Devlog #1
Hello everyone! We’ve been pretty busy for the last few months working on the City Building update and here is a small recap of what we are doing.
[h3]Weather system[/h3]

Lightning can start a fire or hit something made of metal

We are working on a fire system where flame is able to spread through grass, trees and buildings across the map. It might be an additional challenge for you, but no worries, as we will also add tools to fight it - such as fire brigade and regular villagers. With the right strategy you can use fire for your advantage in battles. Be careful though, as enemies can fire projectiles that can set your buildings or wood walls on fire!
[h3]Seasons[/h3]

Seasons will add a long planning strategy to the game cycle. There is less food production in winter so you should stock some food in advance. Also make sure you have coal to keep your villagers’ homes warm!
[h3]Roads[/h3]
Roads concept, temporary design
We are also working on the road system. It will have an impact on buildings, and have a decorative function as well. We are almost finished with road placement mechanics and soon will start to work on its visuals. We will probably share some road gifs in the next blog post.
[h3]Female characters[/h3]

Villagers will have a random chance to be male or female, making your city more realistic

You will be able to hire female warriors too!
[h3]More buildings[/h3]

Making charcoal will help keep houses warm and cozy during winter

Zeppelin for air trading routes
[h3]New navigation system[/h3]

A lot of you have issues with performance in long sessions, and one of the main reasons for that is navigation that we are currently using. So we are rewriting it from scratch for better performance and more possibilities. It will be possible to have bigger maps and bigger battles, but most importantly good FPS to enjoy the game at any stage. Results are pretty good so far, but it still needs more work. We’re also working on fixing navigation behaviour issues.
[h3]ROADMAP 2021 update[/h3]
Our 2021 roadmap is a bit outdated at this moment, as things take more time than we expected. We are still working on the City Building update and it needs more time to get finished. Unfortunately we can not release it this year. And next year after this major update we will work on “Sandbox” and “Magic and Bosses”. When the original 2021 road map is finished we will work on some other big ideas we have for the game before the final release. Stay tuned!
- Weather system
- Seasons
- Roads
- Female characters
- More buildings
- New navigation system
- Roadmap 2021 update
[h3]Weather system[/h3]

Lightning can start a fire or hit something made of metal

We are working on a fire system where flame is able to spread through grass, trees and buildings across the map. It might be an additional challenge for you, but no worries, as we will also add tools to fight it - such as fire brigade and regular villagers. With the right strategy you can use fire for your advantage in battles. Be careful though, as enemies can fire projectiles that can set your buildings or wood walls on fire!
[h3]Seasons[/h3]

Seasons will add a long planning strategy to the game cycle. There is less food production in winter so you should stock some food in advance. Also make sure you have coal to keep your villagers’ homes warm!
[h3]Roads[/h3]

We are also working on the road system. It will have an impact on buildings, and have a decorative function as well. We are almost finished with road placement mechanics and soon will start to work on its visuals. We will probably share some road gifs in the next blog post.
[h3]Female characters[/h3]

Villagers will have a random chance to be male or female, making your city more realistic

You will be able to hire female warriors too!
[h3]More buildings[/h3]

Making charcoal will help keep houses warm and cozy during winter

Zeppelin for air trading routes
[h3]New navigation system[/h3]

A lot of you have issues with performance in long sessions, and one of the main reasons for that is navigation that we are currently using. So we are rewriting it from scratch for better performance and more possibilities. It will be possible to have bigger maps and bigger battles, but most importantly good FPS to enjoy the game at any stage. Results are pretty good so far, but it still needs more work. We’re also working on fixing navigation behaviour issues.
[h3]ROADMAP 2021 update[/h3]
Our 2021 roadmap is a bit outdated at this moment, as things take more time than we expected. We are still working on the City Building update and it needs more time to get finished. Unfortunately we can not release it this year. And next year after this major update we will work on “Sandbox” and “Magic and Bosses”. When the original 2021 road map is finished we will work on some other big ideas we have for the game before the final release. Stay tuned!