Devblog #6 - Work, Work and Playtests
Dear Community!
The work on our game continues. The devs are making bigger and smaller adjustments to the game. We’re preparing it for the upcoming playtests and even more exciting things next year.
All the elements mentioned in previous devblogs are becoming more advanced and new things are coming along nicely. We can’t wait to show them off.
Speaking of showing off. If you have been following our Steam Page, you may have noticed the new button available to you:

This means that the playtest registration is now open! We invite you to request access and join our playtesters group!
Unfortunately, there are at least a couple of things to know before requesting access:
The date of the playtests is still in the air and we are not sure how long from now they are. We want to avoid disappointing you all, so we will wait as long as needed.
We will not let everyone in at once. The playtesters will be let in waves to make sure we have fresh minds looking for imperfections in our game.
The order of playtesters who are let in is RANDOMISED by Steam. As developers, we have no possibility of sending the playtests to specific players. We can only tell Steam how many we need at a time.
The game WILL BE BUGGY. We can’t eliminate all bugs. We are already sorry for that, but that’s what the playtests are for. They will help us eliminate as many bugs as possible.
We will definitely mention all this again when the playtests open.
That’s all for this month. There isn’t too much to update you about, the devs are working but the changes are not spectacular enough to share yet. We will see you with more exciting information about the game and its development in January. If you want to ask us about anything, join our Discord and follow us on social media!

See you next year (hehe)
KarKarola
P.S.
We couldn't help ourselves. Here's a tiny sneak peek of what we're up to.
The work on our game continues. The devs are making bigger and smaller adjustments to the game. We’re preparing it for the upcoming playtests and even more exciting things next year.
All the elements mentioned in previous devblogs are becoming more advanced and new things are coming along nicely. We can’t wait to show them off.
Speaking of showing off. If you have been following our Steam Page, you may have noticed the new button available to you:

This means that the playtest registration is now open! We invite you to request access and join our playtesters group!
Unfortunately, there are at least a couple of things to know before requesting access:
The date of the playtests is still in the air and we are not sure how long from now they are. We want to avoid disappointing you all, so we will wait as long as needed.
We will not let everyone in at once. The playtesters will be let in waves to make sure we have fresh minds looking for imperfections in our game.
The order of playtesters who are let in is RANDOMISED by Steam. As developers, we have no possibility of sending the playtests to specific players. We can only tell Steam how many we need at a time.
The game WILL BE BUGGY. We can’t eliminate all bugs. We are already sorry for that, but that’s what the playtests are for. They will help us eliminate as many bugs as possible.
We will definitely mention all this again when the playtests open.
That’s all for this month. There isn’t too much to update you about, the devs are working but the changes are not spectacular enough to share yet. We will see you with more exciting information about the game and its development in January. If you want to ask us about anything, join our Discord and follow us on social media!

See you next year (hehe)
KarKarola
P.S.
We couldn't help ourselves. Here's a tiny sneak peek of what we're up to.


















