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Battle Talent News

Quick patch for some bugs

Fixed bugs:
1. trigger may be hard to press on quest
2. star wars mod issue
3. grabbing hook can grab like everything
4. MR mode rescan button and easier to start the fight
5. added Reverb controller

New Version Release: The Christmas Update and New Features!

Hello everyone! First of all, let us apologize for the issues with OpenXR compatibility on certain devices and the temporary removal of some Dungeons in our previous update. Additionally, we've received feedback expressing their desire to have access to previous versions. In this version, we attempted to introduce channels that allow players to choose their preferred version on different gaming platforms.

The development of new mode and monthly updates proved to be beyond our capabilities. To ensure a better experience, we'll adjust our update schedule to every two months. At the same time, we'll open a Dev Channel and encourage interested players to apply freely. This channel will be updated monthly, while stability cannot be guaranteed.

No worries, we didn't mess around. The team working on Battle Talent has actually grown since the game's initial release. Our development team has been hard at work to make significant changes and introduce exciting new features. Now, let's check out our Christmas Updates!

[h3]Master New Weapons:[/h3]
We are introducing the Energy Grappling Hook and Energy Transforming Bow. These unique and powerful weapons will add a fresh dynamic to your battles. Experiment with different strategies and unleash your full potential!








[h3]Challenge Mode Enhancements:[/h3]
After completing the Challenge Mode, prepare yourself for a greater challenge!
- Show your talent for battle with new Clear Animation and enjoy the satisfaction of conquering tougher trials.
- Explore new rooms exclusively available in Challenge Mode. Your character will also gain new abilities, adding more depth and excitement to your gameplay experience.





- Get ready to be captivated by new scenes and thrilling performances in Challenge Mode.




[h3]Celebrate Christmas in Battle Talent:[/h3]
- Immerse yourself in the holiday spirit with a special Christmas-themed castle. Experience the joy of gaming during the most wonderful time of the year!




[h3]MixReality Experimental Mode (Testing Phase):[/h3]
- We're excited to introduce the Meta Quest3 MixReality Experimental Mode. This mode is still in testing, but we can't wait to share it with you.
- Construct battlefields in the real world, move around freely, and engage in epic battles like never before. Stay tuned for more updates on this thrilling new mode!




[h3]Enhanced Cheat Menu:[/h3]
- It's now easier than ever to access and implement your creative ideas. Unleash your imagination and make the game truly your own!
- Immerse yourself in the perfect gaming soundtrack with the new built-in Music Player!




We hope these updates bring you joy and enhance your gaming experience. Thank you for your continued support and enthusiasm. If you encounter any problems, please feel free to contact us.

At last, we wish everyone a Merry Christmas in advance if you celebrate it, and if not, then have a happy Monday!

-The Dev&Moderator Team-

[hr][/hr]

Changelog for V11P6:
> New Content
- Added two weapons: Energy Grappling Hook and Energy Transforming Bow
- Unlock new, higher-difficulty challenges after completing the Challenge Mode
- Added new clear animation in Challenge Mode
- Added new Challenge Mode rooms after completing the Challenge Mode
- Characters will gain new abilities in higher-difficulty challenges
- Added new scenes and performances to Challenge Mode
- Added new challenge Statistics Feedback to Challenge Mode
- Added a new Christmas-themed castle
- Added Meta Quest3 MixReality Experimental Mode (Testing Phase)
- Construct battlefields in the real world
- Move freely and engage in battles
- Added support for new languages: Spanish, Swedish, French
> Adjustments
- Significantly improved usability of the cheat menu for easier implementation of ideas
- Added a built-in music player with a range of gaming soundtracks
- Visual enhancements for Human Warrior characters
- Reintroduction of old dungeons accessible from Sandbox Mode
- Improved presentation of the backpack
- Resolved weapon variety issues in dungeons
- Enhanced performance and balance of certain weapons
- Improved NPC's judgment of attack distance
- Optimized Index controllers
- Enhanced UI and visual feedback in certain areas

Small Patch Fix

Small Patch:
- Index controller optimization
- stun cheat added
- hidden weapon unlock bug fixed

October Update Announcement

Hello guys,

This time, the update took a bit longer than expected because our development team has made significant changes to the game. We hope these changes will bring joy to all of you!

[h2]New Features[/h2]

In this update, we're introducing a brand new mode selection feature. Now, when you enter the game, you'll have the freedom to choose between three different modes: Sandbox Mode, Adventure Mode, and Challenge Mode.

- In Sandbox Mode, you can freely access any level, use any items, and make any modifications. The cheat menu will be readily available.



- Adventure Mode will no longer feature dungeons, allowing you to immerse yourself more seamlessly in the story's progression at the Temple of Talents.



- Challenge Mode offers a more complete, diverse, and challenging dungeon experience. You can switch between these modes at any time, depending on your preferences.



[h2]New Updates[/h2]

We've updated the rogue-lite elements in Challenge Mode, making dungeon adventures significantly different from before. Within the dungeons, there's now an independent economic system. We've also added new content to keep the economic system engaging and create a complete and enjoyable dungeon experience, including:

- Decomposition



- Merchants



- Blessings



- Gambling



Now, you can continuously grow stronger in the dungeons by accumulating and constantly switching to more powerful weapons and equipment during challenges. You won't have to stick with the same weapons throughout.

We've also made adjustments to every battle and room in the dungeons to eliminate repetitive fights with nearly identical enemies in each room. Additionally, we've implemented numerous other optimizations to make the dungeons more fun and challenging.



Finally, we're introducing a brand new shield, the "HarryPair Shield," in tribute to HarryPair's outstanding performance. This is an exceptionally unique and enjoyable shield, and we hope you all have a fantastic time playing with it!

Also, Halloween has arrived, and you may notice that we've made some Halloween decorations and enhancements. We hope everyone has a great time playing!

Thank you for your continued support and enthusiasm for the game. We look forward to hearing your feedback and hope you enjoy the new updates!



--Dev&Moderator team




Changelog:


Change Log for V11P5:
There are numerous detailed improvements, but here we're only listing the major ones.
[h3]> New Content[/h3]
- Brand new adventure, sandbox, and challenge modes, with the ability to seamlessly switch between them.
- Challenge Mode:

  • Independent random dungeons with a unique economy system and currency called "Souls"
  • 󠀡New facilities and items, such as the Demon Tablet, merchants, and Decomposition Portal.
  • New level rooms.
  • Completely revamped dungeon configurations.

- Sandbox Mode:
  • Unlock all content right from the start.
  • Exclusive Halloween-themed sandbox castle scene.

-New weapon: HarryPair Shield.

[h3]> Adjustments[/h3]
- Balanced many weapons for improved gameplay.
- Some skills that previously required weapon upgrades are now accessible from the beginning.
- Enhanced the handling of certain weapons.
- NPCs exhibit more varied and natural behaviors.
- Adjusted NPC difficulty, including stagger mechanics and attack patterns.
- Improved hand physics and grip sensations.
- Player stagger when attacked is now more realistic and natural.
- Removed dungeon and sandbox levels from the adventure progression.
- Optimized certain dungeon rooms.
- Improved UI usability.

September update released!

Hello, everyone! This month, our development team has put a lot of effort into upgrading the game engine. Which solves certain problems that some of our players have been facing, such as performance lag and Knuckles controller support. And after the upgrade, the development of our network functions will be more convenient.
However, this upgrade also comes at a cost. That is, the display compatibility of some Mods will have some problems on PC.We need modders to update the latest ModToolkit and repack your mod again. Otherwise, some mods will have issues with the PC version.
Also, this update is only accessible through the test channel. Because even though we've done a lot of testing, there still will be any other issues that we haven't known about. Access is as follows:

Steam players: To switch to a custom branch in the Steam client, right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab. Then select test-test.


Quest players: Phone App -> Store page -> Version -> Channel -> Test


[h3]New Spell[/h3]
We also have new spell in this update: The earth spell! Players can summon a stone that can be stepped on, allowing for a very flexible attack. After enhancing, you can also create terrain: spiked stone walls! It has many uses, and you can detonate it like a claymore mine.


Also, player now will turn arround when got melee hitted, and be stunned by strong attack.


At last, welcome to our community managers: Chess and Noob! They have always been the best and most passionate helpers of the community and is a pleasure to working with them!

--Dev&Moderator team


>Notice
- Due to the game engine upgrade, some Mods will have problems on PC. We will need modders to update the latest ModToolkit, package mods again and upload them.

Change Log for V11P4:
>New Content
- New earth spell
- Player can now be stunned by strong attack
- Player will turn arround when got melee hitted
- When the cheat menu is enabled, all items will be shown
>Optimized
- Upgraded the game engine from 2019 to 2020, improved the performance(Compatible with knuckle controllers now)
- Robots bug fixed
- Npc's blocking is harder to break
- Timescale of slow motion changed from 33% to 40%
- The enemy's idle time became less
- Flaming Sword\Scythe Of Doom\TwinBlade of Slash\Blaster Hammer now will be unlocked after passing certain levels
- Hints for hidden weapons became clearer
>Mod
- Physical wiggle effect supported for avatar clothes
- Different finger numbers supported for avatar mod