Fata Deum | Patch 0.1.7 | Out Now
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[/p][p]Patch 0.1.7 is now available for everyone! [/p][p]We’re excited to announce that Patch 0.1.7, which launched earlier this week on the Beta Branch, is now available for everyone on the Default Branch![/p][p]The highlight of this update is the introduction of the new elemental orbs. These powerful orbs grant you divine abilities to either grow vegetation or unleash destruction upon your enemies and cities. This marks the first step in transforming Fata Deum even more into the true god game you’ve asked for by adding more abilities for you to use. [/p][p]But this is just the beginning — next, we’ll be adding two more elemental orbs: Wind and Earth, expanding your divine powers even further.[/p][p]Stay tuned for more updates![/p][p][/p][hr][/hr][p][/p][h3]🛠️ Patch Notes v0.1.7[/h3][p]The ability has been added to summon a fire and water orb as new wonder from the early beginning on[/p]![]()
[/p][p]In contrast, the Water Orb empowers you to grow vegetation, allowing forests to grow which provides wood for construction.[/p][p]
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[/p][p]Further improvements:[/p]
- [p]up to 5 orbs can be carried by the imp at the same time[/p]
- [p]orb can also be placed somewhere for later usage[/p]
- [p]fire and water orb can both be thrown[/p]
- [p]fire orb acts as a fireball when thrown => destruction[/p]
- [p]water orb kills fire and lets vegetation grow[/p]
- [p]added tutorial explaining how to handle orbs[/p]
- [p]improved settlement border calculation in complex cases[/p]
- [p]size for border extension via towers is now dependent on map size[/p]
- [p]fixed issue with settlement border calculation on higher progression levels[/p]
- [p]fixed issues with old savegames on the first map since our last update[/p]