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[2.0.4] Reworks, Polishes, & New Hungary Previews: King Tiger and more!

Hello again!
[p]This update is primarily spent polishing a ton of game features and fixing some of the most commonly reported issues. [/p][p][/p][h3]New Features: [/h3]
  • [p]Improved terrain snow shader[/p]
  • [p]General UI and icon updates[/p]
    • [p]Improved UI text hint style[/p]
    • [p]Added new “Final Phase” warning[/p]
  • [p]New ammo pickup system allowing squadmates to share compatible ammunition. This allows for example British infantry to carry ammo for the Bren gunner, just like it was in WW2[/p]
  • [p]Reworked hit registration system with more accurate hitmarker and penetration feedback[/p]
  • [p]Reworked medical treatment system: now requires analysis of injury to know how to save patient[/p]
  • [p]Improved various cannon firing animations[/p]
  • [p]Added QF 6-pounder L50 and M1 57mm gun[/p]
  • [p]Camo Additions[/p]
    • [p]Added Sherman “Sheik” camo (late 1943 / early 1944 – Italy)[/p]
    • [p]New German mid-war bicolor and late-war tricolor camouflages[/p]
    • [p]Improved Soviet camouflages to resemble whitewash over green base[/p]
    • [p]Added additional Soviet camouflages for Sherman tanks[/p]
    • [p]New yellow star and stripe Stuart camo (seen in Tunisia)[/p]
    • [p]New system to visually represent vehicles as burned after internal component explosions (for vehicles supporting camo system)[/p]
    • [p]Scrim on M10 Wolverine[/p]
  • [p]New German uniforms:[/p]
    • [p]German M40 Coat with SS Smock[/p]
    • [p]German M40 Coat with Zeltbahn [/p]
    • [p]German M40 coat with Tablecloth[/p]
  • [p]Animations[/p]
    • [p]New transport vehicle TPS animations[/p]
    • [p]New Bren gun animations (synced sounds pending)[/p]
    • [p]New Lebel 1886 animations (synced sounds pending)[/p]
    • [p]New plane enter, idle, and exit animations[/p]
  • [p]Radio operator overhaul:[/p]
    • [p] Radio operators can now independently call artillery and tank support without requiring leader requests[/p]
    • [p]Reworked coordinate system converting inputs into real in-game world coordinates[/p]
    • [p]Dedicated minimap UI for pinpointing artillery strikes[/p]
    • [p]Ability to select artillery shell type during radio call interaction[/p]
    • [p]Additional polishing and improvements to the radio system[/p]
  • [p]Quick press L1/LB reassigned to switch camera mode (FPS/TPS) for improved gamepad usability[/p]
  • [p]Support for the Hungarian alphabet[/p]
  • [p]Localization improvements and upgrades[/p]
  • [p]Improvements to various squad loadouts[/p]
  • [p]New fence model for the style of "Cattle Fence 02"[/p]
  • [p]New map editor mass replace / rotate / scale feature[/p]
[h3]Fixes and Improvements:[/h3]
  • [p]Camouflage:[/p]
    • [p]Improved German camouflage schemes for higher consistency and more authentic patterns[/p]
    • [p]Fixed Saharan camo issues[/p]
    • [p]Corrected Chinese tank camos and decals[/p]
  • [p]Added new camo system to various vehicles:[/p]
    • [p]Macchi MC. 200[/p]
    • [p]Macchi MC. 202[/p]
    • [p]Grumman F4F Wildcat[/p]
    • [p]Douglas SBD Dauntless[/p]
    • [p]Horsa Glider[/p]
    • [p]IL-2[/p]
  • [p]Fixed a bug causing AI vehicles moving to the direct center of objectives instead of random positions around them. Expect an increase in AI vehicle competency with this fix![/p]
  • [p]Fixed bayonet installation system issues[/p]
  • [p]Corrected Stuart Honey periscope functionality[/p]
  • [p]Resolved rare crash issues on Nintendo Switch (Update pending approval for the Nintendo console)[/p]
  • [p]Fixed retreat retreat order triggering when entering a destroyed vehicle as infantry squad[/p]
  • [p]Adjusted and refined cannon explosion effects[/p]
  • [p]Fixed prop collision issues and improved map prop loading performance[/p]
  • [p]Resolved ammo refill incorrectly adding a dummy Panzerfaust rocket[/p]
  • [p]Fixed Carcano M91/38 bolt model[/p]
  • [p]Corrected Sherman meshes and materials[/p]
  • [p]Adjusted Panther armor values[/p]
  • [p]Resolved issues in squad loadouts and missions[/p]
  • [p]Fixed Italian building collision problems[/p]
  • [p]Corrected TPS camera setting not applying when taking control of already spawned vehicles[/p]
  • [p]Fixed localization errors[/p]
  • [p]More customizable violence settings[/p]
  • [p]Various missions across multiple campaigns tweaked for balance purposes [/p]
Coming Soon...
[p]We're now on full-speed-ahead on the upcoming Hungarian DLC, centered on the Siege of Budapest and the battles around Lake Balaton in January-March 1945. In the coming months, we will continue sharing previews as development progresses. Those who want earlier insights can follow the work-in-progress updates on our official Discord Server. [/p][p]Several vehicle additions are coming to the base game as well very soon. The M3 Half-track family has been reworked and expanded with multiple new variants, including mortar carriers, artillery support versions, and anti-aircraft configurations.[/p][p][/p]
Hungary DLC Previews
[p]For the upcoming DLC we can finally reveal the long-awaited Tiger II / King Tiger tank! [/p][p][/p][p]Other than already displayed Hungarian uniforms, new Soviet and Romanian uniforms are in development to accurately represent the forces involved in the campaign. Soviet uniforms include naval infantry / Morpekh units![/p][carousel][/carousel][p]In addition, many new Hungarian buildings are being created specifically for the Budapest and Lake Balaton maps. With these assets, we are experimenting with new production techniques aimed at achieving a noticeably higher level of visual quality and structural detail compared to previous environment sets.[/p][carousel][/carousel][p]Finally, some screenshots from within the Lake Balaton map![/p][carousel][/carousel][p]There is no estimated release date for the Hungary DLC just yet. When we get one, we'll let you know! [/p][p][/p][h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2][p]In Easy Red 2: Shanghai-Nanking, you fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing. [/p][p][dynamiclink][/dynamiclink][/p][h2]Features and content planned to come over the next year![/h2][p]Hungarian campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.[/p][p]You can read about all of our plans on our Roadmap here:[/p][p][dynamiclink][/dynamiclink]Thanks for reading as always... see you next time![/p][p]Marco and the Easy Red 2 Development Team[/p]