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Fata Deum - The God Sim News

New Alpha Release: Characters, UI and Ancient Relics


After a longer development we are very happy to deliver a huge set of new features! New Characters, new UI, ancient relics and many more!

We are very happy with the progress, but to get this game great (for Early Access) we need to move the release date to Q3 2021 (more details under section Further Development of this update). Quality first!

[h2]Characters[/h2]

All new character models are included in the current Alpha build (mortals, demons and zombies!)
The city is now full of life with our new high-quality models!



They are very customizable, so that each individual can look different, but you can also see the visual similarities of (distant or close) relatives.



In addition, many different jobs are represented by different clothes: bakers, blacksmiths, builders, lumberjacks, miners, priests, and many more!



Furthermore, all mortals do now also react on the Imp, which is representing you in the world of Fata Deum!



Look at the guy in the dark red clothes! This guy does not believe in you, but in the god Violence!

Traitor!

As you can see on the screenshots, we also further improved the graphics by mainly working on the post processing!

[h2]UI[/h2]

The old (very simple prototypical UI) has been replaced by a total new UI! In the following picture you can see its main parts:
  • Lower right corner: the main player UI providing information about mana, yin and yang power (special kind of mana you get by doing bad or good stuff) and your current attitude.
  • Upper left corner: the player god with current level progress (experience) and follower count and the opponent god (Violence in this case).
  • Upper right corner: current day and day / night time (many Alpha backers have asked for this one).
    Icons on the left side: occurring events (bad wonder executed by opponent, fight ongoing)
  • Bottom center: some general statements
  • On screen: tooltip for currently selected item (university).


By selecting on a building or a mortal a detailed UI is popping up, providing you all necessary information and options.



In addition, the selected item is surrounded by an effect which colors indicated in which god (or gods) the mortals belief in.
If you want to execute a wonder, a detailed tooltip is provided.



[h2]Ancient Relics[/h2]
Besides many smaller improvements on the gameplay we have added one bigger new feature: If you are running low on mana during the day (especially in the early game) you can now check the landscape for hidden ancient relics and convert them to gain an extra mana boost!



[h2]Further Development[/h2]
We are very happy with the current progress, but we will definitely not be able to release the game in April. We believe that some additional months will be very good for the game and the community in terms of quality and fun!

Looking at the necessary steps to achieve the wanted level of quality and quantity we decided to only provide a rough estimation of the upcoming release date and move it to somewhere in Q3 2021.
If we come closer to the third quarter, we will provide an update on this deadline, of course.

During the last weeks we received very positive feedback from our backers regarding the question “Shall we take more time for the sake of quality?” and thereby we look very confident into the future!
Thanks for the great support!

Our next steps will be to improve out tutorials for the game and provide a public demo.
Afterwards we would like to add a second level and improve the AI!

Stay tuned!

Cheers

Chris

The Newest Alpha Patch is Monumental!

Our new alpha build is available for our Kickstarter backers and it is now possible to create your own monument! Your followers will love it!



It is quite impressive at a closer view (and this is the smallest level available, it can be updated, too) and it will be recognized from all over the island, too!



Besides some smaller fixes, we improved our vegetation system and rendering setup a lot, to be able to render buildings and vegetation from far distances without frame rate drops.

In addition, it is now possible to adjust some render details settings to get an adequate frame rate on older machines, too.

This is also the first alpha build which is directly accessible via Steam, more comfort for our alpha backers!



Next, we will integrate the new character models and replace our “placeholder UI” with an adequate one.



In addition, we prepare a more detailed tutorial as we plan to release a Fata Deum for the upcoming Steam festival in February 2021!



Afterwards we will focus on the AI! A lot will happen during the begin of 2021!

Stay tuned!


Cheers

Chris

Kickstarter Update

Hello Faithful Backers!

We are proud to announce that in the six months since the Kickstarter campaign we have made great strides up the mountain that is reviving the god game genre, now we have a Steam page to prove it and we are very happy to welcome you here at Steam!



We are eternally grateful for your support so far, and it would mean a great deal to us if you could take a moment to add the game to your Steam wishlist. This will help us reach as many people as possible so we can make Fata Deum the best it can be.



Cheers

Chris

The God Game Genre Is Back on Steam!

Dear Steam Community,

we are very proud to announce that we have now created the Steam page for our upcoming god game Fata Deum and we would love to get you all on board to create the best god game on this planet!



After our successful Kickstarter campaign half a year ago, this is now another very important step before our Early Access launch begin of next year!



We hope you like the game and that you would love to support us on our journey to get the god game genre back!




Cheers

Chris