcement!