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The Future of Easy Red 2 and our Considerations Going Forward

Hello everyone,

Recently we asked you what campaigns you wanted to see next in Easy Red 2.
Here are the results of our latest poll. There are many interesting insights we can draw from these outcomes.



Here is a brief recap of the poll:
[previewyoutube][/previewyoutube]

Most Requested Campaigns

So to recap, after more than 3000 votes, the most requested campaigns were:
  • Mid-Late War Chinese Campaign: 29.1%
  • Non-WW2 Campaign: 24.7% (This includes in order: Korean War, Vietnam War and WW1)
  • Spanish Civil War: 20%
  • Berlin Invasion / Seelow: 18.3%
  • Winter War: 18.1%
  • Invasion of Poland: 14.9%
  • Battle of Iwo Jima: 14.6%


Our Considerations

We have carefully analyzed the results, which ultimately turned out to be quite unexpected. Our team is highly excited about the possibilities ahead, and we’d like to speak with you about our considerations going forward.

[h3]Quick-to-Implement Campaigns[/h3]
Campaigns such as the Mid-Late War Chinese and Iwo Jima could require only a few additional elements to be implemented, meaning they may not need to be released as full DLCs. While we are still determining which major DLC campaign to pursue after this year’s reworks and additions, we believe we could possibly release a free Iwo Jima campaign within this year and later on also include a Late-War Chinese campaign as a free addition to the newly released Shanghai-Nanking DLC.

We are continually evolving our techniques and are confident that, in the future, we will be able to offer more free content that leverages existing assets. This approach will allow us to deliver updates more quickly without requiring the entire team to focus exclusively on these projects, all while maintaining high quality. For example, the extensive assets we are developing for Italy (for both the Anzio rework and Italian uniforms reworks that are currently in progress) could enable us to create additional content featuring Italian troops in Italy or the Stalingrad region with minimal extra effort.

[h3]Future DLC Campaigns[/h3]
Besides that, we believe that a DLC should introduce a new scenario with as much fresh content as possible—new vehicles, weapons, uniforms, buildings, and possibly even new factions. Some campaigns that would require this level of effort include the Non-WW2 campaigns (with the Korean War and Vietnam War being among the most requested), the Spanish Civil War, the Winter War, and the Invasion of Poland. We would also include the Berlin Invasion to this list, primarily because it would necessitate various late-war vehicles and very specific German city buildings.

Although we have begun seriously considering non-WW2 campaigns, we believe that our AI needs further development before we can confidently depict battles that introduced new types of vehicles and tactics. Additionally, we still need to work on implementing new WW2 vehicle types—such as tactical long-range bombers—before moving on to more modern ones like helicopters.

We were pleasantly surprised to see the Spanish Civil War achieve such a significant result. It’s a campaign I would personally love to see; however, the guerrilla tactics involved would require further evolution of our AI. For similar reasons, we feel that a WW1 scenario could also benefit from additional AI development time.

[h3]Looking Ahead[/h3]
The Winter War, Invasion of Poland, and the Battle of Berlin were the three campaigns we truly expected to see stand out in the poll, as they have consistently ranked among the most popular in previous polls. As we feel that ER2 should expand with more content, factions, and weaponry, our team is in agreement that this criteria is especially met through a Winter War campaign. We believe the Winter War will also allow us to develop new Eastern European assets that can be reused to enhance the Stalingrad campaign further and simplify the creation of a future Eastern European campaign—including an Invasion of Poland scenario.

However, both the Battle of Berlin and the Invasion of Poland are also significant campaigns we hope to see in the game one day. As many of you know, we have been postponing the development of certain later-war German, American, and Soviet vehicles and weapons to reserve them for a possible Berlin campaign. While we wait for the right moment, we might release some of these vehicles early to lay the groundwork for that possibility and provide mission makers with more tools for their own creations.

Remember that before moving into the development of such new campaigns, we would like to prioritize the upcoming reworks of Anzio and Montecassino (consisting of splitting them into 2 different campaigns and maps), as well the reworks of Kwajalein and Roi-namur. We also still plan to bring the Southern Tunisia campaign for free in the game as well.

Final Thoughts

We would like to emphasize that these considerations took weeks for our team to formulate, and since many aspects will be reworked in the coming months, we do not yet have a precise roadmap for these projects. The only certainty is that the game has been able to deliver more content each year at an accelerated pace and with improved quality—and we intend for 2025 and future years to further continue this trend.

Thank you so much everyone and best regards,
Marco and the Easy Red 2 Development Team

Shanghai-Nanking Release, PS4/5 Release, and New Future Campaign Poll!

Hello all!


It’s a big day today. The newest DLC is out, the PlayStation 4/5 version is out, and the poll to decide the next campaign is now live! Let’s go over everything now.

Shanghai - Nanking Campaign


Our newest DLC, Easy Red 2: Shanghai-Nanking, is live right now to be purchased and played on Steam! It will take a few weeks to be released to Xbox and Nintendo Switch, and a few more weeks to be approved and released for PlayStation.

Shanghai - Nanking takes you to China in 1937 during the beginning months of the Second Sino-Japanese War, from the war-torn streets of downtown Shanghai to the cold, dead fields of the former Chinese capital city, Nanking.

It includes:
  • Shanghai (5x5 km) and Nanking (4x4 km) maps with 23 new missions total
  • New Chinese faction
  • New Chinese and Japanese uniforms and kits, totaling more than 70 new clothing items
  • New vehicles and aircraft, such as the Nakajima A4N, the Hawk-3, the Type 89 tank, the Vickers 6-ton tank, and the
  • Type 24 HMG. Also, the Chinese versions of the P40 Warhawk, Polikarpov I-16, T-26, Panzer 1, SdKfz 222, Vickers Crossley, and more…
  • New weapons: Type 24 Rifle, Hanyang 88, ZB-26, Chinese MP-18, Sig20, FN Model D and more…
  • Over 100 new beautiful map props and buildings to be used in the Mission and Map Editor

[h2]Check out the new DLC here! [/h2]

[previewyoutube][/previewyoutube]

You can wishlist the DLC now here!
https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/

Thank to EndoSkull Gaming for the pre-release interview & gamplay!
[previewyoutube][/previewyoutube]

Playstation 4/5 Release


Easy Red 2 will also be released on PlayStation Store at 10 AM of your local time!

Currently, the build is cross-generation for both PlayStation 4 and 5, with improvements for PS5 over PS4 for the extra hardware. A dedicated PlayStation 5 may come in the future for additional features.

Check out ER2 on the PlayStation store here!

Future Campaign Poll


The newest DLC is now out, and it’s been a while since our last big poll– it’s time to hear the community’s thoughts on what the next big campaign for Easy Red 2 will be!

With this poll, we’re using it to gauge community interest– not just the winner is taken into consideration. We will be considering all votes, and basing what we do in the future off of what your interest is in!

Already planned this year are the Kwajalein and Roi Namur Reworks, the Anzio Rework, and the new Southern Tunisia map to conclude the Tunisia campaign. After that… who knows! We’re very excited to see what you as the community have to say and we will follow up with the poll results in about a week on our official community discord server. You get up to three choices: pick your favorite!

Vote in the new poll here

Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

[h3]Thanks for reading, we’re looking forward to seeing the results of the poll![/h3]

Marco + Corvostudio

V1.5.0: New content & Upcoming PS4/PS5 version & Shanghai-Nanking DLC

[h2]Hi everyone,[/h2]

We finally have a release date for the Shanghai-Nanking DLC and the PlayStation 4 / PlayStation 5 version, but first let's see what changes since last major update.

Recent Changes

[h2]New Features:[/h2]
• Added A5M-2 Japanese fighter plane.
• Added SDKFZ 222 armored car with 7 camo variants.
• Added 3,7cm Pak 36.
• Added M1937 1-K AT gun.
• Added M1937 19-K AT gun.
• Added M1937 53-K AT gun.
• Reworked C96 models.
• Enfield rifles animations reworked.
• M1911 animations reworked.
• Reworked most of the radios
• Added some new Face models.
• Started reworking Fallschirmjäger uniforms.
• New system to add locations in custom maps.
• Finalized Shanghai-Nanking DLC for the upcoming release.
• New system to add into text for vanilla and custom missions.
• New system to localize custom missions.
• New system to set Campaign-tree order of custom missions.
• New system to localize custom missions.
• Added many new functionalities to Scripting System.
• Reworked rain effect.
• Released coming soon Shanghai-Nanking DLC page.

[h2]Fixes:[/h2]
• Removed "Take control of spawned vehicle" button; To take control of a spawned vehicle pressing on the vehicle label is now enough.
• Some fixes in uniform textures.
• Improved memory management to reduce potential memory leak issues.
• Fixed bug with I-16 rockets.
• Improved bots pathfinding for maps with very steep hills.
• Fixed Panzer I seat slot count.
• Improved performance of some FPS animations.
• Fixed bug with M1 helmet.
• Fixed bug with Paratroopers M1 Carbine.
• Changed the way ticket system works, by counting dead units instead of respawns now.
• Improvements in riggings.
• Improved AI to calculate longer paths when they can't find a good one.
• General bug fixes, especially around the new scripting system.
• Improved camera reload animation system.
• Addressed various smaller bugs reported via Discord.

Shanghai - Nanking Campaign


Shanghai Nanking will launch on Steam the 28th of March (2025)!
This DLC will bring 2 maps (with around 100 new map props) and 23 missions on them, various vehicles and weapons, more than 70 clothing pieces and the new China faction!

[previewyoutube][/previewyoutube]

You can wishlist the DLC now here!
https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/

The DLC will take a few extra weeks to be released on console as well, but we are doing our best to bring it ASAP!




PlayStation Release


The same day, 28th of March, the game will also become available on the PlayStation store for both PS4 and PS5!
The game will launch with all DLCs except for Shanghai Nanking, that might take a few extra weeks to be approved and released on this console as well.

Scripting system


While we plan to add even more functionalities, the scripting system expanded a lot with functionalities such as callbacks.
We managed to make the first fully scripted mission in Easy Red 2: The Sihang Warehouse defense mission for the upcoming Shanghai-Nanking DLC.

More missions will feature scripting, including base game missions, and we are planning to run a scripting contest along with Workshop creators in order to promote the new system and help with it's usage.

Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

Live Dev Chat: Let's answer questions from the community!

Hello everyone!

Today we are going to do a Live Chat hosted by EndoSkull Gaming, where you can ask us some questions that we'll try to answer as deep as we can!

Join us on Endo's channel!
[previewyoutube][/previewyoutube]

V1.4.10: New scripting system, new content, Shanghai-Nanking DLC page ready!

[h2]Hi everyone,[/h2]

In this post, we are sharing more news about the Shanghai-Nanking campaigns, the PlayStation release, and some new systems we are developing. But first, here are the changelogs for all the latest updates, including the most recent one just released:

Recent Changes

[h2]New Features:[/h2]
• Added a very early look of the Scripting system.
• Added new Japanese uniform parts, including new helmet and cap variants.
• Added German Smocks uniforms.
• Added new German M40 and M43 caps with many variants.
• Added P-40 plane.
• Added Polikarpov I-16 plane.
• Added KI-27 plane
• Added Ki-43 plane.
• Added Panzer I A tank.
• Added T-26 tank.
• Added Type94 tankette.
• Added new Lee-Enfield reload animation system.
• Released coming soon Shanghai-Nanking DLC page.

[h2]Fixes:[/h2]
• Smaller improvements in face textures.
• Big changes in Japanese loadouts for better historical accuracy.
• Improved riggings of uniforms.
• Improved save data system to handle cases of no space on disk.
• Improved memory management of TPS animations.
• Adjustments on stone wall prop for better placement on the ground.
• Various sounds and animations improvemen
• Addressed various smaller bugs reported via Discord.

Scripting system


Exciting update for Easy Red 2! We’re introducing an optional Lua-based Scripting System that lets you completely customize your missions:
Create new game modes, design unique mission objectives (like destroying a target or triggering explosions), and fine-tune AI and soldier behaviors—all while working alongside the default Mission Editor. Whether you’re editing scripts in-game or using your favorite external editor, this system gives you unprecedented control over every mission phase and AI action.

This system have been added in the game, but it's currently very early and not finalized at all. There are still many functions that needs to be added, especially in order to properly handle inventories, UI elements and custom sounds. We will also provide new Mission-Editor tool to acquire IDs of vehicles, items, squads, world positions and more, in order to properly use them in your scripts.
However much of it can be used to start prototyping some new experiences! Once ready this system will of course be used for vanilla missions as well to create a more dynamic and less repetitive gameplay!
You can start making your script by taking a look to Easy Red 2 Scripting system docs.

Feel free to try the system as it is and to join the Discord Server where we have dedicated channel to report problems with the system, suggest new scripting features and share your scripts so other members of the community can use them in their missions!


Shanghai - Nanking Campaign


Finally we are in the very last stages of the making of the Shanghai-Nanking DLC, where we are currently setting up last missions and testing them to ensure to bring the highest quality as possible.
This DLC will bring 2 maps (with around 100 new map props) and several missions on them, various vehicles and weapons, more than 70 clothing pieces and the new China faction!

You can wishlist the DLC now here!
https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/

We don't have a very precise release date yet on any platform, but we expect it to be available on Steam between 3 and 6 weeks!



PlayStation Release


We have been working with Sony to ensure the game build complies with PlayStation's quality guidelines. Not only is the build 100% ready, but it also strictly adheres to all the requirements for release on PlayStation.
The approval process is revealing being a bit more tricky than expected so hopefully we'll be able to bring good news about this very soon!


Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco