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Dedicated Server & Dungeon Lv3 Are Here! Enjoy the smoothest multiplayer ever!

Battle Talent has reached its 2nd anniversary! A huge thank you to all our players - your continuous support fuels our passion to create exciting new content and richer experiences. 
Without further ado, let's dive into what's new in this update:
New Challenges

Face off against the evil and powerful Flame Demon along with Challenge Dungeon Lv3!


The Fire Demon brings unique mechanics that require agile responses - stay focused and sharpen your battle instincts!

Enemies in Challenge Dungeon Lv3 have received special enchantments, becoming stronger and deadlier - one careless move and you'll meet your end at their blades!
Multiplayer now includes Dungeon Lv2 and Lv3. The Flame Demon also appears in Dungeon Lv3 and the Synced Arena, allowing you to team up and conquer evil with your friends!

New Weapon: Spellblade

A weapon of legend, the subject of countless tales and the yearning of warriors past and present. Embed Spell Stones to rend the fabric of space, unleashing elemental magic from beyond, be it searing flame or biting frost, granting special magical effects to your sword.
If multiple Spell Stones are embedded, switch between them and press Trigger + A/X to combine selected spell crystal's power into existing magical rifts! Many more secret capabilities of this legendary weapon await discovery, enabling countless dynamic combos!







Dedicated Servers
To fundamentally reduce multiplayer latency and improve the overall experience, multiplayer now supports Dedicated Servers!
As long as you have an internet-connected PC, you can easily set up your own server and enjoy smooth co-op gameplay with friends.
All players connect directly to the server, significantly reducing latency. The host no longer bears the performance load, greatly minimizing stuttering and lag. You can even keep the server running, so you and your friends can hop in and play anytime!
You can click here to view the setup guide and deploy your server with ease.


New Player Skins
We've meticulously crafted two brand-new skins: Knight of Ashes and Grim Blade!
These paid cosmetic skins are available for purchase or gifting in the multiplayer lobby, and can also be used in single-player mode for a more immersive experience.
 

Important Improvements
Demon Flame Greatsword: A massive two-handed sword dropped by the defeated Flame Demon, still infused with traces of its power. Swing it to unleash searing evil flames.



Combat physics are now more realistic, you can block and push away enemies and their weapons. Enemies will also better gauge their distance and positioning. Stay alert and fight strategically!
Many visual and audio effects have been refreshed, providing even richer feedback. Enemy modding interface and parrying tutorials have been adjusted to reduce confusion.
Performance issues such as frame drops and crashes have been addressed, aiming for a smoother gaming experience.
Human enemies now come with new armor visuals, and we've refreshed a wide range of effects and sounds to make combat feel more impactful. We've also fine-tuned the Mod NPC interface and parry tutorial levels to make them more intuitive and easier to navigate.



This covers the key highlights of this update. Many more details await your discovery in-game, we can't wait to hear about your adventures!

Special Thanks

A heartfelt thank you to all beta testers for their valuable contributions!
Join our Discord channel: Sign up for beta testing, get early access, and help us improve!
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Changelog

[h2]Stronger challenges and bosses:
[/h2]
  • Dungeon Lv3: New boss and enchanted enemies
  • Multiplayer Dungeon Lv3 & Lv2
  • New weapons: Spell Sword, Demon Flame Greatsword
  • New character skins available for purchase

[h2]Multiplayer enhancements:
[/h2]
  • DS Self-Host feature (Manual link + Server package)
  • Significant improvements to multiplayer latency

[h2]Improvements & Adjustments
[/h2]
  • Enhanced core gameplay: combat now feels intuitive rather than purely game-mechanical
  • Improved combat physics
  • Enhanced enemy attack patterns
  • Optimized multiplayer latency
  • Improved frame rate stability, especially in multiplayer dungeons
  • Optimized Mod NPC interfaces
  • Improved tutorial levels
  • Visual effect improvements
  • Audio enhancements
  • Player weapons will drop due to paralysis when hit by lightning attacks
  • Reduced damage from fire and explosion effects
  • Shortened control duration from enemy magic grasp attacks
  • Weapons obtained from chests, gambling, or shops won't be easily auto-cleared upon dropping
  • Ancient Flying Sword balance adjustments: increased MP cost for summoning new swords and switching forms
  • Mod Toolkit optimizations

[h2]Bug Fixes
[/h2]
  • Lightning damage no longer repeatedly bounces on a single player
  • Reduced frequency of game crashes
  • Fixed positional errors with Spear of Return when embedded
  • Fixed visual errors with Ancient Flying Sword after respawn
  • Fixed occasional MP acquisition issues in melee combat for clients
  • Fixed occasional NPC self-falls
  • Resolved permanent infinite MP triggered by repeatedly drinking infinite MP potions
  • Corrected misleading MP gain descriptions
  • MR shadow toggle display fix
  • Fixed issues with getting stuck touching NPCs at the end of MR multiplayer waves
  • Fixed MR multiplayer waves not ending upon team wipe
  • Corrected multiplayer dungeon life recovery description
  • Fixed incorrect starting positions after loading in Challenge Dungeons
  • Fixed stabbing issues with combined TwinBlade of Slash
  • Fixed occasional effect activation issues with Bloodthirsty Scimitar
  • Fixed spell stone alignment in Spell Gun during MR multiplayer
  • Fixed error triggered when killing all enemies via cheat menu