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Devblog: working on a combat update & more

Hello everyone!

We want to share with you our progress on the update we are currently working on. Our goal is to bring more depth to combat and siege gameplay. Making it more fun and challenging to defend your city.

Also we are fixing issues related to AI and pathfinding that plagued game experience for many of you. We’ve completely rewritten AI for all units in the game. And it works way faster right now. Though we are not ready to share details on combat changes yet.



We are also working on an upgrade for the game map. The idea is to add more stuff to map generator, so that it will create more unique and interesting defense challenges. And we also want to include a map editor in the game, so that you could create and share custom maps.

Mountains, rivers, water cells and some other stuff. I think we will release these elements gradually with the next updates. For now I can share some concepts and early screenshots on how it looks



And our plan is also to release roads with one of the updates to the map editor.



That’s all for today, see you next time when we share more details on combat changes.