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Becastled News

1.0 update preview and upcoming price change

[p]Hello everyone![/p][p]1.0 release is just around the corner, and we wanted to share a small preview of what it will look like.[/p][p][/p][h3]Roads[/h3][p][/p][p][/p][p][/p][p]They serve as an organizing tool and also look cool.[/p][p][/p][h3]Bosses[/h3][p][/p][p][/p][p][/p][p]Each is unique in its own way. Destroying an enemy tower will spawn one of the bosses the following night, so be sure you’re ready to meet them![/p][p][/p][h3]Achievements[/h3][p][/p][p][/p][p][/p][p]Yes, finally achievements are coming to Steam! Are you ready?[/p][p][/p][h3]Steam deck and full controller support[/h3][p][/p][p][/p][p][/p][p]Completely new UI for a better keyboard/mouse and controller experience![/p][p][/p][h3]New guided tutorial[/h3][p]We’ve added a completely new guided tutorial that will help new players learn how to play the game. It might not be super exciting for you if you’ve played Becastled before, but it will help your friend who was waiting for a polished Becastled experience a lot.[/p][p][/p][h3]Optimizations and bug fixes[/h3][p]Performance and stability are much better now! Since we managed to make Becastled work on Nintendo Switch (add to your wishlists here: Becastled on Switch), the PC version also got a performance boost too.[/p][p][/p][h3]Missing 1.0 content[/h3][p]There will be a few things that will not be present in 1.0 from the Early Access description on our steam page. And we would like to adress those things.[/p][p][/p][p]We wanted to add magic spells or mages into the game, but it contradicted our design idea of castle defense. If you imagine how castle defense looks, you might picture something like Lord of the Rings moments - walls filled with archers and knights at the gate. If mages were more powerful, why would we need an army? We wanted army management to be a core part of the gameplay and didn’t want to create any workarounds in that regard and we didn't want to give too much power in the hands of a single unit.[/p][p][/p][p]The same thing happened to the idea of having heroes, like in Warcraft 3 let’s say. We end up creating elite unit level tier, just cool looking and slightly better stats then regular ones. This feature is already in the game.
[/p][p]We also discussed an idea of having a story campaign, but we couldn’t find a way to make it interesting without it just being a “do the same thing” type of campaign repeated 20 times. We might rethink it after the 1.0 release and expand our tutorial into a story campaign, but we’re not 100% sure about that yet.[/p][p][/p][h3]Price change[/h3][p]As we are exiting Early Access, we will be changing the base price of Becastled from $15 to $20, with regional prices applied. The new price will go live starting September 12.[/p][p][/p][p]We will also share some exciting news about post-1.0 soon![/p][p][/p][p]Let us know in the comments what you think about the 1.0 update and what you would like to see happen to Becastled post-1.0.[/p][p][/p]

Becastled 1.0 launches October 23!

[p]Hey everyone, we have some great news for you today!
[/p][p]After four years in Early Access, Becastled 1.0 will launch in full on October 23, arriving on PC, Steam Deck and consoles (PlayStation, Xbox, Switch) all on the same day![/p][p][/p][p]To celebrate this announcement, we have a shiny new artwork, a new trailer, and a fresh demo, available right now as part of the Ukrainian Games Festival 2025 (which you should absolutely check out).[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]This launch is possible thanks to our new publishing partnership with Pingle Studio, who are helping us give Becastled a final layer of polish and make a simultaneous PC + console release a reality.[/p][p][/p][p]If you’ve been with us since the start, THANK YOU. Your feedback since Early Access began in 2021 has shaped Becastled in countless ways. Over the next few weeks, we’ll share more about our final Early Access updates and what you can expect in 1.0.[/p][p][/p][p][dynamiclink][/dynamiclink] [/p][p]And if this is your first time hearing about Becastled, please, check out the new demo, join our Discord, and tell us what you think. Even as we’re gearing up to leave Early Access, your feedback means the world to us.[/p][p][/p][p]We can’t believe this castle we’ve been building together is almost complete. Thank you for sticking with us & see you on the walls of the Sun Kingdom this October![/p][p][/p][p]— Mana Potion Studio[/p][p]
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Patch 0.9103

  • some app crashes fixed
  • safety checks for crashes and possible crashes added to see if they happen

Patch 0.9102

  • Game performance slightly improved again
  • Minor bugs and issues fixed

Patch 0.9100

  • Fixed: units might freez and stop responding
  • Game performance slightly improved
  • Minor bugs and issues fixed