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[2.0.2] New Universal Carrier + Many Small Fixes and Improvements

Hi everyone!
[p]This is a small but important patch to fix some issues raised with 2.0.1 update.[/p][p][/p][h3]New Features: [/h3]
  • [p]Now custom squads uses the first magazine in the inventory as loaded magazine on spawn.[/p]
  • [p]Reworked Universal Carrier + added multiple new variants.[/p]
    • [p]New Variants:[/p]
      • [p]Bren Carrier (100rnd) - Equipped with 100 round drum magazine.[/p]
      • [p]Universal Carrier (Vickers) - Equipped with Vickers MG.[/p]
      • [p]Universal Carrier 'Wasp' Flamethrower - Equipped with flamethrower.[/p]
  • [p]Added Crusader III AA Mk. II \[PC only for the moment][/p]
  • [p]Added new "doubled" sandbag models. \[PC only for the moment][/p]
  • [p]Uniforms and Gear Added:[/p]
    • [p]German Afrika Korps uniform w/Zeltbahn (2 variants: one with gaiters and one without).[/p]
    • [p]Radio variants of various brodies:[/p]
      • [p]Mk.2 Brodie (Net, Radio) Helmet[/p]
      • [p]Mk. 2 Brodies (Radio) Helmet[/p]
      • [p]Mk.3 Brodie (Radio) Helmet)[/p]
    • [p]English Tanker Gear (2 variants) [/p]
[h3]Fixes and Improvements:[/h3]
  • [p]Squad Improvements[/p]
    • [p]Various squads using English/Commonwealth gear reworked for more accurate composition.[/p]
      • [p]English Normandy squads now using P44 webbing with more appropriate headgear such as scrimmed and netted helmets as well as their radioman wearing headphones.[/p]
      • [p]Canadian Normandy squads now have a more unique distribution of P44 webbing variants, as well as having scrim in their helmets and radiomen wearing headphones.[/p]
      • [p]British Paratrooper squads now use P44 (Landing) Webbing, have increased use of HSAT helmets with scrim[/p]
      • [p]British Paratroopers (Africa) squad seen on Medjez-el-Bab now has totally unique cosmetic appearance, utilizing new British KD Wool (Trousers) uniform.[/p]
  • [p]Many uniform and vest name changes for accuracy. [/p]
  • [p]MP44 now renamed StG44, as any official appearances of it currently are after the new name designation ordered in mid-late 1944.[/p]
  • [p]Improved Tunisia building models (With more improvements to come).[/p]
  • [p]Fixed issue where it was not possible to spawn with custom dog tags under specific conditions.[/p]
  • [p]Improved netcode for more stable multiplayer.[/p]
  • [p]Fixed LODs of various uniforms.[/p]
  • [p]Fixed issue where it was not possible to add scripting to custom squad spawns on Mac OSX.[/p]
  • [p]Fixed issues with weapons flying around on some animations.[/p]
  • [p]Fixes on P40, Panzer IV (Snow) and Panzer V Panther vehicle models.[/p]
  • [p]Improved collisions with sandbags. Now destroyed variants will not impede movement.[/p]
  • [p]Improved animation system.[/p]
  • [p]Fixes with scripting APIs.[/p]
[p][/p][p][/p][h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2][p]Our most recent DLC was released earlier this year! In Easy Red 2: Shanghai-Nanking, you fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing. [/p][p][dynamiclink][/dynamiclink][/p][h2]We also have many new features and content planned to come in next many months![/h2][p]South Tunisia campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.[/p][p]You can read about all of our plans our new Roadmap here:[/p][p][dynamiclink][/dynamiclink]This was just a quick patch, but we'll see you next time for Southern Tunisia's release![/p][p]Marco and the Easy Red 2 Development Team[/p]