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Devlog #2

Hello everyone, it’s time for a new devlog! We have some more things to share with you from the upcoming City Building update.

  • More roads
  • Fire system improvements
  • Buildings upgrades
  • New navigation system status


More Roads



Road system was improved a lot and we can now share how it looks in the game. We’ve decided to use stone roads to create a nice medieval / fantasy style. What do you think about it?

Buildings can be snapped to the road. Decorations like lanterns and signs are being generated along the road. Road placement system is still being worked on, maybe we will be able to show how it works next time.


Fire system improvements

[previewyoutube][/previewyoutube]

Our fire system also was improved, now fire can start from lightning and spread through grass to a building. Units also can catch fire if they cross it.

Now we are working on ways to fight fire. Villagers will be able to extinguish it, wells will help a lot with that. And also we are adding a firefighters guild for the best possible protection against fires.

Building levels







We’ve added visual levels for old buildings that didn’t have it originally. Our goal is to make visual changes for every upgrade in the game. This way you can easily see the current state of your city.

New navigation system status



We’ve made some good progress on the new navigation system. It shows great performance improvements. Unity’s DOTS tech is amazing and allows us to create very optimized and well performing code, giving us more possibilities.

Feel free to share your feedback in the comments and until next time!