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  3. Fata Deum | Patch 0.1.4 | Out Now

Fata Deum | Patch 0.1.4 | Out Now

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Patch 0.1.4 is live!
[p][/p][p]First of all, THANK YOU for all the good feeback that we received on the beta branch it means a lot to us! We’re excited to roll out these changes now for everyone. This update is a first glimpse at the direction we want Fata Deum to take during Early Access – faster, freer, and more divine. Everything here is based directly on your feedback – thank you for helping us shape the game![/p][p][/p][p]📢Main goals of this update:[/p]
  • [p]Unleash divine power: We’re removing restrictions to give players more freedom and a stronger “god” feel. This includes the multi-grab allowing you to migrate mortals to other cities, pick up bigger piles of resources (while just holding left mouse) and improved/increased throwing physics to come with more punch![/p][p] [/p]
  • [p]End the night’s limitations: You decide what and when to do – gods don’t rest when the sun goes down. All actions that are available during the day are now also available at night.[/p][p] [/p]
  • [p]Reduce micro management: Quicker and more powerful multicast improving cast time and power of effect[/p][p] [/p]
  • [p]Quicker Building times: a new building won't wait for the next day to be build anymore allowing the player to have quicker impact and less forced micro-management.[/p]
  • [p]Fairer AI: we decreased the "last hit" power of AI gods that received additional mana when having 0 followers as a "hail mary" which felt unfair to players[/p]
  • [p]Improve Stability and Performance: we focused a lot on stability and performance improvements over the last week to make Fata deum more stable and improve the player experience - there is more to come soon though![/p]
[p][/p][p]Patchnotes 0.1.4:[/p][p][/p]
  • [p]reduced "last hit power" of AI (AI gets some extra mana when having 0 follower for a final push),[/p]
  • [p]bug fix where settlements under free will always switch to exhausting workload,[/p]
  • [p]mortals are now assigned to a building when dropped in the building area / circle no need to select the building directly anymore,[/p]
  • [p]working mortals stay most of the time now at their work place and have less breaks = easier to find and bless them,[/p]
  • [p]free the night: all actions possible at daytime are now possible at night too, you can also pause and speed-up time during the night (but still possible to skip of course),[/p]
  • [p]migration via drag and drop: migration from one settlement to another can now easily be done via multi-drag/collect and drop: just place them at the main building of another settlement,[/p]
  • [p]two mortals directly start constructing a new building when built during the day,[/p]
  • [p]increased population limit per settlement,[/p]
  • [p]updated tutorials for migration, night time handling and speedup and pausing time,[/p]
  • [p]speedy collect / drag and drop: just hold the left mouse button while collecting,[/p]
  • [p]increased amount of resources and mortals players can collect [/p]
  • [p]general speed up of all imp hand interactions,[/p]
  • [p]more power / speed on physics while throwing[/p]
  • [p]decreased AI difficulty[/p]
  • [p]reduced cast bolt effect as becoming to large on higher levels[/p]
  • [p]Grabbed objects do not disappear in the night and are are saved and still grabbed after loading a savegame[/p]
  • [p]Improved performance and stability[/p]
  • [p]improved damage logic for godly fist: no more extra damage when directly hitting the ground[/p]
  • [p]removed doubled power entries in tooltip when leveling up[/p][p][/p]
[p]These are just the first steps toward the Fata Deum we envision. Please keep sharing your feedback – it’s shaping the future of the game![/p]