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Fata Deum | Patch 0.1.8 | Out Now

[p][/p][p][/p][p]After running on the Beta Branch, Patch 0.1.8 is now available to everyone on the default branch![/p][p]Following the introduction of Fire and Water Orbs in Patch 0.1.7, we decided to add two more elements — Earth and Wind![/p][p]The Wind Orb helps defend your settlement from enemies and can be used to disrupt trade routes, while the Earth Orb allows you to summon a massive magical stone that causes destruction on buildings — but also provides a valuable source of stone which is required for various constructions.[/p][p]Additionally, this patch also includes various fixes and improvements. [/p][p]Check out the full changelog below if you haven't already and let us know what you think of this patch! [/p][p][/p][p]As promised in the last news post, we brought some footage of the new orbs in action if you haven't seen them yet! [/p][p][/p][hr][/hr][h3]🛠️ Patch Notes v0.1.8[/h3][p][/p]
  • [p]Two new elemental orbs (wind and earth) have been added[/p]
  • [p]Use the wind orbs to throw or place wind mines, if triggered by mortals they will fly around! Use the wind mines to protect your settlements against attackers or sabotage trade routes![/p]
[p][/p]
  • [p]The earth orb is a big magical stone; throw it to damage buildings strongly or drop it as a gift so that your mortals receive a large amount of stone[/p]
[p][/p][p][/p][p]Crash Fixes / Performance Improvements:[/p][p]Crashes occurring on level loading or during the game are mostly related to insufficient memory, either RAM or graphical memory, thereby we worked very hard to reduce the memory consumption even further[/p]
  • [p]Reduced memory consumption for vegetation system[/p]
  • [p]Reduced memory consumption for mass crowd rendering system[/p]
  • [p]Reduced memory consumption for the terrain rendering system[/p]
  • [p]Reduced memory consumption for the impostor rendering system[/p]
[p]Furthermore, there was a very ugly bug storing invalid long-term information reducing performance over time and even worse blowing up the save game and thereby save and loading times extensively over time[/p]
  • [p]Fix issues of keeping delayed happenings in individual handling even long gone[/p]
  • [p]Added safety mechanisms to ensure that even such a thing happens in the future, will be detected and automatically removed[/p]
[p]In consequence, everyone who was struggling with very long saving and loading times in mid- to endgame scenarios should be helped out here (but we can’t guarantee that this was the only case in this direction, always feel free to contact us and send us the broken save game!)[/p]
  • [p]Added extra mechanism to identify such invalid data in a save game and remove before initializing data[/p]
  • [p]Fixed another possible crash based on deformed NoWaterAreas which results in crashes on some graphic cards due to invalid memory access[/p]
[p][/p][p]Minor:[/p]
  • [p]Adjusted elemental orbs tutorial to reflect the two new elements[/p]
  • [p]Fixing issue with migration when migrating mortal has no source settlement (quest characters mostly)[/p][p][/p]
[hr][/hr][p]Let us know what you think about the new patch! If you feel like the game is heading into the right direction, consider leaving a Steam review. It would help us a lot on our way to shape Fata Deum into the god game you're looking for![/p]