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Becastled News

Patch 0.5.3

  • fixed: market keep working when special resource is no longer available
  • fixed: special resource production stops at night start
  • fixed: after night markets loose trading resource
  • fixed: market worker not being fired when trading resource is set to none
  • fixed: market auto selects new resource if current trading resource is no longer available
  • fixed: game crash sometimes due to incorrect market loading

Patch 0.5.1

  • changed: Bying new cells now will require not only wood but stone, iron and gold at some point
  • changed: Sawmill workers now will cut trees outside of captured area
  • changed: Warriors gold maitanance is up 33%
  • changed: Trebuchet and balista gold maintanance is up 100%
  • fixed: Trebuchetes/Balistas will now die if you will run out of gold
  • fixed: Traps workshop loading incorrectly
  • fixed: Buildings in repair process not loading correctly after they where repaired
  • fixed: Floodpath pathfinding optimizations
  • fixed: Units sometimes walking through walls near towers
  • fixed: Traps in stock not loading correctly sometimes

Traps update

Hello everyone, check our new update that features our new mechanic: Traps!





Traps can help you defend your city. They trigger automatically when enemies are nearby. Right now there are two traps that you can use: Explosive Barrel and Arrow Wall Trap. What other traps should we add to the game? Let us know of your ideas!



Watch out! Enemies can also explode now! Don't let the bomber get too close to your buildings or units.



You can also use explosive enemies to your own advantage!



We’ve updated different parts of our UI, now it is easier to understand and looks better.



Check out the new economy overview window. It shows you how much gold you generate from each source and how much you spend. It will help you to optimize your army and city.



Tower doors now connect to walls on different levels. You can also enable and disable each door, making the path possible or closed when designing your wall defenses.



Siege machines now require ammo to shoot. Ammo can be created in a siege workshop, and it will cost you some wood and stone.

There are also some other smaller changes that you will see playing the game.

Thanks and see you next time!


Update notes for April 14

  • save sometimes not loading fixed
  • weird buildings and units preview icons fixed
  • broken dismissing warrior fixed

Update notes for March 27

Hey everyone! Bugs fixed for todays patch:

  • movement between buildings and in tight building placements. It was possible to build unwakable areas but now it should be fixed.
  • repair building notification is shown only during the day, to not obstruct combat
  • tutorial is properly loading now
  • agents following siege ladders and towers not climbing walls now fixed
  • floor type under lanterns are now stone again: suggestion link