Launch week summary!
It's now been one week since Early Access started!
A big thanks to everyone who has played so far, you rock! And a special thanks to those that have given their feedback! Several great new features have already been added based on the feedback from the community - many more will be added in the coming weeks!
[h2]Loot filters[/h2]
It is now possible to set different loot filters to highlight items with properties valuable to your build!

[h2]Disabling skills[/h2]
Any unlocked skill can now be enabled/disabled!

[h2]New loot pickup methods[/h2]
There are now three different loot pickup methods available:
🎯 Standard: Pressing the interact button causes the loot closest to the player to be picked up. (This is the default variant)
🎯 Collision: All loot is picked up automatically upon collision with the player.
🎯 Bulk: Pressing the interact button causes all items in a large area around the player to be picked up.

[h2]New recipes in the Continuum Transmuter[/h2]
Three new item modifications have been added:
🎯 Glass cannon: Increased attack speed at the cost of reduced resist all.
🎯 Heavy shooter: Increased damage at the cost of reduced attack speed.
🎯 Sturdy Hull: Increased hull at the cost of reduced damage.

[h2]Various bug fixes, polish (UI and sound effects) and balancing[/h2]
Apart from fun new features, many minor issues have been improved based on community feedback.
A big thanks to everyone who has played so far, you rock! And a special thanks to those that have given their feedback! Several great new features have already been added based on the feedback from the community - many more will be added in the coming weeks!
[h2]Loot filters[/h2]
It is now possible to set different loot filters to highlight items with properties valuable to your build!

[h2]Disabling skills[/h2]
Any unlocked skill can now be enabled/disabled!

[h2]New loot pickup methods[/h2]
There are now three different loot pickup methods available:
🎯 Standard: Pressing the interact button causes the loot closest to the player to be picked up. (This is the default variant)
🎯 Collision: All loot is picked up automatically upon collision with the player.
🎯 Bulk: Pressing the interact button causes all items in a large area around the player to be picked up.

[h2]New recipes in the Continuum Transmuter[/h2]
Three new item modifications have been added:
🎯 Glass cannon: Increased attack speed at the cost of reduced resist all.
🎯 Heavy shooter: Increased damage at the cost of reduced attack speed.
🎯 Sturdy Hull: Increased hull at the cost of reduced damage.

[h2]Various bug fixes, polish (UI and sound effects) and balancing[/h2]
Apart from fun new features, many minor issues have been improved based on community feedback.