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Becastled News

Update notes for Jan 27

  • Enemies don't spawn at night bug fixed
  • More tutorials added
  • Stairs between ground levels being not walkable sometimes bug fixed
  • Bugs in new cursor modes fixed

New content update!

Hello everyone! New content update is now live! It features:

Stairs between different terrain levels. More ways to build your castle!



Building ruins. Now you can restore destroyed parts of your city more conveniently.



UI improvements. Better looks and more functions. Now you can 1-click upgrade, repair or destroy buildings. Also it gives us more space to add a lot of new decorations.



New Tutorial. We reworked the tutorial from scratch. It now goes in detail on how to use different game mechanics and is generally more useful to learn from. We will expand it in the coming days.



Visual upgrades for all buildings. We added missing visual upgrades for already existing buildings.



Also some bugs were fixed and pathfinding speed was improved.

We still have some ideas that we did not have enough time to implement before base builder fest. So in the coming weeks we will gradually release small content updates.

Let us know what you think in the comments!

Update is now live!

Hello everyone,

Technical update is now live!

It mainly features our new navigation system. It gives us much better control over unit movement and other move related logic in the game. For example movement on walls was completely remade from scratch and should work much better with no units being stuck anywhere.

We have also reworked and fixed many parts of the game to allow us to much more easily work on new content and provide a smoother game experience! The fundamental changes to game code have put us past the bottleneck that was our third-party navigation system and will allow us to work faster and on more ambitious tasks.

There has already been a lot of progress on the new content and you will see the first part of it in January 2023! We will have some news to share on that later.

Happy Holidays!

New Updates!

Hello everyone!

It’s been a while since we posted any updates and we have some news for you! So what’s going on with Becastled? How is the dev team doing? Is the game abandoned? And is a new update coming on December 22?

First off, we did not stop working on Becastled. We made a lot of progress in the last year and a few months and you will see new updates and content very soon! We are committed to go through Early Access and to add a lot of features that we announced on launch day and also suggestions that we heard from you.

Why did we have such a huge gap in releasing new updates? Mostly because of our lack of experience on working on projects of this scale. We learned it the hard way, but we learned our lesson. We are going to make new updates faster now as we’ve adjusted our work pipeline to this approach.

And yes, a new tech update is releasing on December 22. And a new content update will be released on January 23!

Tech update is mostly a technical update that improves performance and behavior of our game and makes further development possible from the tech side of things. We still have a lot of content almost ready to go, as we shared before our roads system, seasons, new UI, fire system and much more. We will release them next year.

New tech update is already up on the beta branch, we are still testing it and fixing bugs but if you want to try it right now feel free to switch your game branch to beta. To do so right click on Becatled in your library list, then properties ➜ betas and select beta branch.

Dev team is relatively safe, we adjusted as much as we can to work and live during the war time in Ukraine.

Stay tuned!

Our life during last few weeks in Ukraine

Hello everyone. All our team members are from Ukraine and last weeks were life changing and heartbreaking for all of us. As you probably know, Russia started a full scale war against Ukraine. Every Ukrainian is affected and their lives are far from safe, and from what can be named normal.

We lived in Kharkiv and Kyiv that got heavily bombarded and are one of the hottest spots of this war. All team members are relocated to safer places now.

Obviously safety of our lives is the number 1 priority so we did not have any time to work on a game during these weeks and have left behind some devices which were important for work. It is really hard to return to the previous work schedule. But we are trying to restore our work on Becastled as much as possible. This will affect our update schedule. After the technical navigation update we will probably divide the City Building update into smaller parts to get things rolling.

Also we are stopping sales of all our games in the Russia and Belarus region. We can't entertain people that are responsible for the war against our country. Remember that the only thing necessary for the triumph of evil is that good men do nothing.

Hopefully things get better and we will be able to return to peaceful times soon.

See you in the next devlog.