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Fata Deum - The God Sim News

Fata Deum | Patch 0.1.4 | Out Now

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Patch 0.1.4 is live!
[p][/p][p]First of all, THANK YOU for all the good feeback that we received on the beta branch it means a lot to us! We’re excited to roll out these changes now for everyone. This update is a first glimpse at the direction we want Fata Deum to take during Early Access – faster, freer, and more divine. Everything here is based directly on your feedback – thank you for helping us shape the game![/p][p][/p][p]📢Main goals of this update:[/p]
  • [p]Unleash divine power: We’re removing restrictions to give players more freedom and a stronger “god” feel. This includes the multi-grab allowing you to migrate mortals to other cities, pick up bigger piles of resources (while just holding left mouse) and improved/increased throwing physics to come with more punch![/p][p] [/p]
  • [p]End the night’s limitations: You decide what and when to do – gods don’t rest when the sun goes down. All actions that are available during the day are now also available at night.[/p][p] [/p]
  • [p]Reduce micro management: Quicker and more powerful multicast improving cast time and power of effect[/p][p] [/p]
  • [p]Quicker Building times: a new building won't wait for the next day to be build anymore allowing the player to have quicker impact and less forced micro-management.[/p]
  • [p]Fairer AI: we decreased the "last hit" power of AI gods that received additional mana when having 0 followers as a "hail mary" which felt unfair to players[/p]
  • [p]Improve Stability and Performance: we focused a lot on stability and performance improvements over the last week to make Fata deum more stable and improve the player experience - there is more to come soon though![/p]
[p][/p][p]Patchnotes 0.1.4:[/p][p][/p]
  • [p]reduced "last hit power" of AI (AI gets some extra mana when having 0 follower for a final push),[/p]
  • [p]bug fix where settlements under free will always switch to exhausting workload,[/p]
  • [p]mortals are now assigned to a building when dropped in the building area / circle no need to select the building directly anymore,[/p]
  • [p]working mortals stay most of the time now at their work place and have less breaks = easier to find and bless them,[/p]
  • [p]free the night: all actions possible at daytime are now possible at night too, you can also pause and speed-up time during the night (but still possible to skip of course),[/p]
  • [p]migration via drag and drop: migration from one settlement to another can now easily be done via multi-drag/collect and drop: just place them at the main building of another settlement,[/p]
  • [p]two mortals directly start constructing a new building when built during the day,[/p]
  • [p]increased population limit per settlement,[/p]
  • [p]updated tutorials for migration, night time handling and speedup and pausing time,[/p]
  • [p]speedy collect / drag and drop: just hold the left mouse button while collecting,[/p]
  • [p]increased amount of resources and mortals players can collect [/p]
  • [p]general speed up of all imp hand interactions,[/p]
  • [p]more power / speed on physics while throwing[/p]
  • [p]decreased AI difficulty[/p]
  • [p]reduced cast bolt effect as becoming to large on higher levels[/p]
  • [p]Grabbed objects do not disappear in the night and are are saved and still grabbed after loading a savegame[/p]
  • [p]Improved performance and stability[/p]
  • [p]improved damage logic for godly fist: no more extra damage when directly hitting the ground[/p]
  • [p]removed doubled power entries in tooltip when leveling up[/p][p][/p]
[p]These are just the first steps toward the Fata Deum we envision. Please keep sharing your feedback – it’s shaping the future of the game![/p]

Fata Deum | Patch 0.1.4 | Now Available on the Open-Beta Branch

[p][/p][p][/p][p]We are happy to launch patch 0.1.4 today on the open-beta branch. The patch is supposed to go live on the default branch tomorrow if we/you don't experience any major issues.[/p][p][/p][p]We think that the patches heavily adjusts the gameplay towards your community sentiment:[/p]
  • [p]more freedom especially at night (all actions that are possible at day are now also possible at night)[/p]
  • [p]more god power / feel (multi grab follower and improved physics)[/p]
  • [p]less repetitive micro management (improved and quicker multicast)[/p]
  • [p]easier migration of mortals (grab them and drop them to another village/city to migrate)[/p]
  • [p]quicker and more natural building experience (buildings will no longer wait for the next day)[/p]
[p]Please keep in mind that these are just firsts steps that shall highlight the direction we want to take. None of this is regardet as finished or final from our side. Thank you for your support and please let us know what you think in the discussions or your Steam reviews![/p][p][/p][p]Patchnotes 0.1.4:[/p][p][/p]
  • [p]reduced "last hit power" of AI (AI gets some extra mana when having 0 follower for a final push),[/p]
  • [p]bug fix where settlements under free will always switch to exhausting workload,[/p]
  • [p]mortals are now assigned to a building when dropped in the building area / circle no need to select the building directly anymore,[/p]
  • [p]working mortals stay most of the time now at their work place and have less breaks = easier to find and bless them,[/p]
  • [p]free the night: all actions possible at daytime are now possible at night too, you can also pause and speed-up time during the night (but still possible to skip of course),[/p]
  • [p]migration via drag and drop: migration from one settlement to another can now easily be done via multi-drag/collect and drop: just place them at the main building of another settlement,[/p]
  • [p]two mortals directly start constructing a new building when built during the day,[/p]
  • [p]increased population limit per settlement,[/p]
  • [p]updated tutorials for migration, night time handling and speedup and pausing time,[/p]
  • [p]speedy collect / drag and drop: just hold the left mouse button while collecting,[/p]
  • [p]increased amount of resources and mortals players can collect [/p]
  • [p]general speed up of all imp hand interactions,[/p]
  • [p]more power / speed on physics while throwing[/p]
  • [p]decreased AI difficulty[/p][p][/p][h3]🔑 How to access the Beta Branch:[/h3]
    1. [p]Open your Steam Library[/p]
    2. [p]Right-click on Fata DeumProperties[/p]
    3. [p]Go to the Betas tab[/p]
    4. [p]Select Open - Beta from the dropdown menu[/p]
    5. [p]Close the window – Steam will now automatically download the Beta version[/p]
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Fata Deum | Patch 0.1.3 | Now Available on the Beta Branch

[p][/p][p][/p][p]The (Community) Gods have spoken! Please keep in mind that it’s only been 4 days since launch, and we are still gathering and evaluating all of your feedback. [/p][p][/p][p]📢Three of the most frequently mentioned issues were: [/p]
  • [p]Players don't feel free and powerful enough as a god[/p]
  • [p]The day/night cycle feeling too limiting, especially at night, leaving you powerless as a god/player[/p]
  • [p]The repetitive use of wonders, which felt too micro-heavy [/p]
[p]While these are definitely major points that we will rework more deeply in the future, we want to roll out some adjustments right away to already make things feel a bit smoother: [/p][p]⚠️WARNING: Please understand that quick changes to bigger systems can always break other stuff - we decided to let you choose if want you want to be a part of that early feature testing. If not please remain in the Default version and wait until the systems are more properly tested and ironed out).[/p][p][/p][h3]🛠️ Main topics for Patch v0.1.3 [/h3][p][/p]
  • [p]Multigrab for Followers: A god shoudn't have to pick followers one by one. He should be able to carry plenty of them. Well, let's do that![/p][p][/p][p][/p]
  • [p]Nighttime Wonders/Free the Night: You can now use wonders during the night – whether boosting your villagers or grilling enemies, your divine powers never sleep. [/p][p][/p]
  • [p]Improved Multicast: Now easier to use/target and comes with more impact, so you’re less forced to cast wonders on mortals one by one. [/p][p][/p]
[p]These are only the first steps, showing the direction we want to take. We’ll share more soon about upcoming ideas to make you feel more powerful and free as a god. [/p][p][/p][p]⚠️ATTENTION: Please keep in mind, these changes come with risks, there wille be some bugs at night and definetely balance issues for a bit now. We will carefully watch, fix and balance based on your reports. What we need is your feedback letting us know if you like these ideas and your bug reports via F2 to polish them up if you enjoy them![/p][p][/p][p]Please share your feedback regarding the update/direction and if you want to support the development write us an honest Steam review - Thank you![/p][p][/p][h3]🛠️Full Patch notes for Patch v0.1.3:[/h3][p][/p][p]Changes: [/p]
  • [p]Now multiple mortals can be grabbed simultaneously[/p]
  • [p]Improved multicast handling: easier to execute close to mortals and can now be used in an area if hovering over a building like temple too [/p]
  • [p]More powerful multicast: cost a little bit more mana, but damage is not so strongly reduced if multiple targets are given => much stronger than single targeting [/p]
  • [p]Free the night: all wonder are executable at night, too. Collecting and dropping is now possible too [/p]
  • [p]reduced cast bolt effect as becoming to large on higher levels[/p]
  • [p]Removed migration feature for now: with the multi grab being alive we are already working on realizing migration via multigrabbing and dropping (pick up people and move them to another city - does NOT WORK YET)[/p]
[p]Fixes: [/p]
  • [p]Grabbed objects do not disappear in the night and are are saved and still grabbed after loading a savegame[/p]
[p][/p][hr][/hr][h3]🔑 How to access the Beta Branch:[/h3]
  1. [p]Open your Steam Library[/p]
  2. [p]Right-click on Fata DeumProperties[/p]
  3. [p]Go to the Betas tab[/p]
  4. [p]Select Open - Beta from the dropdown menu[/p]
  5. [p]Close the window – Steam will now automatically download the Beta version[/p]
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Fata Deum | Patch 0.1.2 | Now Live on Beta Branch!

[p][/p][p][/p][p]Today we focused further on improving performance and stability. In addition, we reworked the damage logic of the godly fist, so no more unexpected one-hit kills on mortals at full health. Behind the scenes, we’re also carefully evaluating all player feedback and exploring ideas on how to address the most frequently mentioned topics.[/p][p][/p][hr][/hr][h3]🛠️ Patch Notes v0.1.2 (Beta)[/h3]
  • [p]Improved performance and stability[/p]
  • [p]improved damage logic for godly fist: no more extra damage when directly hitting the ground[/p]
  • [p]removed doubled power entries in tooltip when leveling up[/p][p][/p][p][/p]
[hr][/hr][h3]🔑 How to access the Beta Branch:[/h3]
  1. [p]Open your Steam Library[/p]
  2. [p]Right-click on Fata DeumProperties[/p]
  3. [p]Go to the Betas tab[/p]
  4. [p]Select Open - Beta from the dropdown menu[/p]
  5. [p]Close the window – Steam will now automatically download the Beta version[/p]

Fata Deum | Patch 0.1.1 | Out Now For Everyone On The Default Branch!

[p][/p][p][/p][p]The Beta patches are now live on the main branch. We hope that solves some of the most mentioned issues already. We will have another patch for the beta branch later today! Thank you for your support![/p][h3][/h3][hr][/hr][h3]
🛠️ Patch Notes v0.1.1 (Main Branch)
[/h3]
  • [p] fixed the nightly performance issue bug
    [/p]
  • [p] Adjusted sound design for mortal reactions, lowered voices
    [/p]
  • [p] Fixed some widescreen issues were menus would clip out of screen
    [/p]
  • [p] Fixed re-appearing broken throwable objects after loading a game
    [/p]
  • [p] Fixed bug were newGame was impossible if certain savegames were deleted
    [/p]
  • [p] Fixed bug were some dialogs (god comments) briefly showed richtext
    [/p]
  • [p] Moved some descriptions in Skill tooltips, making the tooltip less wide, lessening out of screen clipping
    [/p]
  • [p] Further remark to make clear that free will / no action manipulation is a change button not a status quo
    [/p]
  • [p] reduced occurence of prayers in night and day per settlement[/p]
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