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  3. New areas, New Videos, Gifs, Demo Updates and More! - July Kickstarter Update

New areas, New Videos, Gifs, Demo Updates and More! - July Kickstarter Update

Hello Doppelgangers,

Things have been busy as always here in Moonana HQ, let's start with some basic news roundup.

We have started working on the "Make your NPCs" tier so if you haven't already filled out your Design Form, make sure and do that. If you didn't receive the E-mail with the Design form, send us a message here and we will try and figure that out for you.

These are some of the NPCs we worked on for the backers, don't they all look marvelous???



We will show more thoroughly later on the process of creation of the NPCs, their animations and the NPCs in game as well!

And for anyone sending us messages about the Switch copies or wanting to make any changes, do not fret, we got you covered, just wait a little bit longer for now, since we're currently preparing for a big trip to Japan to showcase Keylocker at Bitsummit! We are capable to cover those trips to expose the game to more fans around the globe thanks to you guys help!

In other news we recently crossed 36.000 wishlists and 10.000 demo downloads on Steam. We've had a lot more exposure and interest since you helped us succeed here on Kickstarter, thank you sincerely for that!!

Over on the Moonana Youtube Channel we have been uploading some new videos including a Q&A Video, a Narrated Gameplay Preview, a Moonana Radio Station and the songs from the Keylocker Demo.

We also have some interviews to share with you! The GameMaker blog interviewed Nana in June and we were featured in the January 2022 edition of PLAY Magazine



Here are some updates from Twitter where Nana frequently shares behind the scenes glimpses at the development of Keylocker:

Behind the Scenes look at the Sewers Battlezones

Fancy Schpliiim effect animation
Twin Bossfight Mechanics

Some portraits from Keylocker

How it started vs How its going


[h2]Event Update![/h2]


The Moonana team will be attending Bitsummit X-Roads 2022 in Kyoto Japan, August 6-7! We will be showing off the Japanese demo of the game for the first time there, so if you are in Japan, please come by and say hello!


[h2]PAX East 2022 Recap[/h2]



My dudes, this event was so much fun but also absolutely brutal. It was our first time seeing players hands on with the game and we took a lot away from the event. The booth was constantly packed and there were so many ppl there. After 4 days we were all dead on our feet..


We saw many Cosplays, talked with fans, media, publishers and we discovered the best pizza in the whole of Boston. (it was in our hotel restaurant, what luck)


(if you don't follow me @moonana_ on twitter already, you're missing out on a lot of of behind the scenes)



[h2]May, June and the Post-PAX Period[/h2]

During this last two month period we have been splitting our time between three things.


The first thing on this list is the final content update for Virgo Versus The Zodiac, which is now finished and has been localized and is ready to be sent to our third partner which is doing currently some secret work. Now that this is out of the way we can put our focus 100% onto Keylocker once again.


The second thing is working on polishing up the early game experience with the feedback we've gathered from the Kickstarter demo and the PAX East playable demo. We have been hard at work on fine-tuning the tutorials to give our players a smoother introduction into the game. In June we updated the Demo Build on Steam with some balance changes and adjustments, and we've just now uploaded the newest version that we have been preparing for the Bitsummit Event. If you are a Beta Backer and want to access it, right click on Keylocker | Turn-Based Cyberpunk Action Playtest in your Steam client, select Properties, then go to Beta and use the code "newdemoonlybackers" to access this new branch.


And finally we have the third area of the game, the Sewers. We have been working hard on creating the gameplay for this area, and we recently just finished the assets for the boss arena of Tethys, the Ziggurat.


Here's a GIF of the making of it.

And here's a closeup walkthrough!

And here are some screenshots of the Sewers and some other things????

This place below is the Dungeon from the Desert area!


A little bit about Soundwave City?


I want to give a disclaimer here. As we get further on into the development it will be harder for us to show things so we don't spoil the game for you. We will continue giving you updates on the development consistently of course, but please bear with us if we get more sparse on the details the further we get in.


Thats it for today!