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Becastled News

Patch 0.9036

  • Fixed: food sources not being generated near and on starting cells
  • Changed: archers prioritize targets based on unit types, focusing enemy archers first
  • Changed: Large amount of enemies spawn in waves now
  • Minor bugs and issues fixed

Patch 0.9035

Previous patch was reverted for the last week and now it's live!

  • Fixed: Units freezing and running to map edge
  • Added: classic unit commands — Move, Move‑and‑Attack, and Hold Position. Unit movement and behavior should now be more intuitive.
  • Added: double‑clicking selects all units of the same type on the screen.
  • Fixed: key bindings not loading correctly.
  • Fixed: butchery not affecting fishermen and give bonus in a radius
  • Fixed: used horses not loading correctly.
  • Fixed: fake water resource on a faltland map
  • Fixed: units being kicked in a pond being stuck there
  • Numerous other minor issues and bugs fixed.

Patch 0.9034

  • Added: classic unit commands — Move, Move‑and‑Attack, and Hold Position. Unit movement and behavior should now be more intuitive.
  • Added: double‑clicking selects all units of the same type on the screen.
  • Fixed: key bindings not loading correctly.
  • Fixed: butchery not affecting fishermen.
  • Fixed: used horses not loading correctly.
  • Numerous other minor issues and bugs fixed.

Patch 0.9033

  • Fixed: improved XP distribution on kill — now shared between attackers and those within range, allowing archers to gain XP from minibosses at greater distances.
  • Fixed: vertical shooting range of enemy archers when targeting high ground.
  • Fixed: wall positions not loading correctly for units.
  • Fixed: assign workers and other UI elements visible during night battles.
  • Fixed: militia could not be called in from some save files.
  • Fixed: work slots with "waiting for worker" not loading correctly.
  • Fixed: sawmills not finding trees in some cases.
  • Fixed: animals blocking the path of recruits during training.
  • Fixed: banner button hitbox issue.
  • Fixed: night timer freezing after the game win screen.


The next patch will feature reworked unit controls with classic commands: move, attack while moving, hold ground, and defend position. This should eliminate much of the confusion and some pathfinding bugs for units.

Join dev live stream!

Hey everyone, join us tomorrow for a dev live stream at 6:00 PM CET!

We will try to beat the game at hardest difficulty while doing a QA session.

Stream link: https://www.twitch.tv/manapotionstudios

See you tommorow!

(See you local time on the right side of this page)