Devlog #3
Hello everyone, it’s devlog time!
We are still working on a City Building update and wanted to share some things that we are working on right now:
Roads

You will be able to place roads just by dragging a mouse.

Decorations and other buildings will snap to the road. Roads will also give bonuses to attached buildings. And you can also build roads through the gate!
Firefighters

In case of a fire villagers will fill water buckets at closest well and try to put all fires down.

Rain may save you in a right moment.
New UI

We are updating our old UI for a better version. Building menu will be modular, have more room and better design to make important actions and info visible. At the top you can see a season indicator. What do you think of the new UI?
New navigation system status

We are working on different walkable zones based on unit size. For example trolls will not be able to walk through narrow passes but regular units will be. Generally it will make movement of everything on map look more natural and believable.

That’s all for this devlog, have a great holidays and see you in the next one!
We are still working on a City Building update and wanted to share some things that we are working on right now:
- Roads
- Firefighters
- New UI
- New navigation system status
Roads

You will be able to place roads just by dragging a mouse.

Decorations and other buildings will snap to the road. Roads will also give bonuses to attached buildings. And you can also build roads through the gate!
Firefighters

In case of a fire villagers will fill water buckets at closest well and try to put all fires down.

Rain may save you in a right moment.
New UI

We are updating our old UI for a better version. Building menu will be modular, have more room and better design to make important actions and info visible. At the top you can see a season indicator. What do you think of the new UI?
New navigation system status

We are working on different walkable zones based on unit size. For example trolls will not be able to walk through narrow passes but regular units will be. Generally it will make movement of everything on map look more natural and believable.

That’s all for this devlog, have a great holidays and see you in the next one!