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Instanced loot and more loot filter options

[h3]Version 1.0418[/h3]
🎯 [Loot filter] You can now designate item types that always should be enabled in the loot filter, regardless of the other loot filter settings. You can accomplish this by right-clicking an item type in the item view of a loot filter. Always enabled loot will have a green border.
🎯 [Instanced loot] It is now possible to designate loot as instanced. The following options are available:
🎯🎯 Free for all: Each loot drop is free for anyone to pick up. (This setting is what was previously available).
🎯🎯 Distance: Each loot drop is locked to a randomly selected player that is located in the sector. Player loot filters are considered for this evaluation.
🎯🎯 Locked: Each loot drop is locked to a randomly selected player regardless of where the player is located. Player loot filters are considered for this evaluation.
The variant called "Distance" is the default value. This can be changed in the Loot section of the main menu options. Item locks are removed once the item has been picked up.
🎯 [UI] Damage over time values are now prefixed when necessary in item tooltips.
🎯 [Balance] The "auto" difficulty has been reworked as follows:
🎯🎯 1 player: normal
🎯🎯 2-3 players: hard (previously normal)
🎯🎯 4-5 players: nightmare
🎯🎯 6 players: insane
🎯 [Bug fix] Resetting skills now correctly disables all items that have skill dependencies.
🎯 [Bug fix] Updated some incorrect skill descriptions.
🎯 [Bug fix] Fixed a race condition when evaluating player buffs and debuffs that could cause a crash.