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Battle Talent News

Ver 0.0.6 Update Released

Discord members is almost 2k, thanks to all !

The parkour system should be much easier to use. and app lab is coming If it goes well. what do you think of the new ambient sound? please let me know. hopefully to see more gameplay footages, because it tells way more messages than words.


> Combat
* more accurate melee hit detection, jittering sword in the fight is less useful [changed]
* made slow motion smoother [changed]
* aerial stay can be triggered even enemy’s dead[changed]
* made cut though easier a bit [changed]
* lower the numerical boost in dungeon [changed]
* much easier to grab and pull the enemy [changed]
* grabbing enemy as shield, good news for fist fight lover [fixed]
* add some drag to all weapons, so they’ll not be thrown that far [changed]
* made the skin of dark elf more blue tone [changed]
* dark elf is less likely to use strong attack [changed]
* attack corpse can recover hp [fixed]

> Parkour
* much easier to grab the rope [changed]
> Audio
* reverb effect in closure environment [added]
* ambient sound in dungeon [added]
> Support
* made it harder to call menu [changed]
* better UI following [changed]

> Mod
* lua scripting support [added]
* very basic unity based modding tool [added]

> Fail to do
* SSAO for quest
* per-pixel fog in URP
* better multiple language support
* the file size of the texture font that contains all language is too large, I’ll try to solve this later

> What’s Next:
* modding toolkit for customize weapons
* keep improving the combat system

Ver 0.0.5 Update Released

This version is mainly to fix bugs and improve performance.


# Player
* backward move speed slower a bit[changed]
* joystick can affect the move speed[added]
* aerial stay triggers when player and enemy in the mid air at the same time[changed]

# Parkour
* player still have chance to jump even when they missed the opportunity[added]
* make the grapbing rope's range larger[changed]

# Weapon
* weapon stuck in plank then put in pocket[bug fixed]
* axe climb[bug fixed]
* add more freedom to hold some weapons(axe, hammer)[changed]
* optimize the way spear holding works[changed]

# Level
* dungeon stop generating[bug fixed]

# Support
* optimize performance[update]
* in-game console, prepared for the modding support and bug report[add]

# What's Next:
* keep polishing the parkour system
* damage setting improvement
* better multiple languages support
* ambient sound
* app lab

Major Update 004 of Battle Talent Released !

Unknowingly it has been two months since the first release, I’ve spent more time on it than expected, and made various improvements in almost every aspect.

Battle Talent is designed to expand the boundaries of VR action genre and bringing it to as many VR players as possible. And now we have 13 languages support, thanks to all the translators! And we will submit to AppLab later.

The biggest change in this update is the dungeon part. In order to make the adventure more interesting, dynamic enemies, parkour and climbing have been added experimentally. I hope to hear your feedback soon.

In addition, there are a lot of details that have been improved in the combat system, which I won’t list them all here, please checkout the change log. Cool cinematic combat scene is the pursuit of Battle Talent, and hopefully this update will be a step closer to that goal.

Thank you!
by dev & moderator team



>ChangeLog for Ver.0.0.4

# About Dungeon
* wooden object[added]
* wall running[added]
* sling rope[added]
* parkour tutorial[added]
* parkour dungeon level[added]
* mini map[added]
* enemies will spawn every where[added]
* coin chest in the end[added]
* enemies will have more hp and case more damage as you go deeper[added]
* remade the dungeon’s size, feeling less empty[changed]

# About Weapon
* basic weapons remade[changed]
* shield[added]
* blood stain on weapon[added]
* weapon upgrade effect[added]
* bow optimize[changed]
* katana’s skill problem[fixed]
* two handed holding with spear[changed]
* pistol recoil[changed]

# About Enemy
* aggressive AI[changed]
* more blood on the ground[changed]
* spawn logic in battle remade[changed]
* standstill when player jumped[fixed]

# About Player
* dash[removed]
* dash jump&down[removed]
* move speed faster[changed]
* aerial stay ability[added]
* hand gesture[fixed]

# Support
* virtual desktop adaptation[added]
* 13 languages support[changed]
* will apply for App Lab later

Ver.0.0.3 Updated

Ver.0.0.3 Updated
ChangeLog for Ver.0.0.3
It’s another small update
> Added
* support different handedness
* support Rotate Type “disabled”
* added laser sight to all range weapons
* 1000 discord members celebrating activity
> Changed
* can manually change the height
* support using the spear in classic sliding thrusts
* Improve the side backpack
* corpse can be attacked
* improved English text
* improved pistol recoil
* improved haptic feedback on quest
* improved the corpse stucking on weapon
> Fixed
* fixed the super jump(dash right after dashjump)
> What Next Demo Update will contain
* more aggressive AI
* more language support
* add the climb room back