Devlog #4
Hello everyone, it’s devlog time!
It has been 7 months since the last update was released and we wanted to give you a more detailed view of what we have been doing and our development plans. So here are main answers in format of QA
Q: What is the current state of the game? Why has the latest update taken so long to develop?
A: We are currently working on two major tasks: content for the City Building update and the new unit navigation system. Nav system is a very heavy technical change to the game and is really important to get right, so we have prioritized it over content to get a smoother gaming experience in the end.
A lot of players had issues with low fps and lags after some time spent in a game. It is mostly due to the current navigation system. We are developing our own right now that will solve this issue, but it’s not an easy task and it is taking us a lot of time to create it and introduce into the game, but it is worth it as it’s custom built for the game and will have much improved performance and unit navigation.
Q: Are you planning to develop the next updates in a similar time-span?
A: Definitely not! In the future we plan to release updates more frequently. Closer to
every 3 to 4 months.
Q: When will the City Building update be released?
A: The new navigation system will be released before the City Building update so we can test it properly, as it’s a very heavy modification to the technical aspects of the game. We are working on updating it as fast as we can. And then our focus will change to prioritizing content for the City Building update. We will announce release dates later.
Q: So how many updates are planned for this year?
A: Definitely more than last year!
Q: What about those cool community ideas that were shared on steam forums and on discord?
A: We sorted them into our to-do list. Most of them were already there, so we are working on making them happen one day.
Q: And what about bugs and other issues, will they be addressed?
A: Yes! We have a list of them too, and will gradually fix them.
We hope this answers most questions regarding the development state of Becastled. If you have more questions feel free to ask in the comments.
Also we wanted to share some models of destroyed buildings, it will be easier to restore your city if part of it got destroyed. Can you guess what buildings here were destroyed?

It has been 7 months since the last update was released and we wanted to give you a more detailed view of what we have been doing and our development plans. So here are main answers in format of QA
Q: What is the current state of the game? Why has the latest update taken so long to develop?
A: We are currently working on two major tasks: content for the City Building update and the new unit navigation system. Nav system is a very heavy technical change to the game and is really important to get right, so we have prioritized it over content to get a smoother gaming experience in the end.
A lot of players had issues with low fps and lags after some time spent in a game. It is mostly due to the current navigation system. We are developing our own right now that will solve this issue, but it’s not an easy task and it is taking us a lot of time to create it and introduce into the game, but it is worth it as it’s custom built for the game and will have much improved performance and unit navigation.
Q: Are you planning to develop the next updates in a similar time-span?
A: Definitely not! In the future we plan to release updates more frequently. Closer to
every 3 to 4 months.
Q: When will the City Building update be released?
A: The new navigation system will be released before the City Building update so we can test it properly, as it’s a very heavy modification to the technical aspects of the game. We are working on updating it as fast as we can. And then our focus will change to prioritizing content for the City Building update. We will announce release dates later.
Q: So how many updates are planned for this year?
A: Definitely more than last year!
Q: What about those cool community ideas that were shared on steam forums and on discord?
A: We sorted them into our to-do list. Most of them were already there, so we are working on making them happen one day.
Q: And what about bugs and other issues, will they be addressed?
A: Yes! We have a list of them too, and will gradually fix them.
We hope this answers most questions regarding the development state of Becastled. If you have more questions feel free to ask in the comments.
Also we wanted to share some models of destroyed buildings, it will be easier to restore your city if part of it got destroyed. Can you guess what buildings here were destroyed?
