1. Becastled
  2. News

Becastled News

Becastled Original Soundtrack is live on Steam!

Hey everyone!

Becastled Original Soundtrack is live on Steam! With 20 tracks and an hour of music.

You can support our composer following this link:

https://store.steampowered.com/app/1892560/Becastled_Soundtrack/

See you in the devlog!

Devlog #4

Hello everyone, it’s devlog time!

It has been 7 months since the last update was released and we wanted to give you a more detailed view of what we have been doing and our development plans. So here are main answers in format of QA

Q: What is the current state of the game? Why has the latest update taken so long to develop?
A: We are currently working on two major tasks: content for the City Building update and the new unit navigation system. Nav system is a very heavy technical change to the game and is really important to get right, so we have prioritized it over content to get a smoother gaming experience in the end.

A lot of players had issues with low fps and lags after some time spent in a game. It is mostly due to the current navigation system. We are developing our own right now that will solve this issue, but it’s not an easy task and it is taking us a lot of time to create it and introduce into the game, but it is worth it as it’s custom built for the game and will have much improved performance and unit navigation.

Q: Are you planning to develop the next updates in a similar time-span?
A: Definitely not! In the future we plan to release updates more frequently. Closer to
every 3 to 4 months.

Q: When will the City Building update be released?
A: The new navigation system will be released before the City Building update so we can test it properly, as it’s a very heavy modification to the technical aspects of the game. We are working on updating it as fast as we can. And then our focus will change to prioritizing content for the City Building update. We will announce release dates later.

Q: So how many updates are planned for this year?
A: Definitely more than last year!

Q: What about those cool community ideas that were shared on steam forums and on discord?
A: We sorted them into our to-do list. Most of them were already there, so we are working on making them happen one day.

Q: And what about bugs and other issues, will they be addressed?
A: Yes! We have a list of them too, and will gradually fix them.


We hope this answers most questions regarding the development state of Becastled. If you have more questions feel free to ask in the comments.


Also we wanted to share some models of destroyed buildings, it will be easier to restore your city if part of it got destroyed. Can you guess what buildings here were destroyed?



Devlog #3

Hello everyone, it’s devlog time!

We are still working on a City Building update and wanted to share some things that we are working on right now:
  • Roads
  • Firefighters
  • New UI
  • New navigation system status


Roads



You will be able to place roads just by dragging a mouse.



Decorations and other buildings will snap to the road. Roads will also give bonuses to attached buildings. And you can also build roads through the gate!

Firefighters



In case of a fire villagers will fill water buckets at closest well and try to put all fires down.



Rain may save you in a right moment.

New UI



We are updating our old UI for a better version. Building menu will be modular, have more room and better design to make important actions and info visible. At the top you can see a season indicator. What do you think of the new UI?

New navigation system status



We are working on different walkable zones based on unit size. For example trolls will not be able to walk through narrow passes but regular units will be. Generally it will make movement of everything on map look more natural and believable.



That’s all for this devlog, have a great holidays and see you in the next one!

Devlog #2

Hello everyone, it’s time for a new devlog! We have some more things to share with you from the upcoming City Building update.

  • More roads
  • Fire system improvements
  • Buildings upgrades
  • New navigation system status


More Roads



Road system was improved a lot and we can now share how it looks in the game. We’ve decided to use stone roads to create a nice medieval / fantasy style. What do you think about it?

Buildings can be snapped to the road. Decorations like lanterns and signs are being generated along the road. Road placement system is still being worked on, maybe we will be able to show how it works next time.


Fire system improvements

[previewyoutube][/previewyoutube]

Our fire system also was improved, now fire can start from lightning and spread through grass to a building. Units also can catch fire if they cross it.

Now we are working on ways to fight fire. Villagers will be able to extinguish it, wells will help a lot with that. And also we are adding a firefighters guild for the best possible protection against fires.

Building levels







We’ve added visual levels for old buildings that didn’t have it originally. Our goal is to make visual changes for every upgrade in the game. This way you can easily see the current state of your city.

New navigation system status



We’ve made some good progress on the new navigation system. It shows great performance improvements. Unity’s DOTS tech is amazing and allows us to create very optimized and well performing code, giving us more possibilities.

Feel free to share your feedback in the comments and until next time!

Devlog #1

Hello everyone! We’ve been pretty busy for the last few months working on the City Building update and here is a small recap of what we are doing.

  • Weather system
  • Seasons
  • Roads
  • Female characters
  • More buildings
  • New navigation system
  • Roadmap 2021 update


[h3]Weather system[/h3]


Lightning can start a fire or hit something made of metal



We are working on a fire system where flame is able to spread through grass, trees and buildings across the map. It might be an additional challenge for you, but no worries, as we will also add tools to fight it - such as fire brigade and regular villagers. With the right strategy you can use fire for your advantage in battles. Be careful though, as enemies can fire projectiles that can set your buildings or wood walls on fire!

[h3]Seasons[/h3]

Seasons will add a long planning strategy to the game cycle. There is less food production in winter so you should stock some food in advance. Also make sure you have coal to keep your villagers’ homes warm!

[h3]Roads[/h3]
Roads concept, temporary design

We are also working on the road system. It will have an impact on buildings, and have a decorative function as well. We are almost finished with road placement mechanics and soon will start to work on its visuals. We will probably share some road gifs in the next blog post.

[h3]Female characters[/h3]

Villagers will have a random chance to be male or female, making your city more realistic


You will be able to hire female warriors too!

[h3]More buildings[/h3]


Making charcoal will help keep houses warm and cozy during winter


Zeppelin for air trading routes

[h3]New navigation system[/h3]

A lot of you have issues with performance in long sessions, and one of the main reasons for that is navigation that we are currently using. So we are rewriting it from scratch for better performance and more possibilities. It will be possible to have bigger maps and bigger battles, but most importantly good FPS to enjoy the game at any stage. Results are pretty good so far, but it still needs more work. We’re also working on fixing navigation behaviour issues.

[h3]ROADMAP 2021 update[/h3]
Our 2021 roadmap is a bit outdated at this moment, as things take more time than we expected. We are still working on the City Building update and it needs more time to get finished. Unfortunately we can not release it this year. And next year after this major update we will work on “Sandbox” and “Magic and Bosses”. When the original 2021 road map is finished we will work on some other big ideas we have for the game before the final release. Stay tuned!