Fata Deum | Patch 13 | Earthquakes And Creating Stone | Out Now
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[/p][p][/p][p]Patch 13 is now available for everyone on the Default Branch![/p][p]We’ve been hard at work expanding and polishing the experience while continuing our intensive development on the upcoming Hero Possession Mode - with a first glimpse waiting for you below![/p][p]Along the way, we’ve introduced several exciting improvements and new features to make your time in the world even more engaging.[/p][p][/p][p]Two brand-new Drawing Wonders have arrived: Earthquake and Create Stones.[/p][p][/p][h3]Earthquakes:[/h3][p]
[/p][p][/p][p]Unleash devastating tremors that send the ground shaking and demolish multiple buildings at once—let the mortals truly fear the power of the earth![/p][p][/p][p]
[/p][p][/p][p]Or take a more benevolent approach and conjure additional stones to provide your followers with the resources they need to thrive.[/p][p][/p][h3]Create Stones:[/h3][p]
[/p][p][/p][p]Here’s a first glimpse of the upcoming Hero Possession Mode![/p][p][/p][h3]Hero Possession Mode:[/h3][p]![]()
[/p][p]Elemental Orbs have also received their own dedicated shortcut category, making them easier and faster to access during gameplay.[/p][p]We’ve also made major improvements to the day and night cycle.[/p][p]The differences between phases have been significantly reduced by removing mana reduction mechanics and making most manipulations available during the day as well.[/p][p]The remaining actions will be updated soon, meaning you’ll soon be able to perform any godly action whenever you want, without having to wait for the next phase.[/p][p]On top of that, we’ve been carefully listening to your feedback.[/p][p]This helped us identify a long list of smaller gameplay improvements that together make a big difference.[/p][p]From enhanced collection mechanics and refined AI behavior to improved visuals and numerous bug fixes, many areas of the game have been polished—and we’ll keep refining them.[/p][p]And of course, development doesn’t stop there. We’re continuing to work on the progression system to make your divine journey even more rewarding.[/p][p]Stay tuned—there’s much more to come.[/p][p][/p][hr][/hr][h3]🛠️ Patch Notes v13[/h3]
- [p]Added clockwise drawing wonder earthquake[/p]
- [p]Added counterclockwise drawing wonder create stone[/p][p][/p]
- [p]No mana is lost between phases anymore[/p]
- [p]The manipulation change workload can now be executed during the day too[/p]
- [p]The manipulation focus work can now be executed during the day too[/p]
- [p]The manipulation remove building can now be executed during the day too[/p]
- [p]The manipulation send resource can now be executed during the day too[/p][p][/p]
- [p]Improved workplace assignment to avoid mortals being placed at the same place at the same time[/p]
- [p]Elemental orbs now have their own category in the shortcut bar[/p]
- [p]Fixed a bug where a prayer just asking to hurt a mortal required killing him instead[/p]
- [p]Improved animation LOD system so that more animated characters are still shown at a distance, especially if in focus[/p]
- [p]Fixed a bug in Collecting Skill Level 2 (no bonus was applied)[/p]
- [p]Strongly improved the collecting support system, especially for trees, to make collecting even smoother[/p]
- [p]Fixed an issue with ungrounded terrain when building a farm on crops[/p]
- [p]Adjusted the sound filter system so sounds always play when really close[/p]
- [p]Added UI feedback when mana is missing or the drawing shape is not sufficient[/p]
- [p]Improved AI logic to avoid too many fights already at the beginning (considering the game difficulty setup)[/p]