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Becastled News

New update on beta branch

Hey everyone, new update is live on the beta branch. It will be live on the main branch on Monday.

Share your thoughts and feedback if you get a chance to test it this weekend. Thanks!

Patch 0.5.8

  • fixed: building construction ghost can be moved with camera movement
  • fixed: not builded towers and ladders being not walkable after game loaded
  • fixed: saves that have dots in their name not loading
  • fixed: mouse collision with top screen border
  • fixed: game loading stuck (in some cases if there is a destroyed trap workshop)
  • fixed: walls upgrade price not showing correctly for the whole line of walls
  • fixed: cell capturing price now converts stone/iron/gold into wood if you dont have any on captured cells
  • community suggestion: trading post can be built only with wood. Allowing you to buy resources if you have difficulties to gather them
  • changed: now bombs in chain explodes with delay
  • changed: traps price reduced & traps can be placed anywhere on the map now
  • fixed: resources production when workers go home before night

Devlog: Hospitals, tents, herbalists and more

Hey everyone, we are working on the new content update and we wanted to share some details about it.

New revival mechanic



Hospitals, tents and herbalists! We decided to change how revivalworks in the game. Now units fallen in combat become wounded and they can be healed in a hospital. Wounded units now take slots - hospital beds. Hospitals have some, and you will be able to place field tents to increase slots for wounded units. Also you can hire a herbalist so that he can gather some herbs, increasing the healing chance of wounded units.

Barracks



The army will now have a limit to how many units you can have. But you will be able to increase it by building more barracks. This way you will have to build some basic infrastructure to have a big army.

Training camp



Training camp is an advanced building in the military tab that will be able to train random units up to level 5.

Bakery and wheat production chain



Wheat field now generates some amount of wheat that can be used directly by the bakery to create food. Or wheat can be processed to flour in a windmill to generate even more food in the bakery.

New hunter and wild animals



Hunters will now hunt animals across the map, and animals will wander a bit. We wanted to make hunting more dynamic while still being easy to use. Allowing some animals to enter or leave the map later during Seasons update.

Tech tree changes



We decided to use wood/stone/iron/gold as prices in the tech tree. Knowledge as a resource was very uninteractive and boring to play with. Now the research cost is spread between different resources and you will have to balance your research needs with other aspects of your economy.. We also added some new unlocks for the new buildings and to balance some old stuff.

We also added a lot of smaller changes and fixes that you will be able to check out pretty soon!

Patch 0.5.3

  • fixed: market keep working when special resource is no longer available
  • fixed: special resource production stops at night start
  • fixed: after night markets loose trading resource
  • fixed: market worker not being fired when trading resource is set to none
  • fixed: market auto selects new resource if current trading resource is no longer available
  • fixed: game crash sometimes due to incorrect market loading

Patch 0.5.1

  • changed: Bying new cells now will require not only wood but stone, iron and gold at some point
  • changed: Sawmill workers now will cut trees outside of captured area
  • changed: Warriors gold maitanance is up 33%
  • changed: Trebuchet and balista gold maintanance is up 100%
  • fixed: Trebuchetes/Balistas will now die if you will run out of gold
  • fixed: Traps workshop loading incorrectly
  • fixed: Buildings in repair process not loading correctly after they where repaired
  • fixed: Floodpath pathfinding optimizations
  • fixed: Units sometimes walking through walls near towers
  • fixed: Traps in stock not loading correctly sometimes