V1.4.3: new destructible tank tracks system, new facial models and more!
Hi everyone,
Here's the changelogs for this update (1.4.3):
[h2]New Features[/h2]
•New Destructible tracks and wheel system (description below).
•New Face-Body system to have more quality and better proportioned human bodies, more quality faces, and new future systems.
•New eye blinking anymation.
•New Automatic weapon sound system. The system is now applied to all portable, turret and plane MG42, MG34 and Browning M2. During the following weeks we will keep reworking more automatic weapons to use this new system.
•Added new TPS animations.
•Added 22 new rock models for Map Editor and future Vanilla campaigns.
•Added new Zis-2 AT gun with winter camo variant.
[h2]Fixes[/h2]
•Improved vehicle damage system and explosions damage system by a lot.
•Improved size of FPS hands.
•Improved FPS walking dynamic animations.
•Reworked Zis-3 AT gun.
•Various other smaller fixes from feedbacks on Discord.
[h3]New Roadmap![/h3]
We just released our newest roadmap today. Within the roadmap we explain all the biggest features we will attempt to work on in the future months. As always, every future update will also contain a good dose of smaller new features and improvements.
You can see the full roadmap post here!
[h2]Other recently released features[/h2]
We released a lot of stuff during Septembe, like a new AI system for Self propelled artilleries, many new vehicles, new animations and various gameplay changes.
We didn't have the time to properly discuss them within Steam posts, but you can read trough all the changes recently released in our changelogs post.
We've made significant changes on the vehicle damage system in order to push it toward a better simulation. Tank tracks and vehicle wheels can now easily be damaged by smaller calibers, making AT guns more useful. Damaged tracks and wheels will show a visual effect and will prevent vehicles from moving until a member of the vehicle crew will exit and repair the part.
This little clip shows an example of the system:
[previewyoutube][/previewyoutube]
We are showing some news about the upcoming campaings in the roadmap post. As explained, we will start tetsing Tunisia Part 1 (North) within the next couple weeks in public BETA.
All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days.
Playstation 4 and Playstation 5 version of the game is proceeding development steadly.
[h3]You can get Battle of the Bulge and France Invasion here[/h3]
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/
[previewyoutube][/previewyoutube]
[h3]You can get Normandy campaign here[/h3]
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
[previewyoutube][/previewyoutube]
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
Thank you all,
Marco
Here's the changelogs for this update (1.4.3):
[h2]New Features[/h2]
•New Destructible tracks and wheel system (description below).
•New Face-Body system to have more quality and better proportioned human bodies, more quality faces, and new future systems.
•New eye blinking anymation.
•New Automatic weapon sound system. The system is now applied to all portable, turret and plane MG42, MG34 and Browning M2. During the following weeks we will keep reworking more automatic weapons to use this new system.
•Added new TPS animations.
•Added 22 new rock models for Map Editor and future Vanilla campaigns.
•Added new Zis-2 AT gun with winter camo variant.
[h2]Fixes[/h2]
•Improved vehicle damage system and explosions damage system by a lot.
•Improved size of FPS hands.
•Improved FPS walking dynamic animations.
•Reworked Zis-3 AT gun.
•Various other smaller fixes from feedbacks on Discord.
[h3]New Roadmap![/h3]
We just released our newest roadmap today. Within the roadmap we explain all the biggest features we will attempt to work on in the future months. As always, every future update will also contain a good dose of smaller new features and improvements.
You can see the full roadmap post here!
[h2]Other recently released features[/h2]
We released a lot of stuff during Septembe, like a new AI system for Self propelled artilleries, many new vehicles, new animations and various gameplay changes.
We didn't have the time to properly discuss them within Steam posts, but you can read trough all the changes recently released in our changelogs post.
New destructible tank tracks system
We've made significant changes on the vehicle damage system in order to push it toward a better simulation. Tank tracks and vehicle wheels can now easily be damaged by smaller calibers, making AT guns more useful. Damaged tracks and wheels will show a visual effect and will prevent vehicles from moving until a member of the vehicle crew will exit and repair the part.
This little clip shows an example of the system:
[previewyoutube][/previewyoutube]
Tunisia and the Second Sino-Japanese War
We are showing some news about the upcoming campaings in the roadmap post. As explained, we will start tetsing Tunisia Part 1 (North) within the next couple weeks in public BETA.
Playstation release & Console Updates
All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days.
Playstation 4 and Playstation 5 version of the game is proceeding development steadly.
Available content
[h3]You can get Battle of the Bulge and France Invasion here[/h3]
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/
[previewyoutube][/previewyoutube]
[h3]You can get Normandy campaign here[/h3]
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
[previewyoutube][/previewyoutube]
Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
Thank you all,
Marco