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Traps update

Hello everyone, check our new update that features our new mechanic: Traps!





Traps can help you defend your city. They trigger automatically when enemies are nearby. Right now there are two traps that you can use: Explosive Barrel and Arrow Wall Trap. What other traps should we add to the game? Let us know of your ideas!



Watch out! Enemies can also explode now! Don't let the bomber get too close to your buildings or units.



You can also use explosive enemies to your own advantage!



We’ve updated different parts of our UI, now it is easier to understand and looks better.



Check out the new economy overview window. It shows you how much gold you generate from each source and how much you spend. It will help you to optimize your army and city.



Tower doors now connect to walls on different levels. You can also enable and disable each door, making the path possible or closed when designing your wall defenses.



Siege machines now require ammo to shoot. Ammo can be created in a siege workshop, and it will cost you some wood and stone.

There are also some other smaller changes that you will see playing the game.

Thanks and see you next time!


Update notes for April 14

  • save sometimes not loading fixed
  • weird buildings and units preview icons fixed
  • broken dismissing warrior fixed

Update notes for March 27

Hey everyone! Bugs fixed for todays patch:

  • movement between buildings and in tight building placements. It was possible to build unwakable areas but now it should be fixed.
  • repair building notification is shown only during the day, to not obstruct combat
  • tutorial is properly loading now
  • agents following siege ladders and towers not climbing walls now fixed
  • floor type under lanterns are now stone again: suggestion link

New notifications and some fixes

Hey everyone!

We have reworked notifications system for this update. Now notifications can be seen above building that have some problems in it



Or on the stats menu on top



Also we have fixed some bugs:

  • tower rotation and wall placement in pause now work correctly
  • building ruins now will block path the same as builded buildings
  • game freezing when placing tower / gate on a map with a lot of walls fixed
  • buildings removal with a new tool in main menu now fixed
  • decoration hitboxes fixed, now enemy archers will destroy them


We are already working for some time on the new content update and will have some news on that soon!

Update notes for Feb 1

In this patch we added game pause. You can now plan your city without any pressure of day time running out!



Also we added a bunch of new decorations.





Also some bugs where fixed:
  • Large groups of units failing to attack wolf den
  • Free upgrades of walls and ladders with the new tool


We still have some new things to release as part of this content patch before we begin to work on our new update. More news on that soon!

Also we adjusted regional game price according to new valve recomendations. Base price of $15 was not changed by this, only prices in other currencies where adjusted to latest exchange rates.