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Keylocker | Turn Based Cyberpunk Action News

Cyberpunk 2077 embraces the rhythm in new pixel RPG you can try now

If you threw Cyberpunk 2077, Guitar Hero, Chrono Trigger, and Into The Breach into a blender, you'd get Keylocker. Shown off during the ID@Xbox showcase, this sci-fi, turn-based RPG relies on music and rhythm - in a world where singing and dancing are banned, you gather a party, fight the powers that be, and rock out at gigs in protest. If you're looking for something distinctive to add to your Steam wishlist, this is it.


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Big Keylocker News!

Hello Doppelgangers,

It was my birthday yesterday, but I’m the one bringing the gifts today because I have some exciting news to announce - and a brand new trailer to go with it!

First off - Keylocker is launching in Summer 2024. That’s very soon, and we can’t wait to share B0B0’s full journey across Saturn with you. Right now we’re putting the finishing touches on the game, preparing for all of the marketing work that goes into launch, and getting Keylocker ready for porting. And speaking of consoles, our second announcement…

Keylocker will also be coming to Xbox at launch! We got to announce this news today at an ID@Xbox event which is pretty big for us, this event is quite eventful, after all! The revolution to overthrow the Saturnian Satellites needs as many people as possible, and now gamers on Xbox can join the rebellion.

Finally, our last piece of news today: Keylocker will be published by Serenity Forge. They’ve already worked on the console releases of Virgo Versus the Zodiac last year, and their resources and efforts have been tremendously helpful in freeing up the Moonana Games team to focus on development. I’d like to give a special thanks to our producer Tim who has been fighting all the odds for us on the forefront of this development! It’s been hard for everyone and he’s been making it a tad easier!

We won’t take up any more of your time with words here, now feast your eyes and ears on Keylocker’s new trailer, featuring the haunting vocals of Psamathes and stunning animation by TARA#376:



[previewyoutube][/previewyoutube]


Thank you for all of your support during the long road of developing Keylocker. We’ll have more about the game’s launch to share in the near future. In the meantime, stay tuned and tell your friends about Keylocker!

First update of the new year - Sewers Zone playable for Beta Backers!

[h2]Hello Doppelgangers!![/h2]

I've been hard at work on a great many things here, some I can and will discuss today, and others will have to remain for a better time! First off, I've sent out a new Beta Backers build for you to play, this time featuring the Sewers Zone, taking place immediately after the events of the Kickstarter demo (the previous beta backers build had content cut from that demo, and now we continue with content after that!) In there you will face many strange foes and meet friendly new faces, as Bobo races to the top of the Ziggurat, where the Satellite Tethys makes her domain. As this build features the first major bossfight in the game, I'm very excited for our beta backers to get their hands on it and provide us with feedback.

Just as a reminder, this build contains only the Sewers Zone, so it will start you there on a fresh character that has been given a specific set of items and an amount of keys to spend on the Skeyll Tree. Make sure to equip yourself fully and fill out the Skeyll Tree, as otherwise you will likely be too weak to take on the enemies of this Zone.

This build also contains Class Headgear for the first time, so make sure and get those equipped by going to the Hardware menu and pressing the following button: PC - V key, Xbox - Y Button, Playstation - Triangle button.

Beta backers should already have received an email with instructions on how to get their hands on the demo, and once again, if you have not received these emails, and you have backed the game on a tier which includes Beta Build Access, please contact us here or through Discord to get that situation resolved.

I will be sending out a reminder email as well as a feedback form next week, so for now, just enjoy the build over the weekend!

Meanwhile, for the rest of you guys, here are some of the things we have been working on over the last two months:


[h2]Skeyll Tree changes:[/h2]

The Unlock Weapon Talents have been changed into Weapon Specialization talents which give you a different boost in power, depending on the class you've chosen. This increases the amount of possibly synergy after unlocking your second Skeyll Tree as classes have access to a wider range of weapons, for example you can benefit from Samurai Polearm Specialization when using Juggernaut's Harpoon weapon if you choose to go down the Daimyo route of the Skeyll Tree.




[h2]Class Headgear:[/h2]

More Class Gear has been added recently, this is the kind of customization I wanted to have in from the started, but it has taken a while to get everything ready. Both Bobo and Rocket can now equip and show off their respective Class Headgear.




[h2]Orbital Resonant Bossfights:[/h2]



The clash against the Satellites Tethys and Mimas represents the first time Bobo goes up against a fully powered Asura and her Daeva, locked in the Perfect Orbital Resonance that defines their power and superiority as the Rulers of Saturn. This special bond is a defining element to these fights as the Satellites are thought to be invincible during their dance.. ..but are they really?



Tethys and Mimas is a multi-phase behemoth of an event, and the choices available to you during the fight will carry on through the rest of the game.



In addition to all of the above, we've also finalized our planning for the remainder of the game's Zones, implemented most gameplay mechanics, and made some adjustments to AI and gameplay pacing to create more interesting battles overall.

That's everything for now, next time I will have more to talk about regarding Soundwave City, and hopefully a new build as well!

Until then,

Nana.

Last update of 2022! New Beta Backer Build! - December Kickstarter Update

Hello Doppelgangers!!!! YOYOYOYOYOOOOO


It's been a while since we last spoke but rest assured that the whole Moonana team have been hard at work during this period of silence. In August the team attended Bitsummit in Kyoto, Japan and I went to Gamescom in Cologne, Germany for my first international trip on my own! And then, in October, Keylocker was shown for the first time in Portuguese in Sao Paulo, Brazil during Brazil Game Show. That was my goodbyes to Brazil, as I'm currently residing in England where I saw snow for the first time ever, a great milestone in this long lived life of mine. I can say I have acclimatized quickly enough and now complain about the rain and cold every day, like a true native.



In terms of work, me and the team have been polishing up the first two areas of the game for our Beta Backers to playtest and I can happily say that it's finally time for you guys to get your hands on a new build with some new content! This content is in between the period of time where Bobo is kidnapped by that guy in a flying Shedu, which was cut content for the demo we had during the Kickstarter. Now you get to experience and understand a little more of the story behind everything! Not only that, of course, we have also been working on the area right after the first, and will be having another beta backer build with that content at about 15th of January, which includes the first big bossfight (Elektrobear just finished the song for it and it's absolutely insane, you guys gotta hear it!). Aside from that, heavy work on Soundwave City should also begin soon, but we already have tons of maps for it as well as npcs and story content prepared to be polished for a further build down the line.



Beta Backers will receive an e-mail with instructions on how to access the new build, if they have not already activated their access. The contents of this build will include the contents of the new Desert area and the Desert Dungeon.


Here's some screenshots and GIFs of things we've been working on:




What comes next?


Now that we're coming to the close of the year, Moonana took the time to sit down and review the progress as well as make plans for the upcoming year so we don't mess things up, development is a crazy thing. To help visualize this we've created a roadmap of what we've accomplished so far and what our goals are for next year in terms of sending new builds for beta backers. You guys get to see a bit of our roadmap, with the non confidential bits of it, at least! This also means that next year should be the last year of Keylocker development, but once content creation is done and ready, all that will be sent to translators, QA professionals, LQA professionals and our preferred porting house (which we've been working with in the past to launch Virgo Versus The Zodiac for consoles) to ensure a swift launch for all platforms, simultaneously.



As Keylocker's development reach the final stretch of development, with the project starting three years ago, the team has also entered pre-production on our next project, which, while we can't talk about it openly just yet, we're all *very excited* to dive into. But for now, the task at hand is finishing Keylocker, which I'm extremely hype about as you know, I'm very into content creation and adding all those crazy story bits, so let's make this next year into a good one!


From the entire Moonana Team, we wish you a wonderful new year filled with many good games and great memories.


Thank you again for your support, we're sending love to all of you all over the world!

New areas, New Videos, Gifs, Demo Updates and More! - July Kickstarter Update

Hello Doppelgangers,

Things have been busy as always here in Moonana HQ, let's start with some basic news roundup.

We have started working on the "Make your NPCs" tier so if you haven't already filled out your Design Form, make sure and do that. If you didn't receive the E-mail with the Design form, send us a message here and we will try and figure that out for you.

These are some of the NPCs we worked on for the backers, don't they all look marvelous???



We will show more thoroughly later on the process of creation of the NPCs, their animations and the NPCs in game as well!

And for anyone sending us messages about the Switch copies or wanting to make any changes, do not fret, we got you covered, just wait a little bit longer for now, since we're currently preparing for a big trip to Japan to showcase Keylocker at Bitsummit! We are capable to cover those trips to expose the game to more fans around the globe thanks to you guys help!

In other news we recently crossed 36.000 wishlists and 10.000 demo downloads on Steam. We've had a lot more exposure and interest since you helped us succeed here on Kickstarter, thank you sincerely for that!!

Over on the Moonana Youtube Channel we have been uploading some new videos including a Q&A Video, a Narrated Gameplay Preview, a Moonana Radio Station and the songs from the Keylocker Demo.

We also have some interviews to share with you! The GameMaker blog interviewed Nana in June and we were featured in the January 2022 edition of PLAY Magazine



Here are some updates from Twitter where Nana frequently shares behind the scenes glimpses at the development of Keylocker:

Behind the Scenes look at the Sewers Battlezones

Fancy Schpliiim effect animation
Twin Bossfight Mechanics

Some portraits from Keylocker

How it started vs How its going


[h2]Event Update![/h2]


The Moonana team will be attending Bitsummit X-Roads 2022 in Kyoto Japan, August 6-7! We will be showing off the Japanese demo of the game for the first time there, so if you are in Japan, please come by and say hello!


[h2]PAX East 2022 Recap[/h2]



My dudes, this event was so much fun but also absolutely brutal. It was our first time seeing players hands on with the game and we took a lot away from the event. The booth was constantly packed and there were so many ppl there. After 4 days we were all dead on our feet..


We saw many Cosplays, talked with fans, media, publishers and we discovered the best pizza in the whole of Boston. (it was in our hotel restaurant, what luck)


(if you don't follow me @moonana_ on twitter already, you're missing out on a lot of of behind the scenes)



[h2]May, June and the Post-PAX Period[/h2]

During this last two month period we have been splitting our time between three things.


The first thing on this list is the final content update for Virgo Versus The Zodiac, which is now finished and has been localized and is ready to be sent to our third partner which is doing currently some secret work. Now that this is out of the way we can put our focus 100% onto Keylocker once again.


The second thing is working on polishing up the early game experience with the feedback we've gathered from the Kickstarter demo and the PAX East playable demo. We have been hard at work on fine-tuning the tutorials to give our players a smoother introduction into the game. In June we updated the Demo Build on Steam with some balance changes and adjustments, and we've just now uploaded the newest version that we have been preparing for the Bitsummit Event. If you are a Beta Backer and want to access it, right click on Keylocker | Turn-Based Cyberpunk Action Playtest in your Steam client, select Properties, then go to Beta and use the code "newdemoonlybackers" to access this new branch.


And finally we have the third area of the game, the Sewers. We have been working hard on creating the gameplay for this area, and we recently just finished the assets for the boss arena of Tethys, the Ziggurat.


Here's a GIF of the making of it.

And here's a closeup walkthrough!

And here are some screenshots of the Sewers and some other things????

This place below is the Dungeon from the Desert area!


A little bit about Soundwave City?


I want to give a disclaimer here. As we get further on into the development it will be harder for us to show things so we don't spoil the game for you. We will continue giving you updates on the development consistently of course, but please bear with us if we get more sparse on the details the further we get in.


Thats it for today!